Here's some overdue additional pictures. I held off posting from some of the sessions because they were very light on papercraft.
Session 3
Very light on terrain in general, and most of it was Dwarven Forge.
Opening scene, after leaving the shrine of the Dream Eater
After talking with Mara's crazy dad, the group runs into a puzzle door, with some statues that are slowly starting to animate after her dad enters the wrong answer...
The rest of the session involved roleplaying as the group returned to Towerfield, found they had lost 3 days time, and were sent down to Lakewatch to investigate how the amulet managed to get sold by a shady merchant...
Session 4
This session made heavy use of the Ravenfell Docks set from FDG. The opening scene was at a mockup of the docks, where the party was going to deliver a crate on behalf of the shady merchant from session 3, to see if they could catch one of the criminal gang, the Hooded Lanterns. The next two shots show where the party members set up hiding, as the criminal emerged from the hold of a ship to take the crate...
Two of the party ended up hiding inside one of the buildings on the way down to the docks. In actual play, I didn't remove the roof to place them in, but all told the mockup was great for helping everyone visualize and plan things out.
The thug took the crate, swung under hidden rungs underneath the docks, and entered a set of tunnels underneath the town. For the rest of the session, I ended up reusing the dock terrain just to quickly mockup tunnels, or rooms, with the raised edges indicating where walls were. This was pretty popular, as it was a lot easier to see the maps in action without explicit walls.
Here you can see the group running into a squad of Hooded Lanterns early on in entering the tunnels.
Exploring a bit further, one of the fighters snuck up on a shady looking alchemist...only to be jumped in turn by the alchemist's pet spider, Penelope.
Much later in the session, the group heard footsteps from a lower floor in a building, and quickly hid, with the dwarf hiding behind a wardrobe door and the main fighter pretending to be a stationary suit of armor.
Later in the fight, with the incoming dock connector acting as a mockup of stairs...a bit wider than they should have been, but made for an interesting fight.
The session ended with the capture of the leader of the Hooded Lanterns, featured in the bottom of the above picture.
Session 5
This session was light on terrain, and heavy on roleplaying again, like session 3. Because I wasn't sure where the party would end up going, I just drew out a quick and dirty battlemat drawing of the Lakewatch Morton storefront where there were two showdowns. The only papercraft piece is a table from the Battle Systems fantasy dungeon set, but that table ended up getting a lot of use in the second battle.
First off, though, the party realized they found some new bad guys when the two Mortons each severed a hand and had shadowy tendrils strike out like the past minions of the Dream Eater they encountered in the Morton Farm... (no cat monster was there to save them this time!)
After a close fight, they heard knocking on the door, and faced off against four more cultists who pulled the same severed hand routine, led by a robed figure with a mask that had a pattern of an eye on it. The dwarf quickly moved the table to make a choke point, while the halfling locked the side door.
The choke point bought they some much needed time in the battle....
Eventually one of the cultists managed to move the table back, opening up the backline to attack.
Ultimately the group prevailed, though the side door was partially bashed through. They quickly moved to block the front door with the table, and push things against the relocked side door while contemplating entering a trap door that had been found right before that second group arrived....
As an aside, not used in either session, but I was really impressed by how functional the glue lines used on FDG dock ramps worked. Quick picture with a shout out to the design; I used superglue for the lines because I have wayyy too much of it lying around, but it was still nearly invisible from a distance, and functioned very well in some tests I did.