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Post by babybear on Sept 6, 2016 20:17:02 GMT -9
So I finished my first terrain to my happiness and after "beta testing" it, things turned out less that satisfactory. I gave the printout to six friends all except one came out looking like messes. I had designed it with internal pockets and tabs to put walls together and attach second story/roofs. If person does not cut/score/fold exact the gaps make it look like was designed by a 5y/o. My first instinct was to blame it on their lack of experience; then I realized if tried to produce it commercially I would run into people of differing skill levels..... setting myself up for horrid reviews.
Since Im redesigning to make it much simpler, I started wondering should I keep the interior graphics... After all, most the companies seem to all go with exteriors. I figured that was more about conserving ink thank anything but now Im starting to wonder. I was initially aiming at RPGers (since these models are for my hubbys rpging) so figured interiors was desirable, but maybe Im looking at things wrong.
What does those of you more experienced in the industry feel about interiors?
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Post by oldschooldm on Sept 6, 2016 21:31:54 GMT -9
For your first buildings, you can skip the interiors. Get your style and shapes out there and get some practice with other people building your stuff!
[And this is advice from someone who converts all the buildings he makes to fold-flat with interiors.]
Simpler is always good. Some people offer two versions of their model: Simple and Complex/Advanced - you could do the same when you get going...
Can't wait to try your stuff!
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Post by cowboyleland on Sept 7, 2016 4:06:29 GMT -9
Many people here like interiors so much they add interiors to buildings that don't have them. But, let's be honest, most of us at this site are not normal. Wargamers and model train enthusiasts tend to use exteriors only, unless the building is bombed out. Roleplayers go inside buildings more often. Personally, I like tiles for interiors, I find walls make it hard to see and move the figures. The exception is when stairs come into play because they have such a large effect on sightlines and it is hard to convey exactly where you are on the stairs using words alone in the heat of battle.
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Post by Vermin King on Sept 7, 2016 4:20:36 GMT -9
And if you ever have a question on a design, just put out a request for 'Beta-builders' here and I'm sure you will be overwhelmed with volunteers. Unless you are doing it as a FREE model, don't post it openly, but PM the volunteers a link to the model or email it to them.
What type of building is this one?
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Post by oldschooldm on Sept 7, 2016 7:03:09 GMT -9
Personally, I like tiles for interiors, I find walls make it hard to see and move the figures. The exception is when stairs come into play because they have such a large effect on sightlines and it is hard to convey exactly where you are on the stairs using words alone in the heat of battle. This is a great point, if you offer an option to turn on/off the floor on the mounting tile, you'll go a long way for this case. Or you could offer a separate item for sale ( jjensen's Mystic Mountain Productions does this with their BattleMat line.)
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Post by babybear on Sept 7, 2016 18:30:59 GMT -9
Here is a representation how they look before being textured. The flaps on sides and bottom fold over and are glued inside before the wall is glued flat to form a pocket for the tab connectors.. The top folds over to form a brace both to inhibit warping and to lay the floor tile on. [/ur
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