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Post by kiladecus on Sept 2, 2011 4:03:38 GMT -9
Thank you very much! I really can't take too much credit, it is a great program.
I will post everything I make. If nothing else, it keeps me encouraged to continue creating.
I may even post a picture of the first tank model I have ever done... it wasn't something like this that was my original work, I took elements od the four Greats and kit-bashed them to make the BLITZPANZER! (I know about 20 words in German, and most of those are the names of trees. Who wants a tank called the "Rot Eiche.")
It was damaged in the move, and I haven't had a chance to repair it yet.
In case anyone was wondering who the 4 Great Ones were, they are in no particular order:
Jim Hartman Mel Ebbles Glenn Williams And TOPO
When it comes to modern/Sci-Fi military models, those names are like a who's who of GENIUS!
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Post by kiladecus on Sept 3, 2011 15:04:02 GMT -9
"Hi, my name is Dave, and I am a Shufflerholic." Ok, in the words of PaperMakeiT!, my mind never rests... Once again, this was designed to be a 2D map generator. Can you see what any of these are? Stay tuned...
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Post by kiladecus on Sept 3, 2011 16:31:44 GMT -9
I wish I would remember to post the pictures as I post the messaeges with the pictures...
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Post by kiladecus on Sept 3, 2011 16:33:14 GMT -9
Starting at the back, there is a laser cannon, a nuclear power cell, a missile launcher, a Plasma Projection Cannon, an autocannon, a heavy machine-gun (2.5D foldover), and another fold over cannon. I cut my teeth on Ebbles, TOPO, Finger and Toe models, and built Big Jim's Wolverine tank MANY times. I have learned a LOT from them. (Not that I am comparing anything I do to any of their stuff, I just am saying that I feel I am doing ok for using a program designed to create 2D maps)!
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Post by kiladecus on Sept 6, 2011 12:12:44 GMT -9
Drawing on inspiration from Tommygun and Glenn Williams I came up with what was SUPPOSED to be an easy model. I drew it up fairly quickly, but WOW what a chore to make.
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Post by kiladecus on Sept 6, 2011 12:15:32 GMT -9
Ooops! That was the rear view. You can see the Psi-Borgs dilligently activating the atmospheric processor, while another mans the spotlight. Here is the front view...
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Post by kiladecus on Sept 6, 2011 12:19:28 GMT -9
Here you can see the fresh air pouring out of the device. If you look closely, you can also see the open hatch where the figures can enter the platform. There is a ladder on the inside of post below it. This was designed to be stackable, so you could have a tower as many levels high as you would like.
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Post by kiladecus on Sept 6, 2011 12:21:35 GMT -9
When l playtest ERA OF WAR next time, it will look more like this...
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Post by mruseless on Sept 10, 2011 8:30:05 GMT -9
So you are doing all this with just Shuffler? No extra textures or anything? That's definitely impressive. I'm going to have to check out that program!
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Post by kiladecus on Sept 10, 2011 10:47:15 GMT -9
Yep, everything pictured in this post (other than the figures) is 100% Shuffler... no extra tiles. Everything I have used is just what came with it. As a matter of fact, I feel I have just scratched the surface with this program. My machine-guns are actually doors, my windshields are tables, my lights are pipes and air vents.... floor tiles and bullet holes thrown everywhere to fill in. I highly recommend this program. I would love to see what someone with REAL skills could do with it!
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Post by mruseless on Sept 10, 2011 13:08:10 GMT -9
Well your skills with it are nothing to sneeze at! You should post some directions on how to do some of those vehicles.
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Post by kiladecus on Sept 22, 2011 11:51:01 GMT -9
Here is my K'Vyk War Walker. You can see it go together (for the most part) on my Shuffler Secrets Revealed thread. I left the room for a second to answer an email and my 5 year-old son said, "Daddy, Sissy (my 22 month old daughter) destroyed your action figure." Good thing I have glue and glue and even more glue... it was tragic, but I managed to repair it enough to get a couple pictures. (The Particle Beam Cannon is in pretty poor shape... but that adds to the illusion of it being in war). And, yes, everything on this model can be found in the Shuffler core set.
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Post by kiladecus on Sept 29, 2011 3:17:25 GMT -9
Well, I haven't been called a "mad scientist" yet today, but then again, it is only 7:54 in the a.m. Once again, I had some thoughts bouncing around in my empty skull, and this image came to me in my dreams. I have been making models with Shuffler, and I was wondering how one would go about doing MINIATURES! That's right, I want to do miniatures. Well, many people here use "vectors," and I am not too proud to say I have no idea what those are. I know they work great for Jose, but me... well, I am old-school... maybe I am just "old." Any way, I came up with this basic concept... it is basically a horizontal fold, instead of Jim Hartman's brilliant top-fold design. I am not trying to reinvent the wheel, or improve on a tried and true method, I am only doing what works with the program. A couple years ago, I was working on some figure concepts before I found the One Monk site. (If I wouldn't have deleted my Facebook, you could have seen my earlier designs). My concept was to allow the figures to have "toes". Basically, as you looked at the top of the base, their feet would be ON the base. Well, using the existing components of Shuffler, I slapped together these crude images just to give a basic idea of how they would work. These are pieces of rusty bases, hoses, steps, ladder rungs, sewer covers... you get the idea. I just needed something to start with. I will design heads, arms, torsos, and so forth to basically make the figures with. The steps to this figure is as follows: 1) Fold along the vertical "pipe." You have to have SOMETHING here for the fold to work, because once you print this out, there is no grid. 2) Fold the grass parts away from the body 3) Fold the piece with the faucet "knob" back under the grass pieces. This forms the base. From the side, it will look like and inverted "T." Should you want a round base, simply cut along the OUTSIDE of the knob. Otherwise, your square base is complete. 4) Cut out the figure (carefully) and "edge" (use a black marker along the edges to cover the white of the cardstock). That is it! Now the program is used to make top-down maps. It has a default of 1" (25mm) squares. To make this figure work correctly, when given the choice of scale to print, SELECT 15mm! That will print these guys at roughly 28mm. Ok, that is all I have for now...
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Post by oldschooldm on Sept 29, 2011 6:43:10 GMT -9
Clever.
Shouldn't the grass be extended 1/2 way down to the right of the valve head, so it will be in the back of the figure when it's complete? What am I missing?
Oh wait, I'm completely confused about where all the folds on this thing are...
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Post by cowboyleland on Sept 29, 2011 9:55:20 GMT -9
Looks like it should work fine. One thing I thought of as I started to work on my "intigrated bases" figs, is that people end up using a little more paper and ink as each fig now has a base rather than having a collection of 50 bases and 300 figs. Also, if you store these things flat, they will probably develop a lean one way or the other, so you have to store them end to end, which is less efficient, but probably not a deal breaker.
Just some thoughts
C.
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Post by kiladecus on Oct 1, 2011 13:31:05 GMT -9
Thanks, Cowboy, I know I keep my figures in little boxes and I stack them head to base... I would use a number between 68 and 70 as an example, but I am NOT willing to hear any off-color comments. So, I appreciate your thoughts. I think I may just give up on the concept of developing my own figures. I was able to playtest the ERA OF WAR, and use other people's figures. Maybe that is where I should leave it.
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Post by cowboyleland on Oct 1, 2011 16:32:21 GMT -9
I'll wager that you have "caught the bug." I've written off doing my own figs at least five times.
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Post by kiladecus on Oct 2, 2011 14:03:15 GMT -9
Oh, I can't deny I love creating things. I love drawing, and the thought of making figures is VERY exciting for me.
I also have realized my own limitations, and if I felt I had promise or talent, I'd continue. I just see my "work" as it is, and am very discouraged currently.
Who knows, I have built some of my Psi-Borgs and Skeletrons lately. I know these are FAR from the skill level that anyone else here has, they did fit a need for me.
Maybe I will continue... someday... but for now, I feel I should just walk away before anyone gets hurt.
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Post by kiladecus on Oct 2, 2011 14:07:46 GMT -9
Old School DM,
Actually, the grass in the front and back form the top of the base. The section with the "valve" is the bottom of the base. It is kind of hard to explain, but when the grass on the front is folded out on the top, the figure will be directly in the middle of the base. The grass on the back will cover the second half of the valve piece.
The grass sections are two "halves" and the valve piece is a whole piece.
I hope that makes sense.
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Post by kiladecus on Oct 5, 2011 3:34:25 GMT -9
Hey, in cased you didn't know, the LATEST version of SHUFFLER is out, and there are a lot of neat features, and a lot of fixes.
Speaking of which, I made a new model (Yeah, I know, I was supposed to finish that Avatar Helicopter, but ran into a few snags...)
I was inspired to do this little gem last night...
(Stay Tuned) ;D
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Post by kiladecus on Oct 5, 2011 3:35:26 GMT -9
The WATER TREATMENT facility has a secret...
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Post by kiladecus on Oct 5, 2011 3:43:35 GMT -9
The secret is... IT'S A DICE TOWER! ;D I had an awesome dice tower that Tommygun did (I think it was one that was here and he did some textures on it). Anyway, it was AWESOME... but like a few other paper models, it didn't survive the move. (Although, my Slagtown Watchtower was crumbled in such a way that it makes INCREDIBLE scenery! Good thing I have Smoosh Insurance on it)! Ok... it isn't the best dice tower, but it is the best one I have ever designed.
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Post by kiladecus on Oct 5, 2011 5:21:53 GMT -9
Well, I am unsure to post this here or under my ERA of WAR thread (I may post it BOTH places). In ERA OF WAR, I have my units divided into 4 categories (Green, Yellow, Orange and Pink). I used AVERY 1/4" color coding labels when I was developing this game using plastic miniatures. GREEN - Base/ Core troops YELLOW- Fast Attack ORANGE - Veteran/ Elite PINK - Heavy Assault I came up with this random table a while ago, and wasn't sure where to display it. I just had this inspiration... 1 - Yellow/ Pink (Fast Attack/ Heavy Assault) 2 - Green/ Orange (Base/Veteran) 3 - Green/ Yellow (Base/ Fast Attack) 4 - Yellow/ Orange (Fast Attack/ Veteran) 5 - Green/ Pink (Base/ Heavy Assault) 6 - Pink/ Orange (Heavy Assault/ Veteran) So, there you have it. It works great, and can be seen by all players!
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Post by Vermin King on Oct 5, 2011 12:57:58 GMT -9
Very nice. I like the color coding, too
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Post by kiladecus on Oct 7, 2011 9:14:24 GMT -9
Here is a design I came out with a couple years ago. I call it my JUGGERNAUGHT POWER ARMOR. I thought I would try it in Shuffler. It is part of my Xiarn Dynasty faction... Hence the samurai motif.
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Post by kiladecus on Oct 7, 2011 9:15:46 GMT -9
Here is another picture of it. It has a Laser cannon and an auto-cannon.
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Post by kiladecus on Oct 8, 2011 15:19:26 GMT -9
Here is a picture of the original one I did. Attachments:
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Post by kiladecus on Oct 8, 2011 15:21:50 GMT -9
Here is a picture of the original one I did. This was LONG before I discovered Shuffler...
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Post by kiladecus on Oct 26, 2011 18:43:52 GMT -9
Ok, I just finished this. The glue's still wet. It is my Power Cycle. I will mount weapons on either side. I realize there are some issues with this, but I think it is pretty ok for what it is.
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Post by Vermin King on Oct 27, 2011 7:10:12 GMT -9
Looks good. How big is it?
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