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Post by uptrainfan89 on May 1, 2017 13:51:38 GMT -9
So I've been looking to play a new rule set for Scifi RPG games and a friend recommend Shadowrun for a good Scifi RPG set of rules that incorporates magic, vehicles, Drones, hacking, etc and so far from what I've skimmed through of 4th edition I like it, I thaught I'd see what other people here thaught of it? Also what is avaliable for Paper minis? It looks to be a bit of fantasy meets Scifi but most paper Minis I see and have are more one or the other?
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shep
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Post by shep on May 1, 2017 22:10:51 GMT -9
Skip the 4th and play the 5th edition! If you like to start Shadowrun, start with the current 5th edition (red rulebooks, green supplements, yellow adventures). They simplified and cleaned the rules, throwing some dead weight overboard. PLUS: If you like to have your cyberpunk game with cables and hot-wired instead of WIFI and wireless, you can buy the »2050« add-on for 5th edition, which basically gives you all the rules for a Shadowrun 1 setting with the 5th edition rules set...
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Post by cowboyleland on May 2, 2017 6:40:24 GMT -9
Most of the people I know who tried it (myself included) did not like 4th. (since you ask) It felt too restrictive and arbitrary. I don't think I ever played Shadowrun, so I have no opinion on that.
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Post by uptrainfan89 on May 2, 2017 7:49:22 GMT -9
I think I may have to check out 5th edition for Shadowrun lol.
I've also been looking at another rule set called Interface Zero 2.0 for the Savage Worlds rules.
Both look like they have good rules for Hacking, Drones, Magic, Vehicles, and Loot which are all things I really want in an RPG for sure. The only draw back is I'm debating how to add the Chimera Brood as a main enemy? Savage Worlds seems to have a better base for adding alien enemies. I also seem to lack paper Minis that fit well with the core Shadowrun theme lol.
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shep
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Post by shep on May 2, 2017 8:01:12 GMT -9
Well, if you're looking for a game that includes all that and offers options for expansion, you should really have a look at »Fragged Empire«. I gives you a solid post-post-apocalyptic scifi background, a total of 8 player races (all of which have been derived from humans, no matter how alien they might appear). It's one of the few scifi games I know with no real humans. It has a quite easy rules set. And it gives you a vast empty universe and the tools to fill it (much like a sandboxing game).
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Post by uptrainfan89 on May 2, 2017 8:23:10 GMT -9
Well, if you're looking for a game that includes all that and offers options for expansion, you should really have a look at »Fragged Empire«. I gives you a solid post-post-apocalyptic scifi background, a total of 8 player races (all of which have been derived from humans, no matter how alien they might appear). It's one of the few scifi games I know with no real humans. It has a quite easy rules set. And it gives you a vast empty universe and the tools to fill it (much like a sandboxing game). Ooooooo I'll definitely check that out too!
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Post by uptrainfan89 on May 3, 2017 8:19:36 GMT -9
I picked up the free sample rules PDF for Fragged Empire and it looks really neat and love the lore, I also really like the core 4 races, they even look really close to human so finding stand in paper Minis wouldn't really be too hard. Also a sandbox set of rules would be nice, I'm really thinking about picking up the full Rulebook and see what else it has cause the free sample PDF doesn't really go in depth on if/what there are rules for Hacking, Drones, Magic (it does mention Psionics), Vehicles (tho it mentions space craft), and Loot/making loot. Also what it has for enemy's and see how hard it would be to add the Chimera Brood as a main enemy, maybe even the Skelebots lol.
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shep
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Post by shep on May 3, 2017 14:26:44 GMT -9
Fragged Empire has no specific rules for magic, but you can easily derive some from the rules given for psionics – it is a sandbox system after all. It gives, however, rules for drones, vehicles, hacking, starships (and how to create them), and equipment (and how to modify and create stuff). You should consider getting at least the "Protagonist Archive", too, as it gives you 4 more species, one of them being the Palantor: human souls in mechanical bodies. They are experts for drones, hacking, and everything computer and data. Another race from the PA are the Twi-Far, a symbiont race of the Twillinger (human descendant) and Faren (alien energy beings) species. They are highly psionic, and it should be easy to derive some magic rules from their advanced psionics rules and powers. The core rules give you only one star system, the Haven system. You get a second system with the "Antagonist Archive" and a third with the "Protagonist Archive". Further more, I wrote up a starter ship (The Starlit Manatee), a small system with a special colony world, and some antagonists located in said colony in an article for a German RPG magazine. I could send you a PDF of the article, however, it would be in German. Should I find enough spare time, I might translate the stuff into English, though. Nonetheless, Haven system is vast enough to start adventuring. And once you have grasped the rules, you can fill the otherwise empty universe in no time...
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Post by okumarts on May 3, 2017 17:20:04 GMT -9
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