Post by asuranshadow on Dec 4, 2016 12:56:01 GMT -9
Here's some pictures from a session in a new campaign. Most of the early terrain shown is from the Urban Apocalypse set from Battle Systems, with some additional props from Dwarven Forge, and the Terraclips sets.
This next part is what they ran into after going down the hole, using the Dwarven Forge caves set with props.
Finally, deeper in the cave, they came upon where all the inhabitants of the farm had gone...
After defeating the thing at the head of the table, the scene melted away, leaving them in this room, made with Fat Dragon's Depths of the Drow set.
Blooper reel, after the session, someone else swooped in to save the day...
Last Edit: Dec 4, 2016 13:02:42 GMT -9 by asuranshadow: Fixed image links
Post by asuranshadow on Jan 29, 2017 10:53:19 GMT -9
Here's some overdue additional pictures. I held off posting from some of the sessions because they were very light on papercraft.
Very light on terrain in general, and most of it was Dwarven Forge.
Opening scene, after leaving the shrine of the Dream Eater
After talking with Mara's crazy dad, the group runs into a puzzle door, with some statues that are slowly starting to animate after her dad enters the wrong answer...
The rest of the session involved roleplaying as the group returned to Towerfield, found they had lost 3 days time, and were sent down to Lakewatch to investigate how the amulet managed to get sold by a shady merchant...
This session made heavy use of the Ravenfell Docks set from FDG. The opening scene was at a mockup of the docks, where the party was going to deliver a crate on behalf of the shady merchant from session 3, to see if they could catch one of the criminal gang, the Hooded Lanterns. The next two shots show where the party members set up hiding, as the criminal emerged from the hold of a ship to take the crate...
Two of the party ended up hiding inside one of the buildings on the way down to the docks. In actual play, I didn't remove the roof to place them in, but all told the mockup was great for helping everyone visualize and plan things out.
The thug took the crate, swung under hidden rungs underneath the docks, and entered a set of tunnels underneath the town. For the rest of the session, I ended up reusing the dock terrain just to quickly mockup tunnels, or rooms, with the raised edges indicating where walls were. This was pretty popular, as it was a lot easier to see the maps in action without explicit walls.
Here you can see the group running into a squad of Hooded Lanterns early on in entering the tunnels.
Exploring a bit further, one of the fighters snuck up on a shady looking alchemist...only to be jumped in turn by the alchemist's pet spider, Penelope.
Much later in the session, the group heard footsteps from a lower floor in a building, and quickly hid, with the dwarf hiding behind a wardrobe door and the main fighter pretending to be a stationary suit of armor.
Later in the fight, with the incoming dock connector acting as a mockup of stairs...a bit wider than they should have been, but made for an interesting fight.
The session ended with the capture of the leader of the Hooded Lanterns, featured in the bottom of the above picture.
This session was light on terrain, and heavy on roleplaying again, like session 3. Because I wasn't sure where the party would end up going, I just drew out a quick and dirty battlemat drawing of the Lakewatch Morton storefront where there were two showdowns. The only papercraft piece is a table from the Battle Systems fantasy dungeon set, but that table ended up getting a lot of use in the second battle.
First off, though, the party realized they found some new bad guys when the two Mortons each severed a hand and had shadowy tendrils strike out like the past minions of the Dream Eater they encountered in the Morton Farm... (no cat monster was there to save them this time!)
After a close fight, they heard knocking on the door, and faced off against four more cultists who pulled the same severed hand routine, led by a robed figure with a mask that had a pattern of an eye on it. The dwarf quickly moved the table to make a choke point, while the halfling locked the side door.
The choke point bought they some much needed time in the battle....
Eventually one of the cultists managed to move the table back, opening up the backline to attack.
Ultimately the group prevailed, though the side door was partially bashed through. They quickly moved to block the front door with the table, and push things against the relocked side door while contemplating entering a trap door that had been found right before that second group arrived....
As an aside, not used in either session, but I was really impressed by how functional the glue lines used on FDG dock ramps worked. Quick picture with a shout out to the design; I used superglue for the lines because I have wayyy too much of it lying around, but it was still nearly invisible from a distance, and functioned very well in some tests I did.
marcpasquin: After Goscinny died, people thought it would be the end of Asterix as he was the writing part of the team but Uderzo managed to keep it going and eventually pass on the torch to new teams that still produce albums to this day.
Mar 26, 2020 7:08:19 GMT -9
marcpasquin: Asterix was such a big part of my childhood. Not only did I read all the albums but every years the cartoon movies were part of "Ciné-Cadeau", a holiday time programming block on Télé-Québec that showed animated movies for kids.
Mar 26, 2020 7:06:53 GMT -9
lightning: I cannot count how often I read Asterix and Obelix as a kid. Loved how it always ended at a big town dinner around a huge bonfire and the troubadour was gagged somewhere so he couldn't sing. Good times!
Mar 25, 2020 0:03:40 GMT -9
Parduz: I still love that comics. Some of them (around the middle age of Asterix production) have some of the best story/dialogues/jokes ever.
Mar 24, 2020 11:31:07 GMT -9
squirmydad: God I LOVED those books as a child. Sorry to see him pass.
Mar 24, 2020 8:50:27 GMT -9
wyvern: RIP Albert Uderzo, co-creator with René Goscinny of the Asterix comic books. [And no, he died from a heart attack.]
Mar 24, 2020 6:27:38 GMT -9
Vermin King: Trump is an S-hole, but Clinton should be in prison. I don't like Biden, but at least it's a step up from 2016
Mar 22, 2020 18:40:25 GMT -9
Vermin King: Well, my efforts to reboot 2020 haven't worked, so I probably won't try the others. BTW, I have always said I am an equal opportunity politician basher. Trump is undoubtedly an ass, but I still have to look at him being the lesser of two evils.
Mar 22, 2020 18:39:00 GMT -9
Parduz: well, then may i ask if we go pre 1994 so we could get rid of Bungasconi...
Mar 22, 2020 17:06:54 GMT -9
ignatious: perhaps a system restore on 2020 might work, and if we go pre 2016 maybe we could get rid of the trumpvirus.
Mar 22, 2020 8:19:43 GMT -9
Vermin King: I tried, but it hasn't worked so far. Maybe I will try again
Mar 22, 2020 4:46:23 GMT -9
Parduz: pls reboot the 2020, then.
Mar 22, 2020 1:07:14 GMT -9
Vermin King: Rebooting the whole system fixed it
Mar 21, 2020 5:47:43 GMT -9
lightning: and yet you are able to post here @vermin king?
Mar 21, 2020 5:34:43 GMT -9
Vermin King: Panic -- when you've been sick during a pandemic and have to self quarantine, and then wake up to no cable or internet
Mar 21, 2020 3:48:57 GMT -9
Parduz: ... and some upper lip mods? Perhaps?
Mar 20, 2020 14:44:52 GMT -9
marcpasquin: @vermin King to be fair, different hairstyle, costume type and about 15 years in between the 2 roles.
Mar 20, 2020 6:31:47 GMT -9
Vermin King: I feel like an idiot. Didn't realize that Vanessa (Deadpool) was Inara Serra until last night. Duh
Mar 20, 2020 4:10:55 GMT -9
Vermin King: temperature is down again this AM, but lots of drainage and throat is back to being sore
Mar 20, 2020 4:09:37 GMT -9
Vermin King: I was feeling better yesterday and fever was down all day, but I realized when the show I was watching on TV was almost over, that I hadn't drank anything for 30 minutes, so I took my temperature and it was back up. highest it has been actually
Mar 20, 2020 4:08:49 GMT -9