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Post by Kimerlin on May 3, 2014 12:56:27 GMT -9
somebody familiar with this game? loved entourage. so that's a piece of paper miniatures on the computer. www.cardhunter.com/try to play it?
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shep
Eternal Member
Red Alert! Shields up! LENS FLARE!!!
Posts: 1,260
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Post by shep on May 5, 2014 3:15:29 GMT -9
I'm playing Card Hunter and I absolutely love it. Sadly, there will never be a real board version of this game, as there are several game mechanics that only work in a computer game. Nonetheless, this is real fun and catches the flair of a tabletop game better than any other browser game that I know. AND, it works on damn old slow machines! ^^
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Post by Kimerlin on May 5, 2014 3:57:44 GMT -9
thank you!
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Post by hackbarth on May 5, 2014 5:11:10 GMT -9
I did find some characters of the game online in good resolution and with front and back. It was easy enough to bring them to One-monk standards and turn them on real paper miniatures:
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Post by Dagger on May 6, 2014 17:55:14 GMT -9
Awesome, Thanks! Now if we could just find some of the Card Hunter monsters for you to perfect (^_^)
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Post by dungeonmistress on May 6, 2014 18:01:46 GMT -9
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Post by migibb on May 7, 2014 2:04:03 GMT -9
Can I add my thanks too hackbarth!! Saves me the effort of trying to do the same with the images I found too!
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Post by uptrainfan89 on May 24, 2014 10:20:24 GMT -9
Just seen in this months GameInformer Magazine that Card Hunter had a little article on it!
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Post by jeffgeorge on Mar 8, 2017 15:52:51 GMT -9
Like most of us, I love the Cardhunter artwork, and if there were any official Cardhunter Print-and-Play products out there, I'd be buying them. But there aren't any, and based on their responses in their own forums, they don't seem to be very interested in bringing that great art to PDF format. For that reason, I think it's great that Hackbarth managed to pull together a half-dozen figures for us here. I wanted to print these out, but before I did, I wanted to put them on standard 20mm-wide bases. I set out to do that, and one thing led to another, and pretty soon, I'd redone Hackbarth's bases, punched up the color saturation of the artwork, flipped them right-to-left, and recolored the whole set! So here are my results, with hats off to both Cardhunter and Hackbarth: The image above is just a screenshot, not a hi-res printable file. Here's the link to the 12 Cardhunter minis as a PDF, at 300 dpi.
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Post by kgstanley81 on Mar 9, 2017 18:13:57 GMT -9
these are great, thank you, still haven't sat down long enough to figure out how to make pictures into pdf and at the correct size
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Post by jeffgeorge on Mar 11, 2017 18:40:13 GMT -9
these are great, thank you, still haven't sat down long enough to figure out how to make pictures into pdf and at the correct size I do my image editing in GIMP, so for simple, one-sheet, single-layer things like this, I just use GIMP's Export As... and export the image as a PDF. I do flatten all layers in GIMP before exporting; if I don't, I sometimes see faint outlines of the upper layers in the exported PDF. Other than that, it's no more difficult than Save As... Glad you like them. I've printed and assembled both versions myself, and they're pretty cool. I really wish Cardhunter would release their figures as printable minis, but in the meantime, we'll just have to make do.
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Post by jeffgeorge on Mar 13, 2017 12:05:37 GMT -9
I was just skimming around in the Cardhunter forum and tripped over a comment from one of the company employees. Interestingly, the employee said that the game doesn't include flat, downloaded versions of the back sides--since the backs only appear on the board in the game, they only include artwork for the backs at 45-degree angles.
That's interesting to me, because I'm not sure it would be the best way to do it. Even CSS can easily skew an image today on the client side, so it should be super easy with Javascript, Java, or whatever language they wrote Cardhunter in. (I doubt you'd use C or C++ for a browser game, but who knows?) Considering that, if reducing download size was your goal, as the Cardhunter rep said, then it ought to be more efficient to include the flat version in the download, and skew it client-side as needed.
Now that I think about it, if what the Cardhunter guy said was true, then that suggests they are packaging FIVE versions of each image--flat front, angled left and right front, and angled left and right back. When you multiply three extra views per figure (five above, vs. one front and one back), times the number of figures in the game, that's a huge amount of graphic overhead just to avoid including a dozen or so lines of code (more or less, depending on language) to handle flipping and skewing the figure art.
Any thoughts?
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