|
Post by old squirmydad on May 5, 2009 7:46:11 GMT -9
Getting back to work on different things, I'm experimenting with tiles, using only OM textures, to see about making some outdoor terrain. Here's this mornings experiment; A basic grass tile with and without grid.
|
|
|
Tiling
May 5, 2009 9:47:22 GMT -9
Post by Aestelon on May 5, 2009 9:47:22 GMT -9
You know what would be cool? 6" versions, so they can be applied to Ebbles' tabbed tiles. ;D
|
|
|
Tiling
May 5, 2009 10:48:09 GMT -9
Post by Dagger on May 5, 2009 10:48:09 GMT -9
Have you thought about making the grid lines light gray or somewhat transparent? That way they are there if you need them but don't take too much away from the texture...
|
|
|
Tiling
May 5, 2009 10:54:57 GMT -9
Post by squirmydad on May 5, 2009 10:54:57 GMT -9
I think making them like Mel's interlocking terrain tiles would be cool.
I have a vector layout for Mel's tiles, if you want something that's already done. JIM
|
|
|
Tiling
May 5, 2009 11:15:48 GMT -9
Post by old squirmydad on May 5, 2009 11:15:48 GMT -9
I think making them like Mel's interlocking terrain tiles would be cool. I have a vector layout for Mel's tiles, if you want something that's already done. JIM I believe I have that too. I'll try that next with the grey lines option.
|
|
|
Tiling
May 5, 2009 11:56:56 GMT -9
Post by Floyd on May 5, 2009 11:56:56 GMT -9
The subtle shadowing that give the impression of uneven ground is a nice effect. Nice work.
~F
|
|
|
Tiling
May 5, 2009 11:59:17 GMT -9
Post by old squirmydad on May 5, 2009 11:59:17 GMT -9
|
|
|
Tiling
May 5, 2009 12:03:21 GMT -9
Post by old squirmydad on May 5, 2009 12:03:21 GMT -9
The subtle shadowing that give the impression of uneven ground is a nice effect. Nice work. ~F Thanks, difference clouds layer set to overlay and opacity run down to about 60%.
|
|
|
Tiling
May 5, 2009 13:01:04 GMT -9
Post by Aestelon on May 5, 2009 13:01:04 GMT -9
Now you're talking! ;D
And brilliant idea, using the Difference Clouds filter to create 'random' shadows!
|
|
|
Tiling
May 5, 2009 13:36:03 GMT -9
Post by old squirmydad on May 5, 2009 13:36:03 GMT -9
And brilliant idea, using the Difference Clouds filter to create 'random' shadows! Not original though, I've seen that technique used plenty by the WWG gang, Mel Ebbles showed me a few tweaks to get the highlight and shade effects I wanted with that filter. Very handy tool. This is where I'm really going with this; Now I just need to texture my pillars and sacrificial/offering alter stone.
|
|
|
Tiling
May 5, 2009 13:37:07 GMT -9
Post by tugunmojo on May 5, 2009 13:37:07 GMT -9
These tiles look pretty good! I would suggest trying to lighten up the grey grid just a bit, but otherwise these are nice. I'd use them for my own games if I had them.
|
|
|
Tiling
May 5, 2009 14:02:47 GMT -9
Post by old squirmydad on May 5, 2009 14:02:47 GMT -9
Even lighter on the grey grid-check.
|
|
|
Tiling
May 5, 2009 14:14:33 GMT -9
Post by jabbro on May 5, 2009 14:14:33 GMT -9
I like the sand/dirt/rock. The golden hue is a nice effect. I agree with a transparency. Maybe playing with the filter options on the grid lines might come up with a better effect.
|
|
|
Tiling
May 6, 2009 7:22:14 GMT -9
Post by Floyd on May 6, 2009 7:22:14 GMT -9
Leaving just the intersections (in essence a + sign) is a nice way to make grids without the obtrusiveness of a complete grid map.
~F
|
|
|
Tiling
May 6, 2009 14:03:17 GMT -9
Post by old squirmydad on May 6, 2009 14:03:17 GMT -9
Lighter grid; Monolith works, pointy ones first; And a darker version; I haven't printed the monoliths out yet so these are just roughs. I need to see what they look like on a table top at this point.
|
|
|
Tiling
May 6, 2009 16:03:44 GMT -9
Post by onemonkeybeau on May 6, 2009 16:03:44 GMT -9
Loving both the lighter grid AND the monoliths!
Great stuff!
onemonkeybeau
|
|
|
Tiling
May 7, 2009 5:31:40 GMT -9
Post by jabbro on May 7, 2009 5:31:40 GMT -9
Perfect. Love the Lava/Marble monolith.
|
|
|
Tiling
May 7, 2009 9:01:55 GMT -9
Post by Floyd on May 7, 2009 9:01:55 GMT -9
Liking both the new grid and the stones. From initial observations, it would seem, to me, that the darker ones would go better with your grass tile. But I'ld like to build a set and see. ;D
~F
|
|
|
Tiling
May 7, 2009 17:00:17 GMT -9
Post by onemonkeybeau on May 7, 2009 17:00:17 GMT -9
I agree with you Floyd... on all three counts!
onemonkeybeau
|
|
|
Tiling
May 7, 2009 17:38:09 GMT -9
Post by old squirmydad on May 7, 2009 17:38:09 GMT -9
I'm inclined to agree about the darker stones. I've done my initial test-builds/prints and then done some revisions...the grid doesn't show up at all on the test-print, that tile is just a big greenish blur (upper right in the pics) so I played with some settings for better contrast and the result of darkening the difference clouds layer is in the lower right...didn't look right, so I played with some other settings (levels, clouds overlay) and got a brighter less muddier tile, but still too orangey-gold (the ones on the left). Needs a little more just plain white in the mix. I've done some minor tweaks to the stones to balance the colors, moved a flap, brightened the moss on the fallen and broken pillar segments, and added glowing eyes to the figures in the pillars so they'd be more apparent. So those are done and their styles are set. I'll make the rougher style of big standing obelisk tonight and apply these styles and techniques to them so they'll match. Then I'll draw a magical pentagram in a circle to drop into the pieces with the clearings. Closer...
|
|
|
Tiling
May 7, 2009 17:57:35 GMT -9
Post by emergencyoverride on May 7, 2009 17:57:35 GMT -9
That's nice bro, really nice! That elemental looks ready to smash something! ;D In the one shot it looks like he already did.
|
|
|
Tiling
May 12, 2009 20:23:51 GMT -9
Post by old squirmydad on May 12, 2009 20:23:51 GMT -9
Bleah! I have to start over on the tiles, not happy with them at present. The next set of standing stones makes me pretty happy though; I'm going to make two more small variations on these stones and add a little bit of fuzzy shadow to them. The ground tile file is getting scorched and restarted, I think I know where I went astray.
|
|
|
Tiling
May 13, 2009 3:23:15 GMT -9
Post by rjstacey64 on May 13, 2009 3:23:15 GMT -9
I like were your going with this Eric. I'd like to see a bigger monolith as well, and I like the standing rocks to. How about making some snow covered terrain. Most everyone who makes tiles make grass, dirt and dungeon tiles but you don't see much in the snow covered plains or rocky terrain. I think that you could really fill a need there. Just a thought. Ray
|
|
|
Tiling
May 13, 2009 13:29:15 GMT -9
Post by old squirmydad on May 13, 2009 13:29:15 GMT -9
Read some tutorials, decided I hadn't gone far enough in my tinkering, realized I was thinking in a two-dimensional manner (remember you can rotate the canvas); Eliminated the sandy overlay so I believe this will be a far more ink friendly version.Now I just need to redo the rocky outcrops and sandy patches.
|
|
|
Tiling
May 13, 2009 16:45:17 GMT -9
Post by Aestelon on May 13, 2009 16:45:17 GMT -9
Looking very cool now. I think the only other thing you could do with is trying to set up the edges so they can form as seamless a transition between tiles as possible.
|
|
|
Tiling
May 19, 2009 18:52:29 GMT -9
Post by old squirmydad on May 19, 2009 18:52:29 GMT -9
|
|
|
Tiling
May 19, 2009 19:22:34 GMT -9
Post by onemonkeybeau on May 19, 2009 19:22:34 GMT -9
Oh man, Eric!
These are looking great!
Any chance you could post a closeup of the newer grass and rock textures? It's kind of hard to see in the pics.
Thanks!
onemonkeybeau
|
|
|
Tiling
May 19, 2009 19:53:08 GMT -9
Post by old squirmydad on May 19, 2009 19:53:08 GMT -9
Oh man, Eric! These are looking great! Any chance you could post a closeup of the newer grass and rock textures? It's kind of hard to see in the pics. Thanks! onemonkeybeau Quick snap;
|
|
|
Tiling
May 20, 2009 4:03:22 GMT -9
Post by jabbro on May 20, 2009 4:03:22 GMT -9
Very nice. The marble texture seems to have the perfect blend of gray and black now. It would make a terrific set of monolithic ruins for almost any game setting.
|
|
|
Tiling
May 20, 2009 8:13:21 GMT -9
Post by onemonkeybeau on May 20, 2009 8:13:21 GMT -9
Thanks Eric!
Looks incredible!
My mind is racing with ideas for a shoot-out arena using your pillars and monoliths.
onemonkeybeau
|
|