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Post by slimyscaly on Oct 16, 2011 14:14:48 GMT -9
I'm trying to make an RPG where you can hack, slash, and shoot up a bunch of monsters on a grid by yourself or with some friends. You customize your statistics, such as speed and HP to where they balance each other out, and roll different die for attacks, and pick up armor and health to help you out. I pretty much got the weapons down, and the "range" property is like the "line of sight" in FRAG (a FPS-style board game), but there's a few things I need help with:
1. What's a good way to make the monsters move so they aren't always in the same spot? I'm thinking about making a move die that determines what direction they'll move in, and their "speed" statistic will determine how many spaces they move. But when should I move them? After each turn?
2. How do I make a boss (who you work together to fight against at the end of each level) fair enough so that he doesn't end up killing everyone all the time?
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Post by gilius on Oct 16, 2011 14:43:28 GMT -9
I suggest you check Dungeon Plungin' by Oversoul Games. If I remember correctly, they had some rules to move the monsters in a square grid-based dungeon, and even different types of behaviors for them. Link: www.oversoul-games.com/oversoul_download.html
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Post by kane on Oct 16, 2011 16:29:21 GMT -9
Also recommend you check out the rules for Arkham Horror. Very good monster movement rules there. Could be of use. Was playing Shining Force again and got me thinking along the same lines...
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Post by slimyscaly on Oct 16, 2011 18:23:50 GMT -9
Thanks! Because of the Dungeon Plungin' monster rules inspired me to have the enemies move towards the characters depending on what number the enemy movement die lands on. Different numbers means different movement patterns.
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