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Post by sammo on Aug 25, 2013 18:04:49 GMT -9
Some goblins are tougher and smarter than the others. Those are the ones that abandon the horde and seek fame and fortune on the open road.
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Post by madarchitect on Aug 27, 2013 12:47:02 GMT -9
Great fellow. Well done Sammo. I really like the unsmoothed colouring. Looks like hand drawn with felt pens (or was it?).
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Post by WackyAnne on Sept 1, 2013 20:06:53 GMT -9
I like the character that comes across in this mini; he's the best dressed goblin I've ever seen, and seems quite well equipped to survive on the road I agree with mad architect, and find the way the colour is applied to be really neat. It provides an interesting dimensionality to his clothing and shield that I find unexpected but very pleasing.
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Post by sammo on Sept 4, 2013 9:14:20 GMT -9
Thanks for the comments!
This was sort of an experiment to see what the quality level of a mini might be if I set myself a time limit. It wasn't markers, I used GIMP (as always), but I went from a blank piece of paper to printing this mini in about 3 hours. Not a bad result considering this is a third to a quarter of the time I usually take to do a mini.
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Post by squirmydad on Sept 4, 2013 12:29:23 GMT -9
3 Hours!?!? I'm very impressed, makes me feel like a glacier with my project speed.
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Post by madarchitect on Sept 4, 2013 23:21:56 GMT -9
Wow. Three hours IS impressive. Now I also get why you chose a goblin. They always go much faster (I mean drawing goblins) than anything else, at least for me (never got that why though...)
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Post by squirmydad on Sept 5, 2013 12:13:35 GMT -9
Wow. Three hours IS impressive. Now I also get why you chose a goblin. They always go much faster (I mean drawing goblins) than anything else, at least for me (never got that why though...) Is it easier to work on non-human subjects? Where you are not bund by the expectations of having to appear like human anatomy? Just curious.
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Post by madarchitect on Sept 5, 2013 13:33:01 GMT -9
It may have something to do with that. Grotesque seems easier, and with goblins more grotesque - better the goblin . Or maybe it is that characters ugly by definition are more forgiving. I've been toying with sculptris for some three months. I managed to make a decent goblin head in about 15 min. after launching the program for the first time. (It was funny, because I didn't want to make anything specific. The goblin just turned out.) I've been trying to make a nice female head since that time (not particularly hard but still...) without much success yet.
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Post by sammo on Sept 5, 2013 14:42:26 GMT -9
Non human anything is definitely easier for me. Even small errors in pose seem glaring to me when I am drawing people and I never am fully satisfied with the outcome (of the pose at least. Usually I am cool with the overall finished figure).
In this case I cut some corners to get the time way down. Note the bulky robe for clothes that makes drawing the torso almost unnecessary and the cloak that makes the back a snap to draw.
I'll be honest though I've been struggling a bit (internally anyway) about paper minis. This goblin with his hurriedly drawn figure and quickie coloring job looks about as good army other minis when sitting on the table at arms length. Of course this illusion is lost upon closer examination, and totally blown away when one looks at the digital images at an increased size on the screen.
Just trying to get the happy medium between detail and efficiency I guess. Though I suppose for commercially viable work you need that looks good on the screen so people buy it and the looks good on the table so they come back.
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Post by cowboyleland on Sept 5, 2013 18:20:58 GMT -9
Also depends a bit on the type of game/market you are going for. RPG players can get obsessive about the figures that represent their characters while in mass battle war games how one soldier looks hardly matters. I suppose skirmish is somewhere in the middle.
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