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Post by squirmydad on Oct 21, 2013 20:51:10 GMT -9
Almost forgot about this mod from last summer; Albino Flesh GolemHe was one of the star players in a game of "Cowboys, Mad Scientists, & Steamtanks" (tm)
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Post by squirmydad on Oct 22, 2013 14:15:05 GMT -9
The Lion Penguin! Lion PenguinThe original text that accompanied him on his rounds of Facebook; "PLEASE put this as your status if you know someone (or are related to someone) who has been eaten by penguins. Penguins are nearly unstoppable, and when hungry, also breathe fire. 71% of people won't copy this into their status because they have already been eaten by penguins, 28% are hiding in their showers with fire extinguishers awaiting the coming penguinocalypse, another 3% can't do math, and the remaining 1% are awesome and will re-post."
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Post by zygrott24 on Oct 22, 2013 17:05:52 GMT -9
Here are the updated brain-bots. I am playing around with a variety of locomotion and hand ideas. Any suggestions or requests?
BrainBots
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Post by squirmydad on Oct 23, 2013 8:44:15 GMT -9
I like that claw floating on the right, is that going to be one of the options? It would definitely make for a more menacing appearing appendage. I think they need a little more surface detail; panel lines, vents, blinky lights, that sort of thing.
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Post by WackyAnne on Oct 23, 2013 10:01:01 GMT -9
Here are the updated brain-bots. I am playing around with a variety of locomotion and hand ideas. Any suggestions or requests? BrainBots [/a][/quote] The only thing that concerns me is that they all look like they are "floating" above the tab. Once printed, you'd have to leave a lot of white space around the mini. Could you have more of the legs touching, "grounding" the figures? Extra detail would certainly be nice, but they are already looking good otherwise.
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Post by cowboyleland on Oct 23, 2013 18:21:29 GMT -9
I think Anne is right about legs on the ground being more grounded, but you might also want to lift the other legs higher to make them look more like they are on the move. I'm not sure the 3/4 view really works. The arm that crosses in front of the body kind of gets lost.
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Post by wyvern on Oct 24, 2013 4:54:39 GMT -9
I agree about the "floating" needing to be reduced. Also a little concerned about the fineness of some of the legs and claws, as they'll be a nightmare to cut by hand, and not very strong once cut by any means. The larger claw might help certainly, but perhaps made a little chunkier too? And I'm with Squirmydad as well in wanting more surface texturing (that's why the Daleks have those halved tennis balls stuck to their skirts; the blank panels looked too bland otherwise!).
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Post by zygrott24 on Oct 27, 2013 19:52:26 GMT -9
Here are some new menacing appendages and a few panel greebling attempts, they are also closer to the ground now . Unfortunately, I haven't had much time to revise these so they still need some work, but I am unsure if I will get back to them by the deadline (work is crazy). Any more advice on the kinds of details that will make them fit the grungy future vibe of a post apocalyptic world is much appreciated. dl.dropboxusercontent.com/u/67457759/Robo07_handvariantA.pngI also wanted to do something with this guy: dl.dropboxusercontent.com/u/67457759/ogre%20clean004%20copy.jpgbut I wont have time . Anyone want to put the finishing touches on a super mutant for me?
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Post by wyvern on Oct 28, 2013 5:22:10 GMT -9
Robots looking good. I'm still a bit concerned about the fine hand elements on too many, including the larger claw points; these will likely be OK for dioramas, but will probably not survive much handling as gaming minis at all.
The base attachment points for the spider feet are similarly far too tiny for practical usage. I think you may need to consider adding a deeper "ground line" so these aren't just barely touching the black floor band.
The robot standing with arms down four from the left seems to have an oddity about its abdomen "dome". On the front view, the right-hand claw is clearly below the abdomen, so has a white background to be cut away, but on the back view, the claw's invisible, hidden by the abdomen. From a cutting perspective, it would be better not to have to try and cut out this tiny piece, so lowering the abdomen in the front view too would be useful, I think.
The mutant ogrey thing looks fun; again perhaps a little too much fine detail at present (fingernail on pointing hand, and back view teeth, though these seem a bit too short compared to the front view anyway - it may be the angle of the pointing arm that's slightly different though).
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Post by squirmydad on Oct 28, 2013 6:58:45 GMT -9
I think a lot of the tiny elements in the apeendages will be less of a problem once they get their black borders. If you want a more post-apocalyptic feel to the bots try overlaying some grunge textures set to multiply or/and cut in some scratch effects to indicate rough wear. Here's a quick mod with a heavier border, little bit of highlighting, little bit of metal overlay. I didn't want to do anything too extensive in this example as it's considered bad form to mod an artists work before they've completed the piece.
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Post by zygrott24 on Oct 28, 2013 11:56:10 GMT -9
I don't mind, especially since in this case I asked for help I think the texture really helps prevent the "flat" look. There are no Shiny Robots after the bombs drop! How did you do the metal texture overlay and highlights? These are only my second set of things I've drawn on a computer (let alone card figures) and I am teaching myself photoshop and illustrator so I am curious as to how you got a nice texture effect with the shading preserved. Is it just a texture brush with the whole upper layer (and multiply the layers)? The mutant took me forever to texture without messing up the underlying shading. Any chance you could send me the photoshop file or something?
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Post by squirmydad on Oct 28, 2013 13:24:20 GMT -9
Yes to the file, but not until much later this evening as I'm on the wrong computer. What I did though was; Open in Photoshop, select all of the metal areas, create a new layer, fill with white, then duplicate the layer as needed- I like having a "clean" version of a layer to fall back on when I make texturing mistakes. One layer copy became a texture fill of metal color set to multiply, the next layer copy had a difference cloud filter effect set to overlay, then an adjustment layer for levels where I cranked up the white end, then, an adjustment layer for brightness and contrast for a little extra tweaking. Then a layer set to overlay where I took a 50% soft brush and painted in highlights here and there-then hit that layer with a gaussian blur effect set to 3px-adjusted the opacity on each layer as needed until I liked it. If you take a texture and hit the "define pattern" command in the edit menu of Photoshop then you can flood fill that pattern or use it as a layer style (pattern overlay) which allows you to play with the scale of the texture and has more versatile blending options. I like to duplicate a layer (like a robot body) then turn the fill down to 0%, use a metallic pattern overlay in layer styles, then adjust the opacity both in the styles dialog and on the layers tab. You may already know these things. When I started out making my ironclads models I would import a texture (alumox was my favorite) and then use the clone stamp tool to get my texture onto the model bits...took forever but it worked.
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Post by zygrott24 on Oct 28, 2013 15:08:35 GMT -9
Whoa, that is more complicated than I thought at first. I think I will have to go through the steps a few times to see how it works. Hopefully I will have some time after Halloween. When is the official cutoff for this Horde,the 31st?
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Post by squirmydad on Oct 28, 2013 15:25:29 GMT -9
Friday the 1st is the cutoff, I'm going to be busy on All Hallow's Eve. There's probably more steps there than are necessary, I was just playing around to see what looked good. Honestly, just doing a pattern overlay of metal texture and then an overlay layer for painting on highlights may give you the same effect. Illusion of depth is all about light and shadow. Just tinker with it, don't try and do everything in the same layer, I'm constantly making test layers to try out some effect and see if I like it. Just keep the base image layer safe and have fun with it.
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Post by squirmydad on Oct 29, 2013 6:39:14 GMT -9
Zygrott robo playtimeI only really worked on the fronts while I was messing with these but there is some spill onto the backs on a few layers which should be ignored. I also blew them up to double-size.
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Post by Sirrob01 on Oct 31, 2013 21:57:05 GMT -9
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Post by WackyAnne on Nov 1, 2013 7:09:07 GMT -9
Sirrob01 Love it! Now, two things I am wondering. 1) Is this the start of a series (as I hope) 2) are those yellow-ringed black circles his ears (tympana), or his real eyes, with those things on stalks actually being really clever decoys... because that spawned some interesting character ideas...
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Post by Sirrob01 on Nov 1, 2013 11:30:01 GMT -9
Nothing so clever I'm afraid, stalky things are eye's and the black circle bits ears . I'd like to do more but at the moment I can't really commit to anything (I have a sketched front on version). I almost didn't submit him as when I ghosted around I noticed most new stuff is more realistic 3d renders. He/It is really more alien than mutant but since he might be a one off, I thought he fit the hoard theme okay .
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Post by zygrott24 on Nov 1, 2013 15:02:38 GMT -9
Well, this is not much more than the texture squirmydad did with the black border for the backside done. I think they are pretty serviceable robots, I mean after the apocalypse you cant really complain as long as they power up, right? Pick the best of them for the horde. I just haven't had time to come back and revise these much. Anyone who wants a crack at modding it is welcome; I can send illustrator or photoshop files if you want. dl.dropboxusercontent.com/u/67457759/Robo08_squirmytexture%20copy.png
And remember, never trust a mutant!
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Post by squirmydad on Nov 3, 2013 8:29:54 GMT -9
A little late but, pencils down! Thanks everybody for the oozes, robots, and the mutant with a death ray gun (I see what you did there). I'll get to work on these and the extra Halloween submissions tonight and into the Gallery this week. Never trust a mutant!
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Post by squirmydad on Nov 11, 2013 14:34:25 GMT -9
Forum Hoard 109 and 110 are both up! Thanks to every one who came out to play, and thanks to sirrob01 and mproteau for cutfiles and layout assistance.
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Post by cowboyleland on Nov 11, 2013 15:08:51 GMT -9
Woot! Nice work peeps.
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