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Post by Vermin King on Jul 29, 2014 6:16:11 GMT -9
Do you still have a front view of the driver and gunner? I'd like to try something
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Post by aaron on Jul 29, 2014 9:43:10 GMT -9
front view??? their flat? hold up a piece of card stock folded in half and that's pretty much what you get? LOL obviously I don't know what you mean by front view?
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Post by Vermin King on Jul 29, 2014 10:44:44 GMT -9
I actually have a full driver in a little box that went into a full cab .... I was thinking you were talking a 2.5d figure. I think you mean a full profile of the driver. My mistake
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Post by aaron on Jul 29, 2014 11:09:45 GMT -9
no worries ! if your talking about the full build driver , it's not worth messing with you need a nanometre set of tweezers to make it work.
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Post by aaron on Jul 29, 2014 12:31:40 GMT -9
on the other hand though here's another first look !! Temporum Oblitus , Core of Humanity , Bird of prey!! as one of the first of the Core's flying units the Birds of prey get to move 21 inches in one turn , they ignore terrain and template weapons. unlike traditional jump troops however, the birds of prey don't ever touch the ground completely. this means they can't be engaged in close combat no matter how close they get to enemy models. this also means that they can get into their kill zone very fast! and though they can dish out a rain of death on the first turn , they have small squads light guns and little to no armor. this means they can be shot down by guys with big rocks or even harsh language! ok it's not that bad, but they are defiantly a supporting unit to the ground pounders. using Scorpions , shock troops and birds of prey in combination can lead to some serious hemming and controlling action. if you use the Core's basic troops section properly you should not only have a serious meat shield but you use them to jump around hitting the enemy where it counts. with fast moving small arms fire and strafing weapons the Core of Humanity have a solid set of basic infantry.
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Post by arcticdragongames on Jul 30, 2014 8:04:13 GMT -9
on the other hand though here's another first look !! Temporum Oblitus , Core of Humanity , Bird of prey!! as one of the first of the Core's flying units the Birds of prey get to move 21 inches in one turn , they ignore terrain and template weapons. unlike traditional jump troops however, the birds of prey don't ever touch the ground completely. this means they can't be engaged in close combat no matter how close they get to enemy models. this also means that they can get into their kill zone very fast! and though they can dish out a rain of death on the first turn , they have small squads light guns and little to no armor. this means they can be shot down by guys with big rocks or even harsh language! ok it's not that bad, but they are defiantly a supporting unit to the ground pounders. using Scorpions , shock troops and birds of prey in combination can lead to some serious hemming and controlling action. if you use the Core's basic troops section properly you should not only have a serious meat shield but you use them to jump around hitting the enemy where it counts. with fast moving small arms fire and strafing weapons the Core of Humanity have a solid set of basic infantry. Will TO have tactics commentators? The last two paragraphs would be good "fluff" to include in the rulebook. The narrator could be someone like Jesper Thrandall or perhaps for one of his contemporaries who teaches tactics and technical procedures for the Core.
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Post by aaron on Jul 30, 2014 15:07:11 GMT -9
I think that any tactica will probably be in the forums or if it gets to be enough it will be in a free supplement. I really want the players to explore all their options rather than have a set formula that they follow. One of the things that's really important to me is to keep the fluff accurate to the army so when you want to play a story based game or campaign it won't be a huge divergent from what the actual army plays like. for example in 40k the Space Marines don't really play like their fluff and in fact if you make an army based on their fluff you will probably loose .... a lot. so you have to do things that are very un-fluffy to be competitive. though once you do that you see that the space marines can get really beardy really fast. you can filed a really broken SM army pretty easily. Though the core of Humanity has some pretty awesome stuff and when used properly they are a force to be reckoned with, they have some built in weaknesses that can be exploited by other armies. depending how you tool your army will depend on the weaknesses you have and it's up to your opponent to figure that out and exploit it before you figure out theirs and do the same. I guess the thing is all the units of every army will be balanced in the game so no matter how you tool it your army will be balanced. BTW this has been the biggest challenge of Temporum Oblitus. so just some basic Army overviews: Core of Humanity : specialist army, each unit does what it does really well but it needs support of other units to be really effective. Free Frontier : Hoard army, lots of bodies on the field, a rag tag group of freedom fighters with limited Tec and relies on out maneuvering and disjointed gorilla warfare tactics Obbs: Tec army, not really big , they aren't super mobile and they don't have big numbers, but they have big guns and lots of them. they dig in and march forward like a lawn mower Ruskins: Close combat army, this army isn't super big on firepower but they bust across the filed and hit like a freight train in close combat. most everything is designed to rip stuff up! Sorce: take all comers army they have a little of everything and most units are decent at everything but they have a super high point cost so they can't flood the field. in the expansions their will be a few more armies that I have been toying with but nothing to serious yet as I am working on getting the main game up and running. The Crox will be a slow moving High toughness army that can lay down withering firepower that cuts through infantry and Light vehicles like hosing mud off your driveway. The Nixers are going to be a fast raiding army comprised of super specialist infantry, with limited vehicle support (except flying transports ) and uber maneuverability. the Skyrax (still in concept ) a barrage army full of heavy ordinance and lots of template dealing bombardment. The Dien mechanized teck army with lots of crazy cool vehicles that's what I have so far once all this has been flushed out and I am into my 5th expansion we shall see what's next but that's defiantly enough for now LOL
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Post by aaron on Jul 30, 2014 15:20:39 GMT -9
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Post by wildagreenbough on Jul 30, 2014 17:45:12 GMT -9
Oh this is all so wonderfully exciting I can hardly wait I always love seeing your concept art and sketches aaron.
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Post by squirmydad on Jul 30, 2014 17:57:10 GMT -9
Perhaps perks for your Kick starter?
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Post by aaron on Jul 30, 2014 21:04:03 GMT -9
I seriously hadn't thought of that! that's why your the man!!
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Post by aaron on Aug 1, 2014 11:33:34 GMT -9
just in time for lunch on the west coast here they are first looks at the core of Humanity Talon ! this is an incomplete alpha build it's missing it's guns and the wings are just a tad to wide but other than that I am very pleased with how it turned out. I just need to make a flying base for it now and it's good to go! unlike any other unit in the game the talon MUST move it's full 21 inches each turn. it is the only flyer with a structure point and despite the prototype you see here the pilot actually has a canopy ... it's just not printed yet. the talon has a single missile launcher that does the small template damage and it has a strafing weapon. this is perfect for softening up the enemy before the main army gets there. The talon represents the last of the Core vehicles (until the first expansion the Ultra Heavies. )the means that with the exception of some troop squads I am now 1/3 of the way to the kickstarter and I am now kicking it into overdrive!!
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Post by arcticdragongames on Aug 3, 2014 22:13:22 GMT -9
Are you interested in making versions that can glide across the room? That could be a great way to keep the youngsters busy while the gaming is going on.
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Post by Rhannon on Aug 3, 2014 22:59:17 GMT -9
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Post by aaron on Aug 4, 2014 5:23:14 GMT -9
LOL no , I have a hard enough time with making vehicles to actually start worrying about aerodynamics! besides I have discovered that children wanting attention with projectiles around a table top war game made from easily messup-able paper products is a really bad idea. unless part of the rules say that when ever a child's paper airplane hits stuff those soldiers are instantly killed... terrain removed , vehicles destroyed , food thrown out, other players have to leave.... what have you ..... Rhannon I would be the one riding that plane and be all " I love the custom flame job it looks so rea.... OH MY G.... were on fire!! anyone got any marshmallows ?
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Post by Vermin King on Aug 9, 2014 17:39:46 GMT -9
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Post by aaron on Aug 10, 2014 5:06:13 GMT -9
Nice Mod! I like the tires especially ! I will defiantly refer people back to you if they start whining about not having tires. though so far everyone that I have run this by wants it to be simpler one guy even wanted me to make the whole thing one piece and still have it 3d ... what's the old saying "you can please some of the people all the time, all of the people some of the time but you can't please all the people all the time." LOL I am learning this with paper products that looks great though I love the background! I need to get some of those.
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Post by Vermin King on Aug 10, 2014 9:26:01 GMT -9
I was a little ticked off with myself. I had a backdrop of more of a jungle nature that I didn't have printed when I did these others, and now I can't seem to find it on my computer.
This was actually a pretty straightforward build. Spent more time putting things together in Gimp and laminating pieces for depth than anything else.
Had a great model for a starting point. Thanks
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Post by aaron on Aug 11, 2014 8:34:38 GMT -9
thanks!! I'm trying to keep that level of simplicity with the other vehicles but I don't think they will all be that easy. in fact the Core of Humanity refueling station is my first serious attempt at architecture and though I like how it's turning out there are some challenges I am going to have to overcome before my concept building becomes a production model. ... here's some first looks at the build so far all I have is a command tower on a platform but that's because I am making everything modular. I will show it all together as a giant refueling station but the tower command center could easily be built by it's self to be a forward bunker, the platform on the tower can be made into a landing platform, you can use the tower by it's self or make a bridge to another tower. the spiral seashell platform will be it's own structure so really you don't have to put them all together ... it just looks cool if you do. in the end I am even going to make crew models for the station .... you know station workers ... they can become basic soldiers (with less stats) when the station is attacked. but they can't leave the station. Core crew don't go A.W.O.L. LOL
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Post by wildagreenbough on Aug 11, 2014 13:23:07 GMT -9
Wow, - that is going to be one seriously stunning building Aaron.
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Post by aaron on Aug 11, 2014 15:51:06 GMT -9
originally the tower was going to sweep forward having three layers of balconies but in the end it just got to hard and my deadlines are getting to close... so I am simplifying my design on the fly ...
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Post by aaron on Aug 12, 2014 15:27:31 GMT -9
ok taking a break from designing and building to eat and post and not in that order LOL check it out the fueling station is about halfway done! I have learned SOOO much about making terrain ... I have been studying the masters !! Keven for sure and Ebbles are some of my favorites! now you know what I said about not liking to make terrain, well now that I have done it I've changed my mind... I don't not like it ... I hate it! LOL once this is done I will defiantly stick to making troops and telling everyone to buy your stuff because I don't make terrain!! LOL I only kind of like making vehicles .... nope I'm a creature / person maker and glad of it! ok so here's some shots of my prototype fueling station in progress! why yes those are the birds of prey jump pack troops and yes that is Ebbles stasus chambers but they won't be apart of my station I was using them as a brace to hold something up but don't worry if you want to add them to any building you can download it free !! don't look at me I don't even really know him so I couldn't tell you why he's not selling them? anyway you can check out his Bad @$$ models of awesomeness here!! www.genetmodels.com/ebbles-miniatures-2007-2008-models/ in the mean time it's only a few days now till I start filming the Temporum Oblitus Kickstarter Video. If I don't drop dead from trying to get this together first!
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Post by Vermin King on Aug 12, 2014 15:57:05 GMT -9
There is definitely a different mindset between buildings, vehicles and figures. I doubt that Chris, Dave, Glenn, Eric, or anyone would argue with that statement. I have only 'designed' one building, and don't do a search for it, because, even though it fit my need, I would never post photos of it online.
Honestly, the only way to get good at anything is to keep working on it. In my case, there was no way I think I could put in enough time to get very good. Either that, or I don't have the inclination to invest enough time.
You on the other hand have a good eye. You could probably get good at buildings, but is it worth your time. Really it comes down to enjoying what you do.
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Post by wildagreenbough on Aug 13, 2014 16:18:49 GMT -9
I love seeing your workbench pictures Aaron Your jump pack troops look great. I particularly like the pose of the first mini wearing the helmet.
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Post by aaron on Aug 15, 2014 5:52:39 GMT -9
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Post by Rhannon on Aug 15, 2014 6:20:03 GMT -9
Great! very big and very beautiful. A very wonderful dog. I love it.
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Post by squirmydad on Aug 15, 2014 14:49:49 GMT -9
Cool! Gentlemen, start your engines!
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Post by aaron on Aug 20, 2014 11:41:15 GMT -9
The Core of Humanity is run by the enlightened ones. it's a council of 19 leaders all headed up by the high enlightened one. In major battles the Enlightened actually don the battlefield and when they do they bring a retinue of bodyguards comprised of the best that the core has to offer. each enlightened one can only bring a max of 5 body guards. they are the first and last word on Core bad@$$ery
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Post by aaron on Aug 21, 2014 9:14:16 GMT -9
some one asked me how good they are with those blades on their guns and I had to laugh and say I don't know I've never seen them in close combat. it's like Hellboy when he says I'm not a very good shot but this gun uses really big bullets ! Honestly I have played with them three times now and nothing infantry can get close to them. they tear up troops like their not there. with 5 + the enlightened one (you haven't seen him yet) they get 12 shots between them and the enlightened one has a small template dealing weapon, they can lay down some savage fire power. Not bad for an HQ squad. we took three full squads of free frontier militia and charged them in to see how many would die before they made it into close combat .... none of them did. I have seen the enlightened Hq squad blown off the table by ordinance, I have seen it exploded in a suicide rocket bike attack (though one of the guards lived and went on to lead a squad of troops to victory)I have seen Big mecks stomp them into the dirt (the mec took that victory with only 1 structure point left and was later destroyed by a volley of strafing weapons. ) the point is I have never seen infantry of any kind even get into close combat with these guys. the closest thing I have seen is harpies swooping in only to be blasted back to their gods before they got into striking distance. This is also probably because the person who was playing the Core of Humanity understood what the strengths and weaknesses of this squad is and didn't over extend them. I can see that if they changed down three full squads of Militia in cover they would probably be torn apart. and to answer the burning question that's in everyone's minds yes the Core of Humanity prides it's self on equal opportunity for men and women to experience Horrible death or rising Glory and in some, if not most, cases both!
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Post by wildagreenbough on Aug 21, 2014 17:52:17 GMT -9
Crikey!
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