Post by uptrainfan89 on May 23, 2017 13:10:13 GMT -9
I was wandering what games you guys recommend for Starship Battles with plenty of options and customization? I've looked into Full Thrust so far and it looks like a lot of fun, but I also want to see what other options there are before diving into one lol. I'm also planning on using WWG wormhole ships.
On paid side, if you like hexed maps, I'll recommend some STARMADA rule sets. I put my eyes on ASTRAL EMPIRES and QUAD-S (both on Wargamevault) but never actually tried. I don't recommend Wormhole because needs a lot of work on conunters and tokens and others...
About me and my gaming group, we agree that Silent Death is still the best "small-dogfighting-spaceship" ever (i own a boxed game 20 years older than the one in the link, but AFAIK the rules are just revised a bit in the new prints). It is tuned for fighters, not biiiiiig starships firing batteries of cannons at a target 2 parsecs away... It can handle some big things, though. It is really fast and with a single roll for each attack it handles gunnery skills, weapons power, target "agility" and shields and lucky critical hits. Which is what we apreciate: fast paced games, with a good "rhythm" and almost no dead time for the players waiting for their turn.
I bought Starmada: AE and it was the greatest failure i had.... sure, the game gives you the feel that your ship is enormous, moves slowly, and fires powerful plasma rays across the whole universe.... but we did'nt found it fun. You have to roll for 3 times (at least) bucket of dice (to hit, to penetrate, to allocate damage), while other players may chat about recent politics/economics news and theories.
I've read the Full Thrust rules while ago, and i had the feel that they were still "not as fast" as Silent Death and a bit overcomplicated about something i can't remember...
I own everything of Starfight which is basically a Star Trek game without the license to says it . I never played it, but the rules seems really clever, and (by just reading) the cloaking mechanics are the best i've seen.
Post by uptrainfan89 on May 24, 2017 3:44:58 GMT -9
Yeah I definitely don't wanna use Wormholes rules, just the ships lol. I'll have to check a few of these out, both paid and free! I was thinking Firestorm Armada I just wasn't sure if it was specific to there Miniatures line or if it would work with any. For speed of play I actually like longer lol.
Firestorm Armada ships are quite large, but Wormhole ships are really huge. I would recommend to print them two page per sheet, then you could choose which firestorm armada they will represent (I'll choose Terran or Sorilyan collective).
I really like Full Thrust, and I recommend starting with Full Thrust Lite (available at the GZG website, shop.groundzerogames.co.uk/rules.html) and then going to Full Thrust Cross Dimensions (http://members.ozemail.com.au/~laranzu/fullthrust/rules/)
Post by arcticdragongames on May 28, 2017 6:24:03 GMT -9
I really enjoyed Full Thrust. The two games that I played were memorable. Dealing with the inertia(?) was like driving sideways on ice (I am Alaskan). Several of my ships went off the table due to not properly compensating for the inertia, LOL.
Silent Death is also an excellent system, I really like the damage tracks.
Started playing X-Wing this winter and really like it. I have been volunteered to be the Tournament Organizer for the local game store's first ever X-Wing tournament this July, so I'm taking a crash course on FAQs and tournament regs.
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