Sense I don't think I can get a full sheet of these guys done for the December horde, I'll post the bulk of them here. Here is a basic pose I traced out. Ounce done, I can cut it up into separate parts and repose them.
Edit they are done now. Here is the link to the pdf File:
I think I have enough done to start coloring. I'm going to try and do this with 3 transparent alpha layers. One layer will be the black line drawing. Second layer will be the colors and a third will have detail textures. I'll try and keep the colors down to 3 rusts shades, gray and black with just a little yellow at the eyes. At some point I will add more hydraulic lines and rams.
Post by old squirmydad on Dec 13, 2010 7:51:38 GMT -9
Best moment of the film was the ABC ambush. I saw him in the advert for the film and got really excited. Then I saw the film...once...long time ago. Yeah, it should have been a movie about ABC warriors. ;D
Here is a quick base coloring. Shadows, high lights and details will be added later. The roller skate analogy shouldn't be taken too literally. When the treads are used, both feet are flat on the ground. They don't sway back and forth the way you would while skating. Here is a side shot of the feet. The way these warriors were drawn varies some by the artist over the years, but this is basically similar to mine. I'm imaging the treads forming a triangle pattern if seen from the side. That is they slope up then down, as seen on this hummer.
Correction: what I (and I think Parduz) read as the top of the boot is actually the bottom of the shin. I 'm not sure why it read that way.
Well, i think i see why, now that i see the side of the original thing: 1) The feet/leg shape is uncommon and allows "distorted perspective" when see from the front 2) Out paper minis already have distorted if none perspective, to allow them to have flat feet. The down curve of the knees and shin "suggest" that the legs are bent and the shape of the boot add the illusion of it being on the tips, just like skaters when they stands on the rubber brake.
So, while the frontal projection is accurate, it gives to the eye false information 'cause the lack of the side view.
The solution is to break the illusion by changing the pose of one leg (like the pose of the model) or by rotating the feet a bit to give us some view of the internal sides.
I eventually plain on having different poses, so I will try and get a more rotated view of the legs. Something along the lines of how the Tarra Force figures where done. I'll try to get this basic figure done first for the horde, then I can cut him up and put different arms and legs on him. He has energy weapons built into his hands, but I want some of the figures to carry bid heavy weapons too.
I decided on his size today. I based it on the movie version, which looked about a third taller than a human. He is pretty big at about 8 foot 8 inches (2.64m) tall. I think the comics varied a great deal in how tall they were. I'll be adding more hydraulics now and rust. Then I can start shading and high lighting next, fallowed by details like scratches etc...
I made the head 10% larger and I lengthened the jaw more on top of that. Although the fact that it wasn't outlined like the Terra Force one, I think was making it seem small. There is a bug in Inkscape with the outlining? When you transfer it back to Gimp, the outline becomes offset and is thicker on one side.
Once again, I thought it looked fantastic, but Parduz's suggestion does work. You do a great job, and that simple "tweak" makes it really stand out!
The ONLY thing I could suggest is this, the gun barrels are kinda lost in the whole scheme of things.
Maybe a little hightlighting or something to make them stand out and "pop" a little without distracting from the rest of the model.
Being a wargamer for over 20 years, I like to take one glance at a figure and sum up what weaponry he has. But, hey, that is just what I am suggesting... Offering suggestions to you is like going up to Ray Walton and offering him marketing advice!
Great job, in case I haven't stressed that enough!
BTW, I don't know what you do for a "living," but I think you should consider a career change! You are the "best" artist I have seen in this capacity, and with the people on this forum, that is a HUGE compliment... (not that I am tearing anyone esle down, and I DO have my "favorites" here, but let's face it... Tommy's got "mad skillz, yo!").
Game Designer, BETA Tester, Model Designer, Figure Designer... HEY! It's what I do...
After I posted these guys, I took another look at the group shot and this idea popped into my head. The ABC guy looks unhappy because the Burkabot keeps complaining that Marvin needs new shoes and the Mobil Swords won't stop digging holes in the back yard. And Marvin is depressed because they are fighting....
....is it just me?
Last Edit: Dec 21, 2010 4:54:38 GMT -9 by Tommygun
stoff: These are the versions that i was talking about.
Jul 22, 2020 7:25:03 GMT -9
cowboyleland: I have a simple plan: never make money, never pay taxes! Kidding, I know taxes how we pay for civilization.
Jul 22, 2020 6:24:18 GMT -9
squirmydad: That's okay, so is the IRS. I'm pretty sure my tax return is one of the millions stored in trailers and unprocessed.
Jul 20, 2020 11:27:54 GMT -9
okumarts: My taxes are still at the accountant. They are backlogged.
Jul 19, 2020 20:00:04 GMT -9
Vermin King: Well, my day has been spent on work and taxes. Am I the last forum member to do their 2019 taxes?
Jul 13, 2020 16:50:50 GMT -9
Vermin King: It does help keep you from picking up unintended hitchhiker files, though. It would be better if they gave a notification that you are attempting to download multiple files and to check the box in front of each file you wish to download
Jul 9, 2020 10:37:15 GMT -9
Vermin King: Not all progress is beneficial...
Jul 9, 2020 10:35:32 GMT -9