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Post by Vermin King on Dec 18, 2015 13:27:21 GMT -9
Then you can move onto coaches, stages and hearses...
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Post by lightning on Dec 19, 2015 11:36:23 GMT -9
haha, i actually want to continue with what i was planning before. this was only thought to be a quick texture exercise and grew into this package. that's the way life goes sometimes but i definitely want to do other wagons and coaches later. from egyptian, roman and greek chariots to renaissance or wild west coaches. the sky (and my time) is the limit!
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Post by lightning on Dec 24, 2015 4:03:04 GMT -9
Working on the final touches of the carts and wagon set. With the help of a friendly tester I was able to get the production files in the right shape. All except the vardo wagon are done, with color and texture variations, logo and everything. Here is a pic showing all parts and with figures for scale reference. I need to start setting up a corner to make well lit professional pictures (i think diffused led lights might be useable nowadays) and create the instruction files.
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Post by Vermin King on Jan 1, 2016 12:40:47 GMT -9
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Post by cowboyleland on Jan 1, 2016 18:13:59 GMT -9
That site is a wealth of reference for almost anything renaissance or medieval! Thanks Vermin King!
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Post by lightning on Jan 12, 2016 0:29:16 GMT -9
Beta testing revealed that the axis construction needs to be improved. Build was a little complicated and the connection of the axis to the wheels not very strong. I am going for this now (octagonal wheels just for test build ). The axis is glued with flaps into "smaller wheel" connector part. I wanted to make this a separate part so that the regular wheels can be pressed after being glued. For very easy build one can just glue the wheels to the walls of the wagons, but I like it when the wheels have a little distance to the wagon walls like in real life. I liked the "triangle section" axis more visually, but I tried a "quad section" version and found it to be much more stable. Now I want to see if I can improve the moving front axis thing. As I have not heard from the Josh guy I need to come up with something on my own :-)
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Post by lightning on Jan 12, 2016 7:28:08 GMT -9
This works very well but takes some time to build. Plus probably hard to cut manually (although it could be made a little simpler with polygonal shapes not round). I have an idea for something simpler which I have to try tomorrow. The easy solution again would be to just glue the part and not make it rotate-able.
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Post by Vermin King on Jan 12, 2016 7:49:31 GMT -9
Another method that I've seen used on ship and tank turrets is to use four disks. Make a pivot hole in the part. Make two disks slightly smaller than the hole and glue them together. Make two disks larger than the hole. Place your 'axle' parts in the hole and sandwich with the two larger disks. Then they glue the turret onto the top larger disk.
You might try it...
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Post by lightning on Jan 12, 2016 8:06:14 GMT -9
that's actually going in the direction i was thinking but it sounds even better!
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Post by Vermin King on Jan 12, 2016 10:29:00 GMT -9
The only problem with that is in the cutting. If your 'axle' pieces are very close to the size of the hole, and your cutting is rough, it will bind up. If you make the axle pieces too small, it is wobbly. I haven't played with that method enough to have a good feel for what works and what doesn't. The concept has merit, though. It is very easy to accomplish with few parts
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Post by squirmydad on Jan 12, 2016 10:51:19 GMT -9
At one point MelEbbles talked about making revolving pieces and for those small internal circles that you're talking about he recommended using a paper hole punch and glueing layers of the little paper chads together. Much easier to punch then cut at that size.
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Post by lightning on Jan 13, 2016 0:23:55 GMT -9
I tried the "tank" version and it works but what I did not like is that it is fixed. I liked that you could take the pieces apart with my version. So I tried to merge the two ideas and finally came up with this: Easy to build due to the polygonal shapes and works fine. You can put together and take apart as needed and it rotates just fine. Vermin King : I made the outside "ring" 1mm larger than the inner and it works without blocking. In any case, I am assuming that people who will build the "advanced" version will have no problem with tweaking if needed. Or is this maybe a wrong assumption? squirmydad : Actually the way I do it is similar. I just don't use hole punches but cut a couple of round - or in this case octagonal - shapes and glue then together. But if you need very small circles the punch hole version would be very handy. Will try a trimmed version now that would not look so bulky on the wagon ...
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Post by lightning on Jan 13, 2016 7:09:21 GMT -9
works and fits nicely on the existing part ... but of course you cannot take apart and put together once the wheels are glued on because you cant turn 90° so I have to put together the rotating parts and then glue the axis with wheels on. I have thought about making detachable wheels for a minute but can't think of a real necessity for that. On to texturing and updating the production files ...
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Post by lightning on Jan 14, 2016 9:34:15 GMT -9
So after realizing that there is no way to make the axis come off and on with wheels on I went back to the "tank" version ... looks better and works great! I think this set is about to be finished ... for real
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Post by lightning on Jan 19, 2016 3:57:33 GMT -9
The updated axis has been incorporated into the wagon files. I think it is easy enough to build, if you want the turning front axis. Or else you just glue it in place :-) Did a couple of test builds to check if everything works. I have regular wood, light wood, dark wood and red wood. The same with all the wheel variations. Then you can add metal or rusted metal stuff and of course the dirt. One texture variation I have that is missing in the image is the dark wood with rusted metal, but you get the idea of what you can change. Built the vardo wagon with interior textures. Might need to add a pair of benches left and right. Detail of the texture new axis. Now it's time to think about doing the instructions ...
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Post by Vermin King on Jan 19, 2016 5:14:49 GMT -9
Truly beautiful work. If you want a second opinion on ease of build, I volunteer. Hint, hint.
No, seriously, even if you just want to send me the front assembly, I'd be willing to cobble it together and give you my thoughts.
I might have to put off my coaching yard idea and go back to the market square idea. You would have a fairly well populated market with just your test builds!
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Post by ignatious on Jan 19, 2016 13:53:12 GMT -9
These look great, and I love that you did an interior for the vardo. Will the carts still be a part of this? I am excited to build these (particularly with the front axle articulation). Will cutfiles be a part of this set? I look forward to this and future sets from you. I would also be willing to test build the front assembly if you wanted some feedback.
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Post by lightning on Jan 21, 2016 1:51:09 GMT -9
ignatious : Thank you The set will contain the 3 small carts and the 3 wagons with all the texture variations and include cutfiles for silhouette portrait/cameo/curio. I have to admit for the interior I just printed another sheet of the walls/floor and just cut them without flaps and glued them in place. I think the axis redesign needs no more testing but thank you for the offer anyway. I will put you on my list of potential test builders for the future if you don't mind. I want to do another texture variation for the vardo but probably will leave that to an update so that I am able to bump the set after some time I have to check but I think the drivethroughrpg/onebookshelf have the option of handling updates of an existing product. Else I have to think of a way to distribute the update to clients. I was just checking the silhouette studio software and saw there is a similar but slightly different set of registration marks settings for Original/SD. Might be able to add that too or add it later as update if it takes too much time now. In the meantime I have built the last texture combination I wanted to show you: dark wood with rusty metal ...
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Post by Vermin King on Jan 21, 2016 4:43:42 GMT -9
Oo, grungy.
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Post by ignatious on Jan 21, 2016 6:09:09 GMT -9
As the owner of an sd I would like to strongly yet ever so gently nudge you towards the inclusion of sd reg marks.
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Post by lightning on Jan 21, 2016 8:18:51 GMT -9
As I don't have one I would need someone to test this ignatious*nudge nudge, wink wink*
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Post by ignatious on Jan 21, 2016 12:43:04 GMT -9
I would be honored and, delighted.
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Post by ignatious on Jan 31, 2016 8:06:50 GMT -9
lightning was kind enough to let me test the sd cutfiles for his carts. So here they are. and in action.
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Post by lightning on Jan 31, 2016 10:01:47 GMT -9
SD old style cutting tested and approved by ignatious. Thanks mate
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Post by ignatious on Jan 31, 2016 18:19:10 GMT -9
one more just for fun
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Post by Vermin King on Jan 31, 2016 19:10:56 GMT -9
Are those Jim Bowen's dungeon characters?
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Post by ignatious on Feb 1, 2016 6:14:10 GMT -9
Vermin King, yes they are Jim's, or based on his design. I've scaled a bunch of them up to roughly 28 mm. I'll post some pics in another thread (so as not to highjack this one) to show what Iv'e got.
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Post by lightning on Feb 1, 2016 9:37:17 GMT -9
Now I have to make a diorama :-)
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Post by oldschooldm on Feb 1, 2016 10:47:50 GMT -9
Now I have to make a diorama :-) A market would be perfect. Get jjensen's free market square tower and surround it with carts and figures doing business. Here's an example:
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Post by lightning on Feb 2, 2016 9:52:57 GMT -9
Got a lot of buildings. Started building two Dave Graffam models. Got the market tower too. Here's a first test shot. Need to build more buildings and ground tiles and then think about background.
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