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Post by wisdomknight on Nov 29, 2013 9:44:44 GMT -9
The Studio files were too big to attach with the artwork so these are cutlines only. Enjoy!
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Post by squirmydad on Dec 1, 2013 12:08:31 GMT -9
I added the image files to the cutfiles and uploaded.
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Post by wisdomknight on Dec 1, 2013 13:24:24 GMT -9
great!
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Post by mproteau (Paper Realms) on Dec 1, 2013 15:54:04 GMT -9
Just an FYI - the image merged into the cutfile didn't seem lined up all that well with the cutlines. I nudged it down, and will be cutting them soon to see how it all looks. There are some spots where the cutlines cut out circles rather than following the contour of the figure: That sort of thing could have been one continuous cut around the legs. Don't take it as too much of a criticism - I'm a bit OCD about these things, and it's not like there's a right and wrong. Ok. I'll wait until the robocutter is done before posting this... ... ... [time passes] Bah! The cutter didn't do that right... ugh. Maybe it's because it was too dark in the room and the reg marks didn't get read correctly. Trying again.
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Post by wisdomknight on Dec 1, 2013 16:00:00 GMT -9
Thanks for letting me know mproteau
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Post by oldschooldm on Dec 1, 2013 16:03:05 GMT -9
wisdomknight - are you drawing these by hand? How are you exporting the bitmaps for tracing?
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Post by mproteau (Paper Realms) on Dec 1, 2013 16:18:29 GMT -9
2nd try came out much better. It must not have read the reg marks right the first time. Now I've got a lot of edging to do... Thanks for the cutfiles - saved me a bunch of time.
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Post by wisdomknight on Dec 1, 2013 17:02:55 GMT -9
wisdomknight - are you drawing these by hand? How are you exporting the bitmaps for tracing? I do both. I trace and edit and or draw some in by hand. Black and white images work best.
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Post by wisdomknight on Dec 1, 2013 17:03:58 GMT -9
2nd try came out much better. It must not have read the reg marks right the first time. Now I've got a lot of edging to do... Thanks for the cutfiles - saved me a bunch of time. np man, glad it help you! I know they arent perfect but it suits my needs.
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Post by mproteau (Paper Realms) on Dec 1, 2013 18:36:38 GMT -9
wisdomknight - are you drawing these by hand? How are you exporting the bitmaps for tracing? I do both. I trace and edit and or draw some in by hand. Black and white images work best. Not using the trace feature works bestest best. For me at least. I draw straight polylines around the top half of each mini after creating the horizontal score line. Then, I edit the points and make most of em smooth curves (it's often easier for me to do this than it is to lay down curves... I think Studio is better about it now, but it's a habit I've come to know and love...) Once the top is outlined, I copy it, paste it, align it with the top half, and then I zoom all the way in as far as it will go on the score line. I do this so I can nudge the shape until one of the selection box lines is lined up with the score line. I count how many times I nudge it until it's lined up. Then, I flip it vertically, slide it down until the selection box lines up with the score line, then I nudge it the right number of times in the opposite direction. Then, I select the top and bottom, make it a compound shape, edit the shape, connect the two halves and remove the middle points on the sides. Phew! That's what I do. But, again, it's not that one way is right or wrong - it's about getting the pieces cut, right? I'm just sharing in case others want to tinker with workflow. I used to trace, but I spent a lot more time cleaning up the trace, making the template image to trace, etc. and the resulting cutlines were still more complicated than they needed to be. But, maybe my workflow in THAT direction was flawed! wisdomknight - I've got my first page of Deep Ones edged, and I look forward to page 2 -- that's what's important!
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Post by wisdomknight on Dec 1, 2013 18:52:43 GMT -9
mproteau I so appreciate your posts, helpful tips etc Its so great to hear about other ways of doing things!
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