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Post by stormfury on May 14, 2019 14:23:36 GMT -9
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Post by chiefasaur on May 14, 2019 15:01:40 GMT -9
I dig the texture on these guys, it has a very scratchy "Dark Souls" flavor to it. Gives it a real grimdark gothic feel.
From what I can see, you need to improve your "foundations." Don't worry about finding your style, you'll get there. I'd highly recommend studying anatomy, and if you have access to figure drawing classes, attend as many of those as possible. Understanding how the human body fits together and works will really help your poses. Also pay attention to value. Most of these models have a very mid-tone value, which will print muddy and flat. Keeping the contrast of values in mind will really make details pop!
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Post by cowboyleland on May 14, 2019 16:26:31 GMT -9
I don't think I can draw as well as you can, but I can help you out with some practical aspects of paper figures. You will have a much easier time if you draw the feet flat on the ground. I was about to link to the "ghoul design tutorial" but it is currently 404 ( squirmydad or whomever...)
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Post by squirmydad on May 14, 2019 16:41:32 GMT -9
I don't think I can draw as well as you can, but I can help you out with some practical aspects of paper figures. You will have a much easier time if you draw the feet flat on the ground. I was about to link to the "ghoul design tutorial" but it is currently 404 ( squirmydad or whomever...) Ghoul Design Tutorial
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Post by Punkrabbitt on May 14, 2019 20:32:41 GMT -9
I'm not a designer or an artist, but I am an end user. Looking at your pictures on my phone (which is a great way to asses them btw) I think they could use less detail and more contrast. They will normally be used at a viewing distance of 24"-36" (or more) so a lot of detail will be lost and colors will sort of blend together.
Just my thoughts.
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Post by stormfury on May 15, 2019 20:33:03 GMT -9
Thanks all of you, for your very kind and thoughtful words! About studying anatomy, I realize that is what I really need because whenever given the opportunity in high school, I'd find a way around it. Blood and guts and brains aren't my thing. But I will look into some of that, maybe some fantastical anatomy and such. For example, dwarves would be quite a bit squatter than humies. But anyways, I will check out that tutorial you guys linked, and get back to it!
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Post by chiefasaur on May 16, 2019 10:22:19 GMT -9
About studying anatomy, I realize that is what I really need because whenever given the opportunity in high school, I'd find a way around it. Blood and guts and brains aren't my thing. When I talk about anatomy in an artistic context, I don't really mean "blood, guts and brains." Sure, those are all important things, but what I mean is more related to figure-construction and had the musculature and skeletal system interact. Learn how the body fits together, where the centers of mass are, how weight and volume works. From there you can build out.
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Post by jeffgeorge on May 21, 2019 20:30:46 GMT -9
There are two really good resources for posing figures for use as cardstock miniatures that most folks may not have thought of: the custom mini designer at Hero Forge, and the 360-degree photos of painted 3D minis at the Games Workshop website. Both of these let you look at front and back views of the same figure in the same pose, and position the camera (or allow you to position the camera, in the case of Hero Forge) low enough that the feet are properly positioned for a miniature. Play around with those sights, and grab yourself some screenshots to keep as pose references.
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Post by Antohammer on May 23, 2019 9:25:55 GMT -9
Hi to me best tutorial for pose are reanactors and sometimes cosplayer you should make a folder full of them !! And then you draw a simple skeleton over them... this way you have a base for future works
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