Post by kiladecus on Aug 11, 2011 17:09:21 GMT -9
There are two options with this game: option one... a futuristic space adventure... option two, a modern day adventure. Here is a brief summary of what is happening with this at this point.
During a mass prisoner transfer, a gang of (---------) planned on freeing their leader en route. This attempted escape was thwarted/bungled and out of all 477 passengers, only 13 managed to escape with their lives.
Many of these prisoners were sentanced to death upon their arrival to the new destination, and the rest were facing multiple life sentances for their crimes. As the train/transport shuttle crashed in the wilderness/alien planet, they have to join forces to stay alive.
After enduring many hardships, their bonds for one another grow.
When they are finally found again, they are returned to a maximum security compound where they are sentanced to live out the remainder of their days. They develop a plan using each of their unique skills that landed them here to plan their escape.
As they execute their plan, they are within sight of freedom when one of the 13 turns on them and triggers the trap to send them back to their cells.
CAHILL, wasn't truly what he portrayed himself to be. He was a deep cover operative for an unknown government agency that was working in a trafficing cell. His two partners and the person that was shadowing were all killed. He helped lead the other 12 out of the wilderness using his Navy SEAL training and survival skills.
At 47 minutes after midnight, the 12 prisoners are brought into a room with a large table in the center of it. They are handcuffed to the table and the armed guards leave them. At the far end of the table, a shadowy figure in a large black leather chair slowly turns into the light. It is CAHILL.
He begins reminding the 12 that they were all strong enough to survive the wreck, fend off that marauders, face hardships and nearly escaped from one of the world's most secure maximum security prisons. This is where they are given this choice: "run a few missions for the government and they will wipe away your past... or you can go back to your cell and await the inevitable end. The choice is yours. If you choose to come with me, we will be leaving in 13 minutes. Pack light... you may not be coming back!"
During a mass prisoner transfer, a gang of (---------) planned on freeing their leader en route. This attempted escape was thwarted/bungled and out of all 477 passengers, only 13 managed to escape with their lives.
Many of these prisoners were sentanced to death upon their arrival to the new destination, and the rest were facing multiple life sentances for their crimes. As the train/transport shuttle crashed in the wilderness/alien planet, they have to join forces to stay alive.
After enduring many hardships, their bonds for one another grow.
When they are finally found again, they are returned to a maximum security compound where they are sentanced to live out the remainder of their days. They develop a plan using each of their unique skills that landed them here to plan their escape.
As they execute their plan, they are within sight of freedom when one of the 13 turns on them and triggers the trap to send them back to their cells.
CAHILL, wasn't truly what he portrayed himself to be. He was a deep cover operative for an unknown government agency that was working in a trafficing cell. His two partners and the person that was shadowing were all killed. He helped lead the other 12 out of the wilderness using his Navy SEAL training and survival skills.
At 47 minutes after midnight, the 12 prisoners are brought into a room with a large table in the center of it. They are handcuffed to the table and the armed guards leave them. At the far end of the table, a shadowy figure in a large black leather chair slowly turns into the light. It is CAHILL.
He begins reminding the 12 that they were all strong enough to survive the wreck, fend off that marauders, face hardships and nearly escaped from one of the world's most secure maximum security prisons. This is where they are given this choice: "run a few missions for the government and they will wipe away your past... or you can go back to your cell and await the inevitable end. The choice is yours. If you choose to come with me, we will be leaving in 13 minutes. Pack light... you may not be coming back!"