Post by Rhannon on Nov 13, 2013 2:09:25 GMT -9
"Fairy Meat" is an "old" ( I suppose that this title was first published in the 2000s )skirmish wargames' rules by Kenzer & Company.
It has some unique aspects. The game's scale is 1:1 ( then a mini is a fairy ) - although this feature has been partly modified by latest expansion, "Fairy Meat: WAR" which introduced some squad-based features and a characters characteristics' evolution.
But in truth I don't know a lot about the expansions' content, because I took them recently. Instead I had time to forget the the basic rules content. Now I only remember bits and pieces, here and there ( does "here and there" work in English? )
the other two peculiar, imho ( and of course this is just a personal opinion based on personal preferences ) aspects of these Rules are:
- are the figures' size ( they are the little people, fairies are about thirty millimeters, gnomes are roughly double ). These rules provide for interaction with real objects.
- some excessive ( paroxysmal ) gore aspect ( adult ). They are cannibalistic fairies. It is, imho, so excessive that it quickly becomes unrealistic and leaves only the fun aspect. It reminds me of a Quentin Tarantino's movie.
The current downloadable products contain all the necessary material for the game (cards, counters ... and the basic rules also have the paper minis. But I think they are a bit dated, today ). Some years ago Kenzer & Company had also produced the minis. They were already a bit too expensive a few years ago, imho, but today they are almost impossible to find.
There are five ( downloadable ) books. And probably many of us evaluate their cost a bit expensive ( I think, as for me, that the cost is the price. While the value is what I think one thing is worth. I have just taken a few days ago the four expansions ). About $ 50 for all five books. But surely, imho, if a person is interested in this product ( type, setting ... ) , at least ten dollars to try the basic rules may be fine.
1 - Fairy Meat Core Rules
This is Fairy Meat - a bold adventure in miniatures wargaming for two or more players. Each player controls a warband of cute and cuddly fairies, and… Wait, there's a twist. Warped by evil, these once happy-go-lucky fairies are now homicidal cannibals! Yes, it's kill or be killed in this world of raw carnage and pint-sized mayhem!
Whether you prefer a one-shot scenario or an ongoing campaign, this twisted game of brutal action is perfect for all mature gamers who want something a little different. A game of Fairy Meat (like real battles between the Wee Folk) can last anywhere from ten minutes of slapstick slaughter to hours of ferocious fun. Fairies have an arsenal of weapons and magic at their disposal, as well as thralls (small animals enslaved by fairy enchantment). Combat is resolved by using the rules in combination with a standard deck of household playing cards, and the game uses our own modern world as a game board. This means Fairy Meat can really be played almost anywhere - exactly where fairies fight their bloody battles!
This 45-page Fairy Meat core rulebook includes 32 pages of all the rules you'll need, along with many printable color sheets of counters and standups. These latter sheets include printable fairy miniatures (actual size), wings (if you want to put wings on your own metal miniatures instead), weapon counters (such as the ripper, sprite carver or vibromaster sword), Life counters, Kill counters, Twinkle counters and the Fairy Cards.
What's that? You want to know more about why the fairies are cannibals? For the meat, of course! There's good eating on a fairy, especially if you're a fairy as well. You see, when a fairy dies, the magic that fueled it resides in the corpse for a short time after death. Consuming the meat from such a body doesn't do much for, say, a rabid squirrel. But when the carnivore in question is born of fairy stock, the corpse's energy merges with that of the eater! The flesh magically dissolves into oblivion within the chambers of her belly, and she obtains the power that once dwelt in the carcass before her. So, your fairy needs a little boost on the battlefield? See that tasty fairy corpse draped over that nearby mushroom? Better not delay - your enemies are approaching! After all, desperate situations call for desperate measures…
Take a bite. You know you want to.
2 - Clockwork Stomp
Fairy Meat: Clockwork Stomp is the first supplement for the acclaimed actual-size miniatures wargame, Fairy Meat. The gnomes, weary of their meandering, lonely lives, have come to the surface in order to prove their intellectual superiority. The Gnomic renaissance is afoot, and no one is safe!
This 42-page Fairy Meat supplement includes 33 pages of all the rules you'll need, along with many color sheets of printable weapon counters (such as the armcannon, pipe bomb and punch rifle), flamer templates, Armor counters, Life counters, Kill counters, Twinkle counters and the Fairy Cards. Fully compatible with Fairy Meat, Clockwork Stomp is also a stand-alone game by itself, complete with all the gameplay rules you'll need to load up and march into battle against other wee folk!
Slow, weak and plodding, gnomes make up for their physical shortcomings with deadly ordinance, sinister gizmos and swift trigger fingers. With weapons ranging from the simple Iron Pistol to the horrifying Chainkiller Autocannon, these bearded brains are certainly nothing to laugh at! And with the addition of a mechanical limb or two, even hand-to-hand problems can be overcome- with some small sacrifices...
In addition, the gnomes are joined in battle by their mechanical minions, the clockwork fairies. With a mechanical, propeller-driven body and a living fairy head, the gun-toting clock-fairies provide speedy support for their gnomic masters' field operations. Rules are also provided for rogue clocks, liberated clockwork fairies for use in your own fairy warband! Also included are rules for the magic-wrench-wielding gremlins (foes of anything with moving parts) and the short-lived Hatbots.
3 - Sugar and Vice
It was generally accepted that the Moon Fairies were never coming back, and any notion of fairy society was soon abandoned in favor of a simple life in the woods. Only the Glitters, lesser heirs of the Crystal Court, had any recollection of the royal way of life; they still saw echoes of the proper life somewhere behind their minds. It is this dim, fuzzy memory, one all Glitters are born with, which propels them towards fancy gowns and wands. Others laugh at their silly ways, but the Glitters always knew someday their habits would make sense. Someday majesty and grace would return to the Fairy-folk. Someday, the royalty would return and make things... proper.
Great snot, were they ever wrong!
This 38-page Fairy Meat supplement includes 33 pages of all the rules you'll need, along with many printable color sheets. These latter sheets include printable weapon counters (such as the crystal axe, razor shears and wand of enthrallment), Armor counters, Life counters, Kill counters, Kiss counters, Twinkle counters and the Fairy Cards. Although Sugar and Vice is fully compatible with Fairy Meat, it is a supplemental rulebook only. Unless you already know how to play, you will need the Fairy Meat core rulebook in order to play effectively.
In Sugar and Vice, Moon Fairies, Beat Pixies and Pixie Assassins enter the scene! Check out fairies at the cooler end of the spectrum, with painted wings, face and body paint, spiked jewelry, mohawks, colored-lens sunglasses, faux fur, and (most of all) shiny pants! Discover the magical glamour-chunks, enormous blocks of magical goodness embued into everyday objects! Crank up the Hackfactor with moon fairy warbands, and learn of the special ingredient "Pink" and what it can do to the fairies who use it…
4 - Wicked Things
In 1927, Keziah Jones, a little-known witch from Slurry decided to look into the old legends of the wee folk. Being a very studious practitioner, her efforts at summoning them were quickly successful. They were also a bit disappointing, as the fairies summoned were nothing more than mad, feral creatures. The discovery was of little use to her, and while interesting, she simply dismissed it as a curiosity and went back to creating little crop circles on the neighbors' lawns.
Her utterly mad daughter Iowa, on the other hand, saw much potential in the little creatures. She played with, manipulated, and dissected lots of the little buggers, and she documented her findings in the now notorious spellbook, Faeries and their Kynde. The book spread slowly among both solitary and traditional practitioners, and relationships between fairies and Witches began again. The fairy path, albeit more than a bit twisted, was reborn.
This 38-page Fairy Meat supplement includes 32 pages of all the rules you'll need, along with many printable color sheets of weapon counters (such as the bloodseeker, hate blade and ritual knife), Pixiegeist counters, Shadow Fairy counters, Jinx counters, Life counters, Kill counters, and Twinkle counters. Although Wicked Things is fully compatible with Fairy Meat, it is a supplemental rulebook only. Unless you already know how to play, you will need the Fairy Meat core rulebook in order to play effectively.
In Wicked Things, Witch Fairies, Blood Fairies, Leperchauns and Crickens enter the scene! Check out the most disturbing (and disturbed) fairies yet! With bat wings and other hideous body modifications, they roam in the land in search of tasty fairy morsels to deliver to their witchy masters.
Discover the strange and magical un-fae (Pixiegeists and Shadow Fairies) that the Witch Fairies conjure into battle to do mischief and wreak havoc! Learn of the secretive Cricken - and their strange relation to the rest of the wee folk. Have a rotting good time with the irascible Leperchauns (yes, LEPERchauns)! Let your deliciously wicked imagination take your game to new heights!
5 - Fairy Meat: WAR
Long, long ago, in the deepest depths of a dark age Big People call "the Eighties," a rebellious pack of Moon Fairies concluded that the fairy life wasn't quite as nice as it used to be. They looked around at the violence and addiction that filled the fairy world, and were saddened by it!
"All dis rotten Meat stuff and Pink stuff," they would often say, "has been killin' our ol' school fairy kind-ness. We ought to knock it all off - quit the Meat and the Pink."
"The others ain't gonna like that much!" a second pout-lipped fairy was heard to say. "They like their killin' and eatin' and kissin' the dead."
"Let's quit them others, then, an' do things ourselves like they oughta be done!" said a third fairy, waving her little fist and preparing to unleash a very clumsy slogan. "I say, if you wanna stop the killin', you gots to get to killin' all the killers first."
And kill they did - more or less! Calling themselves the "New Wayers", these rambunctious little ragamuffins marched straight to the gates of the Lunar Palace, and began their angry revolution right then and there. The righteous face-stomping and wanton wand-blasting was all going quite well until the Moon Queen herself showed up on the scene, and the New Wayers were (if you'll pardon the pun) royally trounced. Fearing for their sanity-addled heads, the few surviving Straightedge Rebels (as they came to be called) fled to the wild places of Earth. Here they have remained, hidden and unknown, secretly assembling an army and growing in power until that fateful day of bloody, righteous meat-free revolution!
To the dismay of fun-loving fairies everywhere, that "fateful day" was last Wednesday.
In War, Straightedge Fairies, Greater Fae, Goblikes and Imps enter the scene! With amber armor, sunflower bombs, pistols, rifles and other dangerous weapons, the Straightedges bring squad-based war to the fairies! Goblike mercenaries strengthen this army (when they're not busy eating it), and Imps and Greater Fae likewise enjoy the new state of fairy affairs. After all, in the old days, it was frowned upon to senselessly riddle another fairy with a hail of arrows!
Even better, this 32-page Fairy Meat supplement features new rules for establishing ongoing campaigns! With skill points, your faires can learn as they kill and become tougher than ever! This book also includes rules for Fame, new printable warband and squad sheets, and much more! Although War is fully compatible with Fairy Meat, it is a supplemental rulebook only. Unless you already know how to play, you will need the Fairy Meat core rulebook in order to play effectively.
If someone knows and remembers the rules and wishes to integrate this topic he is welcome.