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Post by alloydog on Oct 3, 2019 1:37:20 GMT -9
Last night, I started working on some 100th scale buildings for Flames of War. I created a wood-ish type texture to use for wooden items, like door frames and so on. I started off with a 500 px square canvas at 300 dpi, which look OK. When I scaled it down a bit (about 33% of original size), it looked, well, I think the Gaelic term is fookin' shoit. When I look at the textures used by the likes of Dave and others, they seem to scale without significant loss of detail - the Dave Graffam buildings I have, I have scaled to about 15 mm - about 50% of the "default" print size and they still have decent detail. Is it because the textures, such as wood and brick, are made in vector formats (for example, with Photoshop), or at much higher resolutions, or ...? I'm stuck using GIMP, which is bitmap/raster only. I know at 15 mm/100th scale, you wouldn't really see such details anyway, but exaggerated details make the models look better.
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Post by mproteau (Paper Realms) on Oct 3, 2019 2:26:52 GMT -9
Quick point in GIMP. Not sure what version you have, or whether they've changed the default settings. Make sure interpolation is set to NoHalo. It might degrade quality less. When scaling, if the starting image has a lot of small, subtle details, you might lose all that. A lot of graffam textures have pretty bold, identifiable boundaries to the textures.
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Post by Punkrabbitt on Oct 3, 2019 2:55:31 GMT -9
I had some problems with this and also with rotating things. I don't remember what I clicked to fix it, but I remember doing things and then undoing them until I found something that worked.
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Post by alloydog on Oct 3, 2019 5:27:44 GMT -9
Quick point in GIMP. Not sure what version you have, or whether they've changed the default settings. Make sure interpolation is set to NoHalo. It might degrade quality less. When scaling, if the starting image has a lot of small, subtle details, you might lose all that. A lot of graffam textures have pretty bold, identifiable boundaries to the textures. Thanks, I give that a try.
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Post by alloydog on Oct 3, 2019 5:28:50 GMT -9
I had some problems with this and also with rotating things. I don't remember what I clicked to fix it, but I remember doing things and then undoing them until I found something that worked. So, basically, you just click everything 'till something works... I'll give that try as well!
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Post by Vermin King on Oct 3, 2019 6:37:27 GMT -9
Is this under Settings, or what?
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Post by mproteau (Paper Realms) on Oct 3, 2019 10:41:58 GMT -9
The interpolation? It's one of the properties in the tool window. I don't know if it's going to help in this case, but it sure improves some transformations.
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Post by alloydog on Oct 3, 2019 10:47:23 GMT -9
My current "fix" is simply to work at the actual size and have the image zoomed in. No scaling requied
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