Post by slimyscaly on Sept 2, 2011 16:23:53 GMT -9
Hey, I just made a pro wrestling system for a customizable board game, where you can use 2.5D paper characters who are kinda bigger scale. Please tell me what you think, and how I can improve, making the game more exciting and semi-realistic, but not too complicated. I'm gonna try the Lite version soon, and might try the advanced version later. Here goes:
CWA: Creative Wrestling Association
A turn-based visual pro wrestling board game
Lite mode—Each player draws five move cards from the basic move deck. The move cards show a blue stick figure (your character) doing the move to a black stick figure (the opponent), the move’s name, and how much HP it takes away. They can move a few inches around the ring at a time. They both start out at 100 HP (Health Points). Each player plays a move card, one player at a time, using their figure to do the stickfigure’s move on their opponent’s figure, then draws another move card from the deck. One player writes down a damage chart on a piece of paper, subtracting the amount of HP the move card says from the amount of HP the player currently has. Once one of the players gets down to 20 HP or lower, the other player, regardless of how little HP they have, can decide to pin the other character down. Then the player flips the pin coin. If it says “Yes,” the player has successfully pinned his opponent for the 3-count, and wins the match. On the other side that says “No,” the opponent has kicked out of the pin before the 3-count, the pinned player gets 10 HP more, and the match continues until finally someone gets successfully pinned.
Character Creation for All Modes:
Appearance: Can be any figure who can fit into your ring. It can be a pro wrestling figure, another action figure, a poseable clay figure, just card-based play with no figures, or you can do like me and use 2-sided paper figures you design by hand or on the computer. The ones you create can be anything you like, from traditional-style pro wrestlers, animalpeople, cartoon characters, video game characters, etc. You can even download photos of your favorite characters off the internet and turn them into figures, making a reverse sillhouette of their front for their backside.
Alignment: Can be Face (good guy), Heel (bad guy), or Tweener (sometimes good, sometimes bad). Usually the matches are face vs. heel, and tweeners can face anyone. But there are some face vs. face matches, and heel vs. heel matches, and usually after these matches end, the competitors act respectful towards each other, but occasionally the losing face can turn heel.
Advanced Mode—Players can make their own deck of move cards, consisting of ten of their “focused” moves, which are moves of the style they are mainly accustomed to, 6 “secondary” moves which they know some of, and four “minor” moves, which is not their “focus.” I’ll explain this more later. The players have 6 cards each at a time, refilling each time they use one, and putting the card they just used on the bottom of the deck. The attack system is just like the Lite Mode, but with 150 HP for each player to start with. But this time the players can attempt to pin their opponent any time they want. They roll a 6-sided die to determine how the pin turned out. When the HP is 101-150, roll the die and if it lands on 6, the player has successfully pinned their opponent. If it lands on 5 or under, the pin is unsuccessful. 51-100, 4 or higher for a successful pin. 31-50, 3 or higher. 1-30, 2 or higher. If HP reaches 0 on a wrestler, he or she is KO’ed, and the other player scores a win. There can also be a “Hardcore” version of this or Lite Mode, where foreign objects (chairs, steel poles, sledgehammers, etc) are placed under the ring, and cards which have the words, “GO HARDCORE!!” are distributed within each deck of move cards. If a player draws one of these cards, they will be able to pick up a foreign object from under the ring, and stick it on their characters’ hands using double-sided clear tape. They then can use the foreign object on their opponent any way they want for two turns. Steel chairs and poles take away 25 HP, sledgehammers take away 20.
Additional character creation features for Advanced Mode:
Wrestling Type: There are several types of move styles your character can choose from. There are a lot of cards for each style. When you create a wrestler for Advanced mode, you choose the “focused” style, which uses 10 cards for your deck, “Secondary” style, which uses six, and “Minor” style, which uses 4 cards. The styles are: aerial, which the character jumps off the turnbuckles and attacks; brawler, which includes punches and kicks; grappling, which includes suplexes, flips, etc.
Momentum: Each player gets 3 chances to roll the die for momentum, which in this case simulates the tide turning in the match. If a player has momentum, he gets an extra 30 HP and an extra 10 HP that their attacks will take away from their opponent. If a character is a face, they get momentum if they roll 4 or lower. If a character is a heel, they get momentum if they roll 5 or 6. This is because more fans like the faces, since they’re the good guys.
CWA: Creative Wrestling Association
A turn-based visual pro wrestling board game
Lite mode—Each player draws five move cards from the basic move deck. The move cards show a blue stick figure (your character) doing the move to a black stick figure (the opponent), the move’s name, and how much HP it takes away. They can move a few inches around the ring at a time. They both start out at 100 HP (Health Points). Each player plays a move card, one player at a time, using their figure to do the stickfigure’s move on their opponent’s figure, then draws another move card from the deck. One player writes down a damage chart on a piece of paper, subtracting the amount of HP the move card says from the amount of HP the player currently has. Once one of the players gets down to 20 HP or lower, the other player, regardless of how little HP they have, can decide to pin the other character down. Then the player flips the pin coin. If it says “Yes,” the player has successfully pinned his opponent for the 3-count, and wins the match. On the other side that says “No,” the opponent has kicked out of the pin before the 3-count, the pinned player gets 10 HP more, and the match continues until finally someone gets successfully pinned.
Character Creation for All Modes:
Appearance: Can be any figure who can fit into your ring. It can be a pro wrestling figure, another action figure, a poseable clay figure, just card-based play with no figures, or you can do like me and use 2-sided paper figures you design by hand or on the computer. The ones you create can be anything you like, from traditional-style pro wrestlers, animalpeople, cartoon characters, video game characters, etc. You can even download photos of your favorite characters off the internet and turn them into figures, making a reverse sillhouette of their front for their backside.
Alignment: Can be Face (good guy), Heel (bad guy), or Tweener (sometimes good, sometimes bad). Usually the matches are face vs. heel, and tweeners can face anyone. But there are some face vs. face matches, and heel vs. heel matches, and usually after these matches end, the competitors act respectful towards each other, but occasionally the losing face can turn heel.
Advanced Mode—Players can make their own deck of move cards, consisting of ten of their “focused” moves, which are moves of the style they are mainly accustomed to, 6 “secondary” moves which they know some of, and four “minor” moves, which is not their “focus.” I’ll explain this more later. The players have 6 cards each at a time, refilling each time they use one, and putting the card they just used on the bottom of the deck. The attack system is just like the Lite Mode, but with 150 HP for each player to start with. But this time the players can attempt to pin their opponent any time they want. They roll a 6-sided die to determine how the pin turned out. When the HP is 101-150, roll the die and if it lands on 6, the player has successfully pinned their opponent. If it lands on 5 or under, the pin is unsuccessful. 51-100, 4 or higher for a successful pin. 31-50, 3 or higher. 1-30, 2 or higher. If HP reaches 0 on a wrestler, he or she is KO’ed, and the other player scores a win. There can also be a “Hardcore” version of this or Lite Mode, where foreign objects (chairs, steel poles, sledgehammers, etc) are placed under the ring, and cards which have the words, “GO HARDCORE!!” are distributed within each deck of move cards. If a player draws one of these cards, they will be able to pick up a foreign object from under the ring, and stick it on their characters’ hands using double-sided clear tape. They then can use the foreign object on their opponent any way they want for two turns. Steel chairs and poles take away 25 HP, sledgehammers take away 20.
Additional character creation features for Advanced Mode:
Wrestling Type: There are several types of move styles your character can choose from. There are a lot of cards for each style. When you create a wrestler for Advanced mode, you choose the “focused” style, which uses 10 cards for your deck, “Secondary” style, which uses six, and “Minor” style, which uses 4 cards. The styles are: aerial, which the character jumps off the turnbuckles and attacks; brawler, which includes punches and kicks; grappling, which includes suplexes, flips, etc.
Momentum: Each player gets 3 chances to roll the die for momentum, which in this case simulates the tide turning in the match. If a player has momentum, he gets an extra 30 HP and an extra 10 HP that their attacks will take away from their opponent. If a character is a face, they get momentum if they roll 4 or lower. If a character is a heel, they get momentum if they roll 5 or 6. This is because more fans like the faces, since they’re the good guys.