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Post by Vermin King on Apr 6, 2018 10:54:36 GMT -9
Okay, these aren't really pop-up monsters, but I think the concept would work. Your party is venturing through the dungeon, town, sewer or woods. They are traveling on these beautiful ground tiles you have provided for their edification and to enhance the mood, when as the DM, you reach down and flip a tile over revealing the dragon, sorcerer or whatever. When he is vanquished, you flip the tile back. If you really want to get fancy, the bordering tile could be flipped over revealing the loot, or the gate to another secret area or whatever. Hey, I finally went to the doctor today about my leprosy, I mean poison ivy and they gave me a shot and some meds. But I think that the concept is valid. If you want to play with the idea, you can find the cards in the photo at www.pop-up-baby.com/pop-up-baby-papercraft
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Post by Punkrabbitt on Apr 6, 2018 11:45:23 GMT -9
I like the panda.
Good luck with the leprosy, Unbeliever.
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Post by cowboyleland on Apr 6, 2018 22:30:42 GMT -9
I have actually toyed with this idea. I submitted a ratman to a Hoard years ago that folded flat and popped up. I was watching a whole series of pop-up tutorials on youtube a few weeks ago. It is a cool idea but pop-up design is a whole skill to learn on its own.
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Post by Vermin King on Apr 7, 2018 3:28:24 GMT -9
Since I am having 'issues' I just did some exploring the net last night. Yes, it's an art, but all of what we do is art.
So, I was looking at pop-up cards. These czrds seem to be divided into 90 degree cards and 180 degree cards. I was thinking more like the 180's, but the 90's are a whale of a lot easier, and we have seen a few examples of these in recent years, but if one had a good handle on the 180's, I think these would be of more use to gamers, at least for encounters. I'm not thinking that this would be any more than just a special encounter. A way to do something differently than just setting a figure on the table.
But what type of encounter would warrant this? Not sure. To make it work for something substantial, you would need to figure out the mountain and valley folds to get the figure to fold in on itself. You also have to calculate where the cross-pieces should be. There are pieces that encourage the unfolding.
This probably needs to be an idea to come back to... I think it would be cool, but what would warrant the effort? If one had experience with this, it would probably be easier to do others
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Post by sunraven01 on Apr 7, 2018 3:47:58 GMT -9
"when as the DM, you reach down and flip a tile over revealing the dragon, sorcerer or whatever"
That's great. But what happens if the dragon, sorcerer or whatever needs to move around in the room you placed him in?
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Post by Vermin King on Apr 7, 2018 4:00:50 GMT -9
Exactly. That is why I think this would be 'nifty', but not that useful.
Unless it is guarding something pinned to a spot.
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Post by cowboyleland on Apr 7, 2018 7:45:23 GMT -9
I was thinking the monster would be on a base that would fold up and you can move it around. It would give flat storage for large (huge, colossal) 2.5d figures (my obsession.) Here is the series I dove into one night: www.youtube.com/watch?v=aGJZbNh9Phs
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Post by Vermin King on Apr 7, 2018 9:59:41 GMT -9
I really thought those dinos I did a while back would be good candidates, but I would have to look at them with an idea for the proper fold lines, so that they would open correctly.
There was an excellent Godzilla front view that I thought I would play with on the Panda theme. I'll just have to look at it later
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Post by sunraven01 on Apr 8, 2018 2:48:26 GMT -9
Exactly. That is why I think this would be 'nifty', but not that useful. Unless it is guarding something pinned to a spot. See, I was hoping you would go all in and come up with a system for the tiles to slide around on an articulated path, like those little sliding tile puzzle games ... "Hang on you guys, I just gotta ... slide ... this one over here, then slide that one over there, then flip these three and ... doody. Okay. Wait. Oh, I can move this here, slide that one there, flip these two over, slide this one, and ... okay. So the wizard uses his move, and ..."
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