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Post by Tommygun on Dec 13, 2010 16:59:35 GMT -9
You should have a scale for overall firepower too.
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Post by Dave on Dec 13, 2010 17:24:27 GMT -9
That'd depend on which weapons you choose to install (um, glue). On this plane, the cannon and rocket pods are represented by actual pieces. You can leave them off (like I have -- I chose rocket pods only). The bombs are imaginary -- there are just bomb bay doors. You could easily imagine away a few bars on the old Firepower meter, just by saying there are no bombs on board.
Some of the other planes I'm working on have cannon mounted in the fuselage, but not as many hardpoints on the wings. I think you'll get a good sense of which planes are most heavily armed just by adding up the number of guns.
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Post by Dagger on Dec 13, 2010 17:34:53 GMT -9
The stat card looks really, really good... it really brings the model to life. Love the Hand-Cranked Radar...(GriN) Awesome...
The only nit-picky detail I noticed was that the stat line says 10 rockets for each pod... but each pod has 6 launch tubes. It's nit-picky, but with 6 launch tubes I'd expect each pod to fire 6 rockets, or 12 if they're double stacked.
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Post by Dave on Dec 13, 2010 17:42:24 GMT -9
The rocket pod is set back a little bit, and part of the wing is blocking the top row of rocket tubes. There are 4 more of them up there, I promise!
Technologically, the Solid State War is the result of the heavy use of small-scale electromagnetic pulse weapons. It forces everyone to come up with mechanical or manual alternatives to electronic gadgets. Vital electronics can be protected (somewhat) within a faraday cage, but those will come later in the war.
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