Brass Dragon Golem (for the Hoard!)
Jun 3, 2015 19:08:42 GMT -9
alloydog, oldschooldm, and 1 more like this
Post by cariboucowboy on Jun 3, 2015 19:08:42 GMT -9
Alrighty! So my first foray into the world of 2.5D was rather sudden and unexpected, but I'm pleased with the result.
Here is a brief visual guide and explanation of my somewhat haphazard design process on this one.
We start with A: A Dragon Rock Golem design my artist did up a ways back as a boss for a Zelda-style tabletop dungeon crawl we're working on. The designs for this project were done before we decided all of our art should have model backs. We were debating between flat counters, mirrored standees, or front/back standees. Since this was done with "flat token" mostly in mind, you can see there are some issues for translating into a proper cardstock standee; notably, the uneven legs, no back image, and silhouetted legs for the far side. Rather than simply mirror the image or do up a reverse side, I decided to use it as a base for a 2.5D version!
B: since I wanted to make this project more in line with last months Hoard theme, I wanted to recolor the stone to look more like brass. I was kinda thinking Hellboy 2 during this process. I grabbed some of the colors off another piece we did and swapped them out.
C: The model I was using as a base had the shadowed limbs in the background and the limbs in the foreground were in the way of some scales on the body. After the recolor, I chopped off the legs and drew up some new scales to cover the belly. Since the time we made the original fig, we've started making all of our models in lots of layers to make mods like this, reposing, or weapon swaps much easier. Lesson learned, but this time I did it the hard way. At this stage I also went through and did up a black outline around the entirety of each model piece and added some red cut lines to the body where we'll be attaching the legs later (they were shifted a bit from the position on the 2D model to account for the leg size and bends in 2.5D).
D: After setting up the pieces and the outline, I mirrored all of the pieces and added fold boxes.
E: In the first test version I had connecting tabs on the legs themselves, but that was a bit of a pain during the folding/gluing/cutting. So I made up separate, detached connector tabs that fit through the red slits in the main model and attach to the underneath of the double-sided legs.
And finally, F: After figuring out how I wanted to do the tabs, I made a dragon. The legs, after being glued to the connector tabs, are bent down and then bent slightly again at the feet. I didn't want a sharp edge here, and since there is some wiggle room in how the legs are attached to the connectors, the leg bends are designed to be done โto tasteโ.
Cheers!
-Mick
Here is a brief visual guide and explanation of my somewhat haphazard design process on this one.
We start with A: A Dragon Rock Golem design my artist did up a ways back as a boss for a Zelda-style tabletop dungeon crawl we're working on. The designs for this project were done before we decided all of our art should have model backs. We were debating between flat counters, mirrored standees, or front/back standees. Since this was done with "flat token" mostly in mind, you can see there are some issues for translating into a proper cardstock standee; notably, the uneven legs, no back image, and silhouetted legs for the far side. Rather than simply mirror the image or do up a reverse side, I decided to use it as a base for a 2.5D version!
B: since I wanted to make this project more in line with last months Hoard theme, I wanted to recolor the stone to look more like brass. I was kinda thinking Hellboy 2 during this process. I grabbed some of the colors off another piece we did and swapped them out.
C: The model I was using as a base had the shadowed limbs in the background and the limbs in the foreground were in the way of some scales on the body. After the recolor, I chopped off the legs and drew up some new scales to cover the belly. Since the time we made the original fig, we've started making all of our models in lots of layers to make mods like this, reposing, or weapon swaps much easier. Lesson learned, but this time I did it the hard way. At this stage I also went through and did up a black outline around the entirety of each model piece and added some red cut lines to the body where we'll be attaching the legs later (they were shifted a bit from the position on the 2D model to account for the leg size and bends in 2.5D).
D: After setting up the pieces and the outline, I mirrored all of the pieces and added fold boxes.
E: In the first test version I had connecting tabs on the legs themselves, but that was a bit of a pain during the folding/gluing/cutting. So I made up separate, detached connector tabs that fit through the red slits in the main model and attach to the underneath of the double-sided legs.
And finally, F: After figuring out how I wanted to do the tabs, I made a dragon. The legs, after being glued to the connector tabs, are bent down and then bent slightly again at the feet. I didn't want a sharp edge here, and since there is some wiggle room in how the legs are attached to the connectors, the leg bends are designed to be done โto tasteโ.
Cheers!
-Mick