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Post by wisdomknight on Nov 6, 2013 8:50:58 GMT -9
I mostly use Walls though as I view building cities as a good way to make the game more frustrating as you try to move your fig through a 5 foot wide alley between two buildings. LOL
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Post by endial on Nov 7, 2013 6:30:29 GMT -9
It truly makes you want to go grab your Camera and Godzilla legs and recreate some destruction, IMO its not worth it. However I have found that using a 2.5d set up for a city works beautifully.
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Post by wisdomknight on Nov 7, 2013 8:53:45 GMT -9
What would a 2.5d city set up be like?
I know there's tiles as an option but Im guessing they are considered just 2d.
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Post by endial on Nov 7, 2013 11:54:59 GMT -9
So for 2.5d Imagine you have the floor plan to your building layed on your game mat or terrain. It is separate from your 3d building. Your 3d building does not have a bottom. Now you use a strip of bases such as the ones found here but trimmed down on the sides to simply hold the building. (I usually use them as 1/2 inch wide at most.) So you have your building based, you then remove your building but leave the base outline and the 1st floors terrain. Makes inside the building play easy and allows you to have a full pop up city that you can still easily visualize as players move about and get themselves into tight areas. I hope that helps if not I can attempt to explain better. Edit: Its probably worth mentioning that I don't know if 2.5d is a standard term for this or if its a common tactic its just something my players and I joked about when I first used it. So if anyone else has a proper term for this let me know
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Post by wisdomknight on Nov 8, 2013 8:31:59 GMT -9
If I picture this correctly, you mean 3d building are layed upon 2d tiles. The buildings just set upon them and can be removed to reveal the 2d tile (which has flat artwork and grid?)
If so that does seem like the most logical and easily playable way to do things.
Do you have any pics?
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Post by mproteau (Paper Realms) on Nov 8, 2013 8:41:40 GMT -9
I'm a big user of WWG Terrainlinx stuff. I know some (a lot of?) folks find the labor involved in making the pieces way too much of a burden, but I'm ok with it. The Terrainlinx pieces make it easy to add/remove floors from the model, and to remove walls for easier access if need be. I find it to be a great combination of stability and flexibility, with the negative (for buildings anyway) of lacking the interesting variations that give buildings character that you might get from more permanent or special-purpose builds. Of course, you can drop in other buildings onto the scene if need be. Mix-n-match, I say!
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Post by cowboyleland on Nov 8, 2013 8:55:26 GMT -9
It truly makes you want to go grab your Camera and Godzilla legs and recreate some destruction This seems like another good way to use paper models I think the term "2.5d" might be a bit misleading in this context. 2.5d is usually more like slotting a front/back piece into a (double sided) side view piece so you have a cross shaped piece that has a picture on four sides. There was a good example of trees like this posted not long ago. The best idea I have is "Pull away 3d," but that doesn't seem satisfying.
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Post by endial on Nov 9, 2013 7:52:27 GMT -9
wisdomknight The 3d buildings do indeed sit upon 2d terrain tiles (With the grid and art on them) but in between the 3d building and the 2d terrain I have a "Base" for the building that covers the buildings outline. The most easy way to picture it would be to visualize Popsicle sticks laid around the walls on the inside of your building, so that they form an outline of the ground floor. When you take the 3d building away the Popsicle sticks are still there to show where the building is without obstructing the players views. cowboyleland I think the trees you're talking about are in a style I have seen over at Fat Dragon Games is this the same style? I suppose the literal definition of what I do it would be considered 3d since it is raised up off the 2d terrain. Perhaps "Foundation Markers" would be a more accurate way to express this.
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Post by wisdomknight on Nov 9, 2013 14:58:28 GMT -9
I see what you mean endial. Great idea.
Im still thinking of how I want to do my terrain. I always was satisfied with 2d tiles, but now I feel myself wanting the 3rd axis of height giving much more opportunity for strategy. Not to mention the emersiveness of the height from 3d.
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Post by okumarts on Nov 9, 2013 16:17:52 GMT -9
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Post by wisdomknight on Nov 10, 2013 9:16:45 GMT -9
Cool okumarts, so you play Weird Wars as in Savage Worlds rules then?!
BTW what terrain is that? Is that that TerrainLinx from WWG? I am interested in that but it looks really hard and time consuming to put together.
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Post by okumarts on Nov 10, 2013 11:45:50 GMT -9
Yep. It is World Works. It is not hard to put together, just takes time. I work on big projects all at once and do it in front of TV time or movies. It really makes a difference and I can build stuff really fast on the fly once the pieces are made. It also lasts very well.
I am using my own system for the Weird War game. It is basically my system from Katana Schoolgirls.
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Post by Punkrabbitt on Aug 8, 2016 13:05:04 GMT -9
I did cardstock terrain for wargaming using metal and plastic miniatures. Times got hard, and I couldn't afford printer ink anymore. So when I needed a new piece now and then, I went and had them printed at OfficeMax. Now times have gotten a bit harder, and I can't afford all the miniatures I want. So, I am taking standees seriously and building whole squads and warbands for just a couple dollars. They assemble and paint faster too!
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Post by oldschooldm on Aug 8, 2016 14:13:10 GMT -9
Necro'd thread I hadn't replied to yet! :-) For me, it's all about using them with players: oldschooldm.com
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