|
Post by WaffleM on Jan 3, 2014 12:23:56 GMT -9
I'm working on the next generation of Hex Grid Tiles (the first set of Hex Grid Tiles can be found HERE)and this set will be focused on interiors of things like caves, dungeons, castles, etc. I may also include sewers, spacehips/stations, and some sort of alien hive if they fit. But I have a question: What features/options do you look for in a tile mapping system? For example: I plan to include optional layers for treasure, pits, staircases, etc. What are your "make or break" items that you need your tiles to include? Thanks!
|
|
|
Post by WaffleM on Jan 11, 2014 6:58:02 GMT -9
Here are some WIP images to show some of the variety of options for both the caverns and corridors. ("Hex Grid: Caverns & Corridors"may end up being the name...) First up- 1" hex cavern background with tunnel wall and stair options: Next- 1" corridor background with some wall options: I still have a lot of work to do and some considerations to make. I like to pack in a ton of options and combinations, but I don't want too many layers...
|
|
|
Post by colonelshofer on Jan 11, 2014 11:36:15 GMT -9
Looking nice CS
|
|
|
Post by wisdomknight on Jan 11, 2014 12:03:16 GMT -9
Those are gorgeous!
|
|
|
Post by WaffleM on Apr 4, 2014 8:23:33 GMT -9
As work continues on these tiles, I thought I'd post a preview of some of the features that you can select as center elements when you are designing a tile: The elements above are: - Top Row: Fire Pit, Celestial Mechanism, Iron Grate
- Middle Row: Magic Seal, Monster Crater, Wooden Door/Cover
- Bottom Row, Pools: Mystic Energy, Slime, Water (note: This water has funky ripples that I have fixed on the master file, but forgot to change on this preview.)
Many of the center elements will be based on either a stone ring or a crater. That way if you'd like a pool of water, it can either look like a built masonry well in a castle, or a natural pool in a cave crater. You will also be able to layer these elements. For example: you can place the Magic Seal over a Pit Monster or an Iron Grate locking the entrance to an underground sewer...
|
|
|
Post by uptrainfan89 on Apr 4, 2014 17:50:27 GMT -9
Wow!!! Those look really sweet!!!
|
|
|
Post by hackbarth on Apr 5, 2014 15:42:07 GMT -9
These are good! Perfect for Gurps!
|
|
|
Post by WaffleM on Jun 23, 2014 11:10:48 GMT -9
I have not fallen off the planet! Things in the real world have just been way too insane! Just a quick update: I just have to complete the cover and a few demo photographs. "Hex Grid: Corridor Tiles - Castles, Caves, and Cobblestones" will be released soon! Stay tuned!
|
|
|
Post by colonelshofer on Jun 24, 2014 10:26:25 GMT -9
Lovely.
CS
|
|
|
Post by WaffleM on Jun 27, 2014 9:12:24 GMT -9
Here is a preview of a castle/stronghold that I created using the new tiles: This tile features 1" size castle floor and cobblestone hexes with the block stone walls and a few center features thrown in. I was able to design this really quickly using a new sketch page I added to help layout how several tiles fit together to make a complete map. You'll be able to just print that page and fill in by hand the walls/features/notes you want for each of 23 Hex Grid Tiles.
|
|
|
Post by wyvern on Jun 27, 2014 9:43:55 GMT -9
The castle layout looks great; could have done with this last year when I was designing a Githyanki palace on a different plane. In the end, I couldn't find any paper models or floorplans that matched sufficiently with what I had in mind - I wanted grey-blue, grey-green and black options for colour schemes mostly, and much external spikiness about the buttresses, so this would have been close to perfect. Just went for a map of the palace in the end, not a floorplan, but maybe I could soon revisit the idea...
Will there be matching mini base textures to go with the new floors? Not seeming to see anything on your Wargames Vault page tonight that quite matches the castle textures (but maybe that's just me peering at too-small images on-screen).
|
|
|
Post by WaffleM on Jun 29, 2014 4:41:07 GMT -9
wyvern: I do plan to make matching freebie bases in the castle, cave, and cobblestone textures. Hopefully shortly after the release of the new "Hex Grid: Corridor Tiles." (And that should be very soon! ) Here is another preview- Desert Arena: I used the stairs to represent the seating around the arena walls, added holding cells on opposite sides, and placed a pit monster in the center for an extra hazard. This was created using just six different tiles that were repeated and rotated. If you eliminated the holding cells and arena exteriors, you could create the battleground with just three different tiles.
|
|
|
Post by WaffleM on Jul 10, 2014 12:14:39 GMT -9
Done! Please check out this LINK for more information![/ul]
|
|