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Post by mahotsukai on Nov 21, 2013 3:33:09 GMT -9
Very nice.
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Post by WackyAnne on Nov 21, 2013 4:05:16 GMT -9
So I edited the gaol cell following your observations: I narrowed the door to one square (hence I thought there wasn't any need to move the bones and fur) and I scaled down the bowl. I hope it's better, now It occurs to me, now that the door is properly scaled, that the bars are definitely not. I'm afraid anything smaller than an ogre could squeeze out and escape The original maptile would have worked, had the floor tiles been counted as 1-2 feet across, instead of 5'. And here is a little preview of the contents of the set. Obviously single pages won't show red lines (they are here just for clarity). I tried to pack as much tiles as possible in the same page, in order to avoid waste of paper and at the same time trying to make the document very easy to cut. [EDIT] Lair of the Spider Queen is 7x6 squares, not 6x6 squares. The set looks terrific; I look forward to picking it up when it comes out.
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Post by endial on Nov 21, 2013 6:58:42 GMT -9
I have to Agree with WackyAnne on how great these look. I am super happy to see the squares being used at scale for 5' Often it has bugged me to see 2 foot wide flagons of mead on the bar. Then again I suppose it would'nt if I played Dwarves more often.
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Post by Nemo on Nov 21, 2013 7:09:30 GMT -9
Thanks a lot for your support (and thanks to WackyAnne for her keen eye, too it seems the smallest tile is the hardest to complete)
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Post by Parduz on Nov 21, 2013 7:10:51 GMT -9
Good catch, WackyAnne!
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Post by wyvern on Nov 21, 2013 8:20:00 GMT -9
Improving all the time! I do like the bevel shading on the new smaller cell doorway, and the metal bar base generally. Maybe if you're still tweaking the number of bars, it might be possible to adjust the door edges too? Those short black lines just aren't doing it for me, considering the naturalistic appearance of everything else.
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Post by WackyAnne on Nov 22, 2013 0:22:59 GMT -9
Nemo Parduz I totally missed other little things in the previous tiles that were caught by others, so I knew I had to pay extra attention when the jail cell no longer looked quite right I'd be happy to use the original, just @ a smaller scale.
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Post by Nemo on Nov 25, 2013 2:13:30 GMT -9
I guess in the end a standup for the door is useful. The base is made so it can "blend" on the tile under it.
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Post by Nemo on Nov 29, 2013 11:48:19 GMT -9
Here we go. The Basic Set for Endless Dungeon is up on RPGNow (you can also find a free demo). Contents: 3 Corridors (2x10 squares), 8 Dead Ends, 2 T-Junctions, 2 Crossroads, 2 Trapdoors, 6 Rubble, 3 Empty Rooms (6x6 squares), 1 Sewers Room (6x6 squares), 1 Catacombs Room (6x6 squares), 1 Sanctuary Room (6x6 squares), 1 Lair of the Spider Queen Room (7x6 Room), 1 Grave Room (6x8 squares), 1 Throne Room (6x8 squares), 1 Gaol Room, 6 Corners (Corridor), 2 Hellish Statues, 2 Statues, 1 Pool of Water, 3 Chests, 2 Pit Traps, 3 Locked Tokens, 3 Alarm/Trapped Tokens, 1 Pile of Bones, 4 Columns, 1 Library, 4 Tombs, 1 Lava River, 2 Wells, 1 Abyss (1x2 squares), 1 Abyss (1x6 squares), 6 Glyphs (in 3 different types), 1 Magic Circle, 2 Barrels and Crates, 1 Wizard Table, 1 Table, 1 Pile of Weapons, 2 Broken Columns, 3 Spiral Staircases, 1 Cupboard, 3 Stairs (2x1 squares), 1 Big Pit Trap, 1 Treasure Hoard, 2 Fire Traps, 5 Closed Doors, 5 Open Doors, 1 Gaol Door and 2 variants of Floors (7x10 squares) that you can cut as you wish to make custom corridors and rooms. I hope you enjoy it!
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Post by Parduz on Nov 29, 2013 12:47:48 GMT -9
Guys, being me involved in this (i was parduzzing him until he cried! ) i may be partial, but neverless let me say that imho this is one of the best tileset i've ever seen. You already have seen the samples here, so i can't add much more than this, but it's really an impressive set, both in term of art and playability (is this even a word?)
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Post by wyvern on Nov 30, 2013 5:36:09 GMT -9
... playability (is this even a word?) Indeed it is And excellent to see the first Endless Dungeons set available already. The first of many, hopefully!
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Post by slayerdragonwing on Dec 5, 2013 11:32:47 GMT -9
I just stumbled across this now. These are really impressive tiles, ad remind me of the old Warhammer Quest ones (which to me is a complement). I will definitely be picking these up when money allows.
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Post by Nemo on Dec 7, 2013 1:13:45 GMT -9
remind me of the old Warhammer Quest ones (which to me is a complement) It is a compliment indeed, to me. Thank you very much I would like to publicly thank wyvern for pointing out a small problem in the congruence of the images in the standup doors. Problem is solved and you can download the file again from RPGNow for free (you should have this information already, in case you purchased the product). Currently I'm working on a free add-on that includes 1-inch wide doors, a certain amount of tokens and a big tile. I will post here any WIP or preview
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Post by wyvern on Dec 7, 2013 4:50:45 GMT -9
I would like to publicly thank wyvern for pointing out a small problem in the congruence of the images in the standup doors. Thankyou, but there's really no need for public thanks. I think we all just try to help each other here when we can. Currently I'm working on a free add-on that includes 1-inch wide doors, a certain amount of tokens and a big tile. I will post here any WIP or preview Excellent news; I was just thinking some narrower doorways might be an interesting addition. Anything to make life more difficult for those pesky adventurers! Obviously, I'd have to hope for some spider web tokens too And while I'm sure you'll have your own ideas for the new big tile, maybe a throne room one without the damaged pillars and rubble on the carpet?
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Post by kiladecus on Dec 9, 2013 15:15:54 GMT -9
Nemo, Ok, I just bowed down on all fours and said, "What is thy bidding, my Master?" Seriously, these are among the BEST tiles I have ever seen. Period. (You may not know me, nor have heard of me, which isn't surprising, but I am not one to "throw away a compliment." If I say your stuff is good, that means that I have been awestruck). Any way, I was not only impressed with your tiles, but the use of your sheets is phenomenal! Placing the tokens on the "dead-space" of the tiles is sheer genius. I applaud you on THAT note, as well. Now, for the pitch... If you would ever be interested in doing a collaboration with me, this is an open-ended invitation. We can discuss the details via PM here, or via email (blake.stargazer@yahoo.com). Let me know if you would be interested.
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Post by Nemo on Dec 9, 2013 23:39:05 GMT -9
Obviously, I'd have to hope for some spider web tokens too And while I'm sure you'll have your own ideas for the new big tile, maybe a throne room one without the damaged pillars and rubble on the carpet? I'll definitely add some web tokens And sooner or later I'll go with a proper set containing a cleaned up throne room. I swear Any way, I was not only impressed with your tiles, but the use of your sheets is phenomenal! Placing the tokens on the "dead-space" of the tiles is sheer genius. I applaud you on THAT note, as well. Well, the sheer genius belongs to Parduz (it was his idea) But thanks for the kind words anyway
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Post by aaron on Dec 10, 2013 13:10:50 GMT -9
this stuff Rocks! Nemo your my new Hero LOL
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Post by slayerdragonwing on Dec 10, 2013 21:27:53 GMT -9
Are there plans to continue adding on to this set? There are a wide variety of room layouts that would be useful for gaming, and with the extra options of props and different textures the possibilities are basically limitless.
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Post by Nemo on Dec 11, 2013 7:33:16 GMT -9
Are there plans to continue adding on to this set? There are a wide variety of room layouts that would be useful for gaming, and with the extra options of props and different textures the possibilities are basically limitless. That's the plan, basically: trying to make the Endless in the name as literal as possible Meanwhile, as I said I'm working on the first free add-on for the set. It will include (among other things) some new doors to add variety. Someone asked for doors 1 inch wide and I'm happy to oblige, while the portcullis is still in a WIP stage. As usual, feel free to comment, point out errors or anything. I'd really appreciate that
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Post by wyvern on Dec 12, 2013 7:16:00 GMT -9
Fine looking WIP images, as usual!
Will the reverse of the portcullis standup have an operating mechanism/handle?
Also, maybe one of the larger open doorways without the red eyes in the darkness too - and perhaps one of the smaller doors with some?
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Post by Nemo on Dec 12, 2013 12:29:01 GMT -9
Nice ideas as usual, wyvern Thanks!
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Post by BSGTony (lordzsezse) on Dec 14, 2013 0:12:34 GMT -9
Wow, great idea and concept! As I see you drew a lot of stuffs to this set, nice work!
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Post by slayerdragonwing on Dec 17, 2013 19:46:10 GMT -9
That's the plan, basically: trying to make the Endless in the name as literal as possible That's awesome. I will certainly be watching this series for more releases.
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Post by Nemo on Dec 25, 2013 1:05:27 GMT -9
Here's the big tile I intend to include in the upcoming add-on. Feel free to make suggestions as usual P.S. Merry Christmas!
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Post by wyvern on Dec 25, 2013 6:38:03 GMT -9
Very striking! One day we must get you to provide translations for all the runic inscriptions on these tiles! Might be useful to have somewhat thicker walls shown on the final tile (I'm guessing you just posted the floor's apperance here, as the walls are "missing" otherwise), to show exactly where the windows are - one obviously broken and open to the elements; from the floor debris the other one's presumably not as intact as it once was either! - and also the doors. Of course, this also clearly isn't a "dungeon" tile in the strict underground sense, because that (day?-)light has to be coming from somewhere outside the main area illustrated. That being the case, and thinking of an overground structure, it might be worth making the main doorway larger and more central (if it's meant to be at the bottom, opposite the largest statue, by removing the middle gargoyle statue (?), perhaps). Only that would mean providing a larger - perhaps more elaborate - standup double door as well... The white rectangular object, central towards the top end looks as if it must be a raised altar, but it seems to have only a weak shadow, yet the crack in its surface doesn't match up with the one the floor, suggesting it's not a flat object on the floor, or recessed into it. Possibly its true nature might be made a little clearer. Or possibly it's just me! It also seems slightly transparent, as if the lines marking the gaps between the stones on the floor can be seen through it (most obvious to my eyes in the bloodstain by the left centre edge). That may be simply an accidental alignment of the markings on this "altar" though. Perhaps worth tweaking a little even so? Not sure about some of the shadows. They don't seem to match too well, either in strength or direction, with the amount of bright light streaming in from the upper left-hand side. Perhaps reduce the amount of light, and maybe adjust the direction of the shadows nearer this window a little? Will there be some matching rubble and treasure tokens to go with this tile? That is, with some of those lovely patterned floor designs as their background ? And indeed yes, Merry Christmas!
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Post by colonelshofer on Dec 25, 2013 10:05:52 GMT -9
Quite gorgeous.
CS
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Post by Nemo on Dec 26, 2013 0:57:15 GMT -9
Thanks wyvern as usual I tried to address what you pointed out as much as I could. I'd like to not draw a clear position for doors. I plan to use this with two double doors on the south wall and one small door in the space west to the central statue on the north wall, but nothing can prevent you to place other doors anywhere. So I just removed the light shadow cast by the wall in the proximity of the windows, hoping that this can prove enough P.S. Sometimes the runic writings make sense. But most of the time it's a permutation of the old QWERTYUIOP...
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Post by wyvern on Dec 26, 2013 5:19:58 GMT -9
Like the subtle changes to the central white altar; that's looking good now to me. Also the subtle shadow changes elsewhere, including on the two side-altars. That's added some extra atmosphere to the whole tile. I'd like to not draw a clear position for doors. I plan to use this with two double doors on the south wall and one small door in the space west to the central statue on the north wall, but nothing can prevent you to place other doors anywhere. I fully support the idea of not forcing the placement of doors. In this case though, I was looking at the tile as if it was an imposing above-ground temple/chapel, so a central, major doorway seemed more appropriate, apart from any smaller doors elsewhere. Perhaps that would be better kept for a dedicated "major temple" tile set though? So I just removed the light shadow cast by the wall in the proximity of the windows, hoping that this can prove enough I'd still like to see a better-defined edge for the sides of the windows in the walls, I think, but perhaps that might be achieved by adding a quite subtle "stone edge" line at the appropriate spot on the walls, and then extending the light streaming in so it falls fully across just the "window-sill" area of the wall too (so making it seem "flat" not "bevelled" as at present). Past experience personally suggests this might need some experimentation though, so apologies if this just makes things worse Actually, when I was looking again at this later yesterday, it occurred to me the real reason I thought to reduce the light coming from the left-hand window was because I wanted to see more clearly the shattered window on the floor! P.S. Sometimes the runic writings make sense. But most of the time it's a permutation of the old QWERTYUIOP... I had wondered about this! Maybe you should just have said it's in an old, obscure language you discovered in an ancient book in a shop you could never find again...
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Post by Nemo on Dec 27, 2013 9:42:36 GMT -9
I'll see what can I do. Your arguments make completely sense and I want to give them a try Oh, yeah, the ancient book exists and it's called The Never Forgotten Tome of Laziness Anyway, Endless Dungeons Basic Set is now (and until January 2nd) on sale with a 25% discount on www.rpgnow.com/product/123139/Endless-Dungeons---Basic-Set
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Post by wyvern on Dec 30, 2013 4:37:50 GMT -9
I just found the new free Endless Dungeons add-on, the Temple Ruins Set is available now on OneBookShelf, and it looks good!
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