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Post by aquilaprime on Feb 14, 2011 12:59:44 GMT -9
Greetings, all Let me introduce myself, I am Gregg Lewis of DiceFestGames - longtime listener, first time caller I've been introduced to the greatness of PnP gaming in the last year or so and the work presented on the OneMonk Site and this forum has inspired me to work on my own game. I have spent the past year developing and playtesting Outrider, a PnP rules-light wargame that puts players behind the wheel of post-apocalyptic vehicles, running and gunning across the desrt highways. At its base, it is a 2D game, involving player constructed cards, tokens and road tiles. I am currently working on 3D terrain/models for add-on scenarios/expansions. You can check it out at dicefestgames.com or check out its entry on boardgamegeek at : boardgamegeek.com/boardgame/68504/outriderif anyone is interested in reviewing the game, I can send a complimentary copy from wargamevault .com
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Post by Parduz on Feb 14, 2011 13:19:32 GMT -9
I played Car Wars EACH SUNDAY for almost two years, if not three, in my teen era. Are you asking for a reviewer for a game about car combat??? ME. NOW. My part is that I'll play it ASAP with my tuesday gaming group and i'll wrote a review about how we felt the game at BGG and wherever you want. (ASAP means that i need to print and build the game, it may require me about a week or two. Meanwhile i have to find a tuesday where i can recruit the players that may like this kind of game... so i may need a month, in the worst case, to play it from when i have the file). Your part is that you may face a very bad review, if the game don't appeal my group (Starmada AE is a "well known" game that my friends still hates and that makes them spits if i mention its name ;D ) and that you will need to help me write in good english 'cause (as you can read right now) mine is not so good. Deal? - EDIT - It may happens that i can guess if this game may not appeal my group just after having read the rules. In such case, may i just tell you why it will not be played? ( I don't want to sound harsh. Actually i'm very excited about what i've seen at BGG. BUT i know my taste and the taste of my friends, so i want to be honest, not rude.)
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Post by aquilaprime on Feb 14, 2011 13:48:02 GMT -9
deal. I have sent you a PM -G I played Car Wars EACH SUNDAY for almost two years, if not three, in my teen era. Are you asking for a reviewer for a game about car combat??? ME. NOW. My part is that I'll play it ASAP with my tuesday gaming group and i'll wrote a review about how we felt the game at BGG and wherever you want. (ASAP means that i need to print and build the game, it may require me about a week or two. Meanwhile i have to find a tuesday where i can recruit the players that may like this kind of game... so i may need a month, in the worst case, to play it from when i have the file). Your part is that you may face a very bad review, if the game don't appeal my group (Starmada AE is a "well known" game that my friends still hates and that makes them spits if i mention its name ;D ) and that you will need to help me write in good english 'cause (as you can read right now) mine is not so good. Deal? - EDIT - It may happens that i can guess if this game may not appeal my group just after having read the rules. In such case, may i just tell you why it will not be played? ( I don't want to sound harsh. Actually i'm very excited about what i've seen at BGG. BUT i know my taste and the taste of my friends, so i want to be honest, not rude.)
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Post by Mike H "Chugosh" on Feb 14, 2011 14:50:28 GMT -9
I spotted the game at boardgame vault last week and thought it looked pretty good. Been ruined for post apocolyptic car battle games since I saw Road Warrior as a kid some twenty six years ago, and then got into Car Wars.
I like the idea of the card based manuvering, and the fixed firing guns are a nifty inovation. 2D has the one advantage, as well, of packing very small.
A question of scale: The cars mentioned, are those like Matchbox and Hot Wheel size or something else?
Unfortunately, I'm not really in a position to playtest or review a game in much of a scholarly manner. However if you want a red neck blue collar sort of review (only a year of college badly accomplished, now strugling through as a trucker) I'd be happy to oblige. I'd have about the same conditions as Parduz above, but that my game group consists of my kids and me, though I occasionally spend time at a local game store that is kind enough to make tables available. As to my previous record, I haven't yet played or finished building Mech Attack that I bought a month ago. On the plus side, if I like a game I go as far as making videos for youtube about it. just let me know.
By the way, your product is attractive and the price point is just about right. Even without your kind offer, I'm fairly likely to pick the game up in a few months, if the money shows up.
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Post by aquilaprime on Feb 14, 2011 17:27:29 GMT -9
It has been scaled to use Hot Wheels as minis, but there is Card art for a 2D version. If done as cards only, the entire 4 player game will pack into a 100-card tuck box. If you haul the road sections around with you, it will all fit in an letter-sized office envelope. So it can be incredibly portable, if you stick with 2D. now as far as your last point - tell me honestly: does strapping guns to a car sound like a scholarly thing to do, or a redneck thing to do? PM me your email addy and I'll set you up with a set. -G I spotted the game at boardgame vault last week and thought it looked pretty good. Been ruined for post apocolyptic car battle games since I saw Road Warrior as a kid some twenty six years ago, and then got into Car Wars. I like the idea of the card based manuvering, and the fixed firing guns are a nifty inovation. 2D has the one advantage, as well, of packing very small. A question of scale: The cars mentioned, are those like Matchbox and Hot Wheel size or something else? Unfortunately, I'm not really in a position to playtest or review a game in much of a scholarly manner. However if you want a red neck blue collar sort of review (only a year of college badly accomplished, now strugling through as a trucker) I'd be happy to oblige. I'd have about the same conditions as Parduz above, but that my game group consists of my kids and me, though I occasionally spend time at a local game store that is kind enough to make tables available. As to my previous record, I haven't yet played or finished building Mech Attack that I bought a month ago. On the plus side, if I like a game I go as far as making videos for youtube about it. just let me know. By the way, your product is attractive and the price point is just about right. Even without your kind offer, I'm fairly likely to pick the game up in a few months, if the money shows up.
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Post by Mike H "Chugosh" on Feb 14, 2011 18:35:17 GMT -9
You have yourself a redneck geek!
PM sent.
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Post by old squirmydad on Feb 14, 2011 20:39:31 GMT -9
I just picked this up last week, haven't had a chance to print but I have skimmed the rules. My all-time favorite computer game is Interstate '76. ;D I wrote a review for Speed Rally when it came out, I'll see what I can do for Outrider. BTW, One-Monks Battle Cars are easy builds at 50% scale and look like oversized Matchbox scale cars when completed- easy free 3D alternative.
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Post by revgunn on Feb 14, 2011 21:11:33 GMT -9
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Post by Mike H "Chugosh" on Feb 14, 2011 23:28:00 GMT -9
the greywolf and the battlecars are very awesome, but with my printer running low on the colors, I'm going to have to go for the toy cars (I just needed this excuse to hyperinflate my son's toy car collection.)
I just got the set, and it looks pretty good. Printed everything but the terrain before my color ink got too low, but I have lots of construction paper and the skills of three young children to make that.
From my first reading or two of the rules (many sections got reread as I printed the book, as my two sided capabilities don't hold up too well.) it looks quite simple as it needs to be. I like the allocation of the dice, and the dashboard mechanic, but a ink light paper record sheet would be good as an alternative. I don't think my boy will have any trouble learning the basics.
So far, real good!
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Post by aquilaprime on Feb 15, 2011 17:28:13 GMT -9
I Love I'76. In fact, the working title of the game was Interstate 2076 I just picked this up last week, haven't had a chance to print but I have skimmed the rules. My all-time favorite computer game is Interstate '76. ;D I wrote a review for Speed Rally when it came out, I'll see what I can do for Outrider. BTW, One-Monks Battle Cars are easy builds at 50% scale and look like oversized Matchbox scale cars when completed- easy free 3D alternative.
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Post by old squirmydad on Feb 15, 2011 22:44:09 GMT -9
I Love I'76. In fact, the working title of the game was Interstate 2076 You sir, are a man of taste and distinction. I have an old PC running on Windows '98 that I refused to upgrade because I didn't want to lose the ability to play I76. ;D
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Post by gilius on Feb 16, 2011 15:55:14 GMT -9
Hm, does this game support solo play? If so I might grab a copy next time I buy stuff from Wargamevault.
By the way, miniatures are hard to find around here but I'm sure I can find some plastic or metal cars... and maybe mod them with epoxy or other stuff... hm...
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Post by Vermin King on Feb 16, 2011 19:13:03 GMT -9
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Post by Mike H "Chugosh" on Feb 16, 2011 22:41:25 GMT -9
Hm, does this game support solo play? It looks like it could do pretty easy, so long as you remember which dsh goes to which car. There is enough of a random element to give some interest, anyway.
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Post by aquilaprime on Feb 17, 2011 9:51:38 GMT -9
Well, I guess I can say it does support solo play ... becuase there were more than a few times that I continued to play late into the night after the wife and kids had had their fill. It's team oriented and tactical, so if you can put yourself into multiple mindsets while playing than go for it. I usually did solo play to test all the variables, like odd vehicle parings and counterintuitive attributes, mainly to see if the game remained playable under extreme (forced) inbalances in the cars. Is that an answer? lol. Just look at this way, you're guaranteed to be part of the winning side that way. Hm, does this game support solo play? If so I might grab a copy next time I buy stuff from Wargamevault. By the way, miniatures are hard to find around here but I'm sure I can find some plastic or metal cars... and maybe mod them with epoxy or other stuff... hm...
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Post by aquilaprime on Feb 17, 2011 9:54:34 GMT -9
I really like the muscle cars, I may experiment with a few of those. Although I'm trying to create a scenario that requires a Taco Bell Car.
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Post by Parduz on Feb 17, 2011 10:20:31 GMT -9
Question: how much time requires the introductory scenario? I'll try the game with my friends: we all are experienced players, i think we will not have problems at all learning this rules... so, if that scenario is, say, 30 min long, i'd like to have something that can keep us playing for an hour or so.
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Post by aquilaprime on Feb 17, 2011 10:25:47 GMT -9
that scenario, with all four vehilces usually clocks in at 60 minutes on the nose. you can put more distance in between the entry and exit point, as well as throw in some more terrain to slow it down, but for the first game, the prescribed layout should work out ot be a 60-90 inute game.
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Post by old squirmydad on Feb 17, 2011 10:33:14 GMT -9
I really like the muscle cars, I may experiment with a few of those. Although I'm trying to create a scenario that requires a Taco Bell Car. Make a run for the border? <ducks> ;D
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Post by Vermin King on Feb 17, 2011 11:32:27 GMT -9
I keep thinking of the Oscar Mayer weinermobile with missile launchers and automatic weapons ... LOL
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Post by aquilaprime on Feb 17, 2011 17:33:49 GMT -9
So what were the one-monk battle cars designed for - just generic use? the weapons look like GW inspired, as does the shape of the cars - very dark future/battle cars
I was just curious if there was another set of rules floating around out there? I love to read anything car combat oriented
-G
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Post by Parduz on Feb 19, 2011 12:36:40 GMT -9
I'm in the process of "redoing" the layout of the gaming material (i may print it for free, grabbing an offer for new customers for an online photopinting service.... i need to rearrange everything in 10x15cm sheets) and i think i noticed a "design flaw" in the way the maneuver cards are made. Right now, to align a card to the car, you have to put the maneuver card under or over the car card, basically fiddling with everything on the table. The end of the maneuver is always on the short side of the card... i think this is weird. Why not making the START of the maneuver card on the short side, so you just have to "push" the card toward the car-card border, and draw the final line to which you have to align the other cards? -edit- just like Wings of War cards are... (hope i make it clear.... it is hard to explain...)
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Post by aquilaprime on Feb 20, 2011 14:36:50 GMT -9
well, it's mostly due to the maneuver cards acting as a fottprint of sorts - this is important, becuase it allows you to plan where your attacks will take place, as well as where your car will precisely be along the entire maneuver - no hanging off the card. It comes pretty naturally after playing a few games to manipulate the cards without it being as fiddly as you'd expect. Some ppl trim out the card seat from the cards, making oddly-shaped cards that interlock instead of overlapping. Also, when resolving the maneuvers, you can simply 'swap' the vehcile for the last card, as opposed to sliding it out.
Earlier revisions of the game had cards similar to WoW, but these cards didnt work as well with the attack and loss of control mechanics...plus I wanted to make the maneuver system markedly different, specifically to set it apart from WoW...as I knew the comparisions would come.
Let me know how your game goes - i'm anxious to hear!
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Post by Parduz on Feb 24, 2011 15:53:24 GMT -9
A short report about building the game. As i said, i grabbed an offer for new customers of an online photo printing service; 30 photo 10x15cm FREE. May i miss this? ;D So i rearranged and redrawed some of the components to make them fit that format. I already do this for another game (MechAttack) and i got it print on glossy photopaper. This time i tried a matte photo paper. The result is nice. The paper is of a different brand and it is less rigid than the one i got for MechAttack. But it is more "gummy", which means that it bends easy but it is very difficult to fold... this is nice 'cause it is almost impossible to have crease in your miniatures, cards, or whatever you do with it. I think it is a nice material for paper minis: they will never break. The drawback is that it is very resistent to glues. Right now i used Bostik spray glue but i suspect that i'll have to use superglue for some tokens. Here's an image of the prints: the main difference are the player deck which has been arranged in a single sheet instead of 4 "card sized" mini-decks, and the maneuver cards, for the reasons i said in my previous post. Anyway they can be used in both the way, so i will try also the designer "way to go" with maneuvers and i'll choose the one i feel better. Attachments:
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Post by Parduz on Feb 24, 2011 15:57:03 GMT -9
Here you can see some work in progress. Car cards are built with a single photo sheet folded in half. Because my fat fingers, i choosed to spray glue the tokens on 2mm chipboard. They are easy to handle, but (as usual) a pain and a boring job to be cut. Maneuver cards will be just cut without any other work: they will be a bit thin but, since you have to lay one over another, i think it is the best way to go. Attachments:
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Post by aquilaprime on Feb 25, 2011 15:08:02 GMT -9
that set is looking really good. I'd like to see a close up of your all-in-one dashboards. I have some older revisions like this, but went with the card-sized dashes for storage reasons - right now my entire set of Outrider fits into a 100-card tuckbox, but I have uploaded the old dash for those who want it.
-G
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Post by Parduz on Feb 25, 2011 15:28:00 GMT -9
I may upload the jpeg that i give to the printing service, or i may take a closer shot at the printed result... i'm unsure about what can i "disclose" and at what resolution. I can also email to you the whole coreldraw file (or an exported PDF) if you want.
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Post by Parduz on Feb 27, 2011 9:06:14 GMT -9
right now my entire set of Outrider fits into a 100-card tuckbox... As you have all the original art for the game, you could create a dedicated tuckbox using one of the template maker on the web. BGG comunity usually uses www.cpforbes.net/tuckbox/tuckbox.cgior tuckbox.gameupdates.com/Maybe using the same tool can be built a box for all the tokens. Both could be a nice addition in the game download.
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Post by Parduz on Mar 22, 2011 11:00:19 GMT -9
Just want to update my status a bit: the group got Starcraft, it is a bit hard to insert Outrider before or after that long (and good) game. I apologize. Anyway the game is ready and it will be played one of these days, 'cause I bring it every tuesday and we just need to "cool down" the "new game arrival" syndrome ;D .
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Post by Parduz on Mar 26, 2011 15:42:51 GMT -9
Uh.... four post in a row.... i'm feeling pretty alone here.
I finally tried the game! And it was nice. Now, before writing a complete review, i'd like to pose some questions to see if i'm missing something:
1) How road tiles are supposed to be kept in place? Moving cards on them result in a total mess.... i had to fix the tiles with removable adhesive tape..... which proven to have been not so removable (it peeled of the printed tiles, argh!)
2) When a car have weapons on both front and rear, do they all fire in the same attack, or an attack fires only on a single side?
3) If a car begins a turn stopped by a previous collision, it is allowed to attack three times?
4) Do 3 attacks done while stopped requires a driver test at 3+?
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