Ok Dave, my ideas for steampunk engineer no 2 are a shell not unlike the Swan House Inn, with a crane tower replacing the tower section. The crane head on a cog type thing so it looks like it rotates through the horizontal axis.
The lower roof could then have a big pair of doors / hatch in it where the crane lifts things in and out. Up to you the level of functionality of course. Add in an optional viewing platform like On the investor's house too perhaps.
Big set of doors on the front too.
Happy to sketch it up if it isn't clear what I mean.
Last Edit: Feb 14, 2014 12:15:24 GMT -9 by room101: typos
Building a New Elysium. 29 buildings and counting...
Post by mproteau (Paper Realms) on Feb 20, 2014 13:23:38 GMT -9
Forgive me if I'm out of line... the drop shadow under the top window just strikes me as odd. Where it's just bricks, it looks like the windows are inset. I assume inset because there appears to be a dropshadow effect above the window. Where it overlaps the metal, it looks... like a window layer pasted on top of the metal beam. Ditto on the snowy building picture. The top window is overlapping the wooden cross beam below it. I'd imagine if I were putting in a window, I'd put the window above the beam, or else I'd have to carve some of the beam away (which I really wouldn't want to do), but the window would still be set into the beam, not over the beam... In the early pic with the wooden beams, the lower row of windows look like they should be raised so they're above the beam below them, and rather than having a vertical beam running into the window, there should be a horizontal beam above the window.
You know, I'm a software engineer, not an architect, so my 2¢ may not be worth a full 2¢... Sorry, I usually start out the *correct* way as a casual observer and say "er mah gerd it's so perty!" but now I've got my kitbasher hat on, where I'm looking at things at the pixel level. These are just some things that caught my eye.
Sharp eyes! Just keep in mind that these are all snapshots of my work-in-progress files, and that the window placements are deliberately offset from the beams so that I can more easily judge how the textures are blending before putting everything where they'll eventually go. Also keep in mind that architectural accuracy takes a backseat to visual appeal (or takes the bus), and that working at this scale requires certain compromises such as exaggerated shading and proportions or a model loses a lot of its appeal at table-viewing distance.
the drop shadow under the top window just strikes me as odd. Where it's just bricks, it looks like the windows are inset. I assume inset because there appears to be a dropshadow effect above the window.
That's an early screenshot before shading was added. They are not meant to be inset.
Where it overlaps the metal, it looks... like a window layer pasted on top of the metal beam. Ditto on the snowy building picture. The top window is overlapping the wooden cross beam below it... rather than having a vertical beam running into the window, there should be a horizontal beam above the window.
It might not be architecturally accurate, but the window layers are optional, and those wall sections look much better if there's a vertical beam there when there is no window option selected. It's just one of those "architectural accuracy takes a backseat' things, and a compromise that works best for the model overall. I might add a horizontal beam below the window and see how that looks.
Post by cowboyleland on Feb 20, 2014 14:55:25 GMT -9
Putting a window through a beam is definitely not a diy project I would undertake, but it is a fine looking wall and not impossible to pull off if you have the money . . . or don't care at all about structural integrity of your building.
On the other hand, maybe it's the herd that is crazy.
There are snow layers that let you make the roof and ground look totally snow-covered. I opted for a look that would show the standard roof and ground textures underneath.
It's always tough to pick one or two looks for a model from all the options available, and because there are so many options sometimes I don't even recognize my own stuff when I see it in photos from other folks.
Here's another view of the Armorer's Workshop, showing the other side with no snow textures at all:
stoff: These are the versions that i was talking about.
Jul 22, 2020 7:25:03 GMT -9
cowboyleland: I have a simple plan: never make money, never pay taxes! Kidding, I know taxes how we pay for civilization.
Jul 22, 2020 6:24:18 GMT -9
squirmydad: That's okay, so is the IRS. I'm pretty sure my tax return is one of the millions stored in trailers and unprocessed.
Jul 20, 2020 11:27:54 GMT -9
okumarts: My taxes are still at the accountant. They are backlogged.
Jul 19, 2020 20:00:04 GMT -9
Vermin King: Well, my day has been spent on work and taxes. Am I the last forum member to do their 2019 taxes?
Jul 13, 2020 16:50:50 GMT -9
Vermin King: It does help keep you from picking up unintended hitchhiker files, though. It would be better if they gave a notification that you are attempting to download multiple files and to check the box in front of each file you wish to download
Jul 9, 2020 10:37:15 GMT -9
Vermin King: Not all progress is beneficial...
Jul 9, 2020 10:35:32 GMT -9