|
Post by Vermin King on Sept 5, 2018 12:00:10 GMT -9
I came up with the Pike Funeral Parlor a while back, cardboard-warriors.proboards.com/thread/9077/pike-funeral-home, but I decided I would rather have it as a haunted house for the Halloween Wars. I thought I might use the En Villa Familie-Journal textures, but I wasn't happy with it. Washed out textures on a 1916 Vintage Model can be accepted, but not on a newly developed model. Thought I'd found a stone texture I liked, and various windows and detail treatments, but it isn't going together as well as I would like. I'll play with it some more tonight
|
|
|
Post by Vermin King on Sept 5, 2018 18:34:39 GMT -9
Version II is looking more promising. In spite of having skipped a part of my work flow. Generally, I arrive at a geometry and save a blank version. Did not do that for the funeral home, nor did I make one for the first version of the haunted house. I am going to do that next. But I do have most of the design elements and the stone texture and have the roof textures built. I found a stone wall that I duplicated over the page and then came up with an irregular stone pattern out of this to paste over places where the different sections looked squirrelly. If I had done my normal blank version, the change between version 1 and version 2 would have been painless. So, here is the collection of elements I have right now. Still need to do some cleanup of the windows that I plucked out of version 1
|
|
|
Post by Vermin King on Sept 7, 2018 15:21:14 GMT -9
With more of a Haunted House shape, I decided I would like to use elements from the manipulated image above to flesh it out. As I proceed, it is looking more like the home of a cattle baron or an industrialist, rather than a Haunted House. I'm hoping to get an inspiration make it more 'haunted'. These aren't done, but it gives an idea of where this is going and why I'm somewhat frustrated. I think it will be a fine model, but not haunted. More like the setting for Clue
|
|
|
Post by Vermin King on Sept 7, 2018 17:07:36 GMT -9
|
|
|
Post by wyvern on Sept 8, 2018 9:19:23 GMT -9
...I'm hoping to get an inspiration make it more 'haunted'. A bit too late, I fear, but maybe of future use. It's far too well-maintained. Needs a few tiles missing, cracked, dirty windows, stones damaged or walls cracked, vegetation (probably sickly-looking, or even dead) growing over the walls. Think "House of Usher", perhaps, given we already did the Addams Family mansion elsewhere
|
|
|
Post by Vermin King on Sept 9, 2018 15:24:18 GMT -9
Actually, I was looking more at the Disney Haunted Mansions that look maintained, but haunted. Although I like the Ravensblight models, I think Ray goes a little overboard with the 'falling in' look. When I went to bed Friday night, I was thinking more of Dave's first WFRP models. A lot of mildew, a little repair and a bit needing repair. And some vines, too. I don't really have a clue how to create the mildewed look, but I have a little time to try to figure it out. I'd be greatly appreciative of a few nods and winks on how to proceed on developing that mildew look. I think I can handle the viny growths, but I will have to play with how much is too much. And I need to tone back the brighter stonework and darken the windows First thing I need to do is finish the Industrialist's House. Then I will make the Haunted House version of it. I think I am down to the chimney and doing the test build.
|
|
|
Post by cowboyleland on Sept 9, 2018 16:29:20 GMT -9
The thing a haunted house most needs is age. I has to have been around long enough for at least one horrific thing to have happened in it. Ivy, moss and weather/pollution staining gives you that look. (IMHO)
|
|
|
Post by Vermin King on Sept 9, 2018 18:21:44 GMT -9
Yep, I just am a little unsure of how to do a sufficiently convincing representation of the mold and mildew. I've retextured the chimney, but haven't got the correct angle worked out for the chimney base. That's going to have to wait for the test build. The roof has two angles, steeper near the edge and shallower around the peak. I have the angle of the steeper portions, but I think the stack should be further away from the exterior wall. It's for a furnace, not a fireplace.
|
|
|
Post by wyvern on Sept 10, 2018 9:03:04 GMT -9
The problem with mould and mildew is that unless the exterior is already damaged, almost all of this happens on the inside of rooms, not the building exteriors. You can get lichen and moss growth on the outside, but that happens in less polluted areas anyway, so wouldn't look especially "haunted house" on its own. Basically, I still think you're needing a less maintained look overall. Otherwise, it's just a house.
|
|
|
Post by Vermin King on Sept 10, 2018 10:41:28 GMT -9
I printed off the Industrialist House. Once I verify geometry is correct, then I will start work on making it shabby
|
|
|
Post by Vermin King on Sept 11, 2018 4:30:07 GMT -9
Geometry looks good so far Just holding the gables and gable caps up to it by hand looks good with the caps and without. The railings/trim for the top of the tower roof is going to be done in what may seem to be an odd fashion. One set will be folded so that it makes a square tube with the decoration on the inside. The other set will be cut out as rectangles and glued to the outside, covering the tab
|
|
|
Post by cowboycentaur on Sept 11, 2018 13:29:09 GMT -9
looking great!
|
|
|
Post by Vermin King on Sept 11, 2018 14:47:05 GMT -9
Thanks. It reminds me of several buildings. Without the gables, it reminds me of some old schools and hospitals. I think a cattle baron would have double-decker porches on a couple sides. I am tempted to design a couple wings to make it more mansion-like, but that will be another day. I should finish the gables, railing and chimney tonight, but then I will have to adjust the files for the chimney on this version, the funeral parlor and the eventual haunted house. I am somewhat torn. I could take the industrialist house and Starc-ify it, like Ray O'Bannon's Starc Manor, ravensblight.com/StarcManor.html . Basically, blacken windows and remove part of the frames, then add some cracks and missing stonework, and finally, add wear to the roof. Maybe some vines. Or, I could take the Pike Funeral Parlor, cardboard-warriors.proboards.com/thread/9077/pike-funeral-home, and 'Ghost House' it, ravensblight.com/GhostHouse.html, taking the same approach. The siding would require a bit of grunge. My thought is to desaturate some wood texture, making it more gray. I will then overlay on the existing siding, adjusting opacity, so that some are darker than others. Then start making holes with some studs showing. But, if I keep typing, I won't get the Industrialist House finalized...
|
|
|
Post by Vermin King on Sept 11, 2018 18:22:15 GMT -9
Gables are on and the chimney is worked out for the test build, but I'm not going to get to adjusting the files tonight. Gotta keep it off the building until after the files are set. Maybe at lunch tomorrow I can get the files fixed, glue the chimney on, take a photo, glue the gable caps on, and take a photo with that version.
I forgot. Taking a client to lunch tomorrow, so tomorrow night then
|
|
|
Post by Vermin King on Sept 12, 2018 3:42:44 GMT -9
So, got up a little early
|
|
|
Post by Vermin King on Sept 12, 2018 12:28:35 GMT -9
Finished my calls early, so I finished the Industrialist House, and started deconstructing for the Haunted Edition
|
|
|
Post by Vermin King on Sept 13, 2018 14:39:51 GMT -9
I finished up the planned partial-demolition of the walls last night, and started working on the vines. I have tried a number of images of vines climbing walls. Erasing the walls behind the vines is tedious. I have one that I'm not completely happy with, but if nothing else pans out, it will work. I haven't decided whether to proceed on the roof or continue with the vines. Brown leafless vines are considerably more difficult than green leafy vines. Having no experience with this type of thing, I just found it interesting
|
|
|
Post by Vermin King on Sept 14, 2018 7:31:38 GMT -9
Next batch of vines came out really bad, so I started to work on the roof. The roof page is meant to be printed off twice, but that would mean the rough roof would have the same damage on both halves, so I decided to split it up into two pages, with different damage on each page
|
|
|
Post by Vermin King on Sept 14, 2018 19:19:36 GMT -9
Mildew/mold applied to upper walls. Two more versions of vines ruled out. Need to get vines applied and finish the roof. I almost changed the roof slate, then I decided against it, then I decided to try it, then decided against it. I was working on a couple new roof textures, but I'm having a hard time getting them to not have a lot of issues where the textures overlap. Maybe I just need to try it with fresh eyes
|
|
|
Post by Vermin King on Sept 15, 2018 13:16:41 GMT -9
I still need to play with the new roof textures, but I think it looks promising. And applied vines to the walls Once I get the roof textures on it ,,, and all those gables ... then I will work on roof weathering and damage. I think I will move the gables in a bit on three sides. Can't really do much with the front, with the tower in the middle
|
|
|
Post by Vermin King on Sept 16, 2018 3:36:03 GMT -9
Finished doing roof damage last night, but still need to add weathering to the roof pieces
|
|
|
Post by cowboyleland on Sept 16, 2018 4:55:25 GMT -9
Finished doing roof damage last night, but still need to add weathering to the roof pieces Sounds like something the god of storms would say.
|
|
|
Post by Vermin King on Sept 16, 2018 8:26:18 GMT -9
Perhaps I should change my name to Storm King
Nope
EDIT --
I haven't worked on the weathering yet on the roof. I was going through the files, with an eye for changing the basic structure of the model to make it easier to build. And re-numbering parts so that things make more sense. And then how the numbering should be if I change the parts. A lot of work with not a whole lot to show for it. But the tower is tricky to position because it is wobbly. Making the tower roof separate, with top and bottom caps on the tower, will make it easier to position. Only now that I think about it, the tower should have a back to keep things rigid and square. But card thickness would have to be accounted for. The gables could also benefit from a back panel to maintain squareness. Due to the size of the wall panels, I'm considering changing the top and bottom tabs on the walls to something similar to what Mauther does on his buildings. It helps to keep building walls square.
Or I could get a nap
|
|
|
Post by Vermin King on Sept 17, 2018 14:32:25 GMT -9
|
|
|
Post by Vermin King on Sept 18, 2018 6:33:37 GMT -9
I was thinking about formatting this for the Hoard over lunch today, only it isn't cutter friendly. So, should it be reduced by about 10%? Should I post 'as-is' knowing that parts will overlap the areas that cutters won't be able to handle? My gut reaction is that it should stay to scale and have a bit of manual cutting.
Let me know what you think
|
|
|
Post by cowboyleland on Sept 18, 2018 7:02:34 GMT -9
If you can manage that the stuff that must be hand-cut are straight lines, that would be best.
There is no reason the tabs can't run right to the edge of the page.
|
|
|
Post by Vermin King on Sept 18, 2018 7:12:20 GMT -9
No curves on this one at all. The gables run over, the walls and roof sections run over, but not by that much, and generally it's the tabs that run over.
|
|
|
Post by Vermin King on Sept 18, 2018 15:09:42 GMT -9
Egg Shen's bus is being a pain in the neck, so I might as well build the Haunted House. Printed, so it's time to score.
My new part numbering should make things real obvious. 1-1 glues to 1-2, 1-3 to 1-4, then the two halves glue together. 2-1 to 2-2 (the red dot marks the front), and that gets glued to part 3 which gets glued to the top of the 1's, etc.
|
|
|
Post by Vermin King on Sept 19, 2018 11:08:42 GMT -9
As I told grendelsmother64 last night, I wish someone would have said, 'You know, this looks weird without a threshold under the doors'. And if I fix the doors on the Haunted House, I need to fix them on the Industrialist House, and the Funeral Home. Also came up with a different set of tabs for joining the two roof halves. To add the threshold to the Haunted House doors, I had to go back to the doors, and rebuild them from scratch, adding the vines afterwards So, this build will not have the threshold, but it will be on the files. And yes, due to Gracie and Bootsie, I need to vacuum tonight....
|
|
|
Post by Vermin King on Sept 19, 2018 17:35:47 GMT -9
I'll get some better photos later EDIT -- I'm not happy with the missing windows. They just don't show up well enough. The holes in the roof are near black and look much better. I'm thinking I should use the 'near black' for the missing windows. Opinions?
|
|