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Post by Vermin King on Oct 25, 2019 6:34:58 GMT -9
The theme for this month's HOARD is Great White North This can be any sort of miniature figure or model on the above theme or feel free to submit miniatures off theme. If you submit a figure, they must include both front and rear art, have a proper trimming outline, and include instructions for multi-part models. Recolors and figure mods are encouraged, and even uncolored designs are welcome. No nudity or sexuality, but bloody gory and horrifying is encouraged. If you have questions about how to design your entries, like formats, resolution, and stuff like that, see the HOARD GUIDELINES in this forum category. Entries for the Hoard will be accepted until the last day of November, 2019. Arctic, Nordic, Siberian, Canadian, Alaskan or anything cold, cold, cold Trapped by the ice, surrounded by Arctic Wolves, Polar Bears, Snow Demons, or other foul creatures, how will the intrepid party of adventurers escape or even conquer. How did they even get there? What were they hoping to find? Who will they meet along the way? Have fun, folks
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Post by okumarts on Oct 25, 2019 10:28:29 GMT -9
Beauty, eh?
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Post by cowboyleland on Oct 26, 2019 18:59:01 GMT -9
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Post by marcpasquin on Oct 27, 2019 3:00:16 GMT -9
feels like I should make a 19th french-canadian hunter. Either that or a Wendigo.
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Post by Vermin King on Oct 27, 2019 5:22:24 GMT -9
Back when I chose this theme, I thought I was finally going to get my igloo done from a long while back.
Now, I think I am going to have to learn a 3d modeling program so I can do snow drifts, which will eventually be sand dunes for my other project
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Post by marcpasquin on Oct 27, 2019 5:46:36 GMT -9
Back when I chose this theme, I thought I was finally going to get my igloo done from a long while back. Now, I think I am going to have to learn a 3d modeling program so I can do snow drifts, which will eventually be sand dunes for my other project 3D snow modeling effect: www.youtube.com/watch?v=deEkA6D2d-AOne of those videos where you can see someone thought *a lot* about a particular effect and are glad about it.
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Post by Vermin King on Nov 1, 2019 10:20:14 GMT -9
Isn't this helpful? It may be mathematically correct, but it doesn't help me much...
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shep
Eternal Member
Red Alert! Shields up! LENS FLARE!!!
Posts: 1,260
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Post by shep on Nov 1, 2019 15:14:54 GMT -9
Isn't this helpful? It may be mathematically correct, but it doesn't help me much... Err... You plannin' to build a stargate? Got enough Naquada ready? But seriously, what is this?
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Post by Vermin King on Nov 1, 2019 15:48:52 GMT -9
A geometric projection for generating conic sections. Worse than helpful
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shep
Eternal Member
Red Alert! Shields up! LENS FLARE!!!
Posts: 1,260
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Post by shep on Nov 2, 2019 13:42:37 GMT -9
A geometric projection for generating conic sections. Worse than helpful If you replace the letters with runes, this could just as well be a seal to bannish demons...
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Post by dafrca on Nov 2, 2019 19:07:55 GMT -9
A geometric projection for generating conic sections. Worse than helpful If you replace the letters with runes, this could just as well be a seal to bannish demons... Or maybe a gate to open the way. I mean I always thought math was evil when I was in school......
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Post by Vermin King on Nov 3, 2019 4:37:59 GMT -9
I liked Math myself. That was the only area where they weren't trying to influence my opinions. History, literature, and even the sciences to some degree were open avenues to influence. Math is pure. It is what it is. I found that refreshing
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Post by aaron on Nov 5, 2019 10:55:39 GMT -9
Isn't this helpful? It may be mathematically correct, but it doesn't help me much... ok clearly this is taken from the 8th edition war-hammer 40k rule book on movement. the only thing you're missing is the tangent line and the co-efficient of the base size to movement ratio of the dice. pft a 4 year old could figure this out.... which is why i'm handing this off to a 4 year old as it doesn't make any sense to me what so ever LOL!!! Honestly I get most of it, but circle O is confusing as heck? is that supposed to be the outside reference point that allows the Tangent to function?
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Post by Vermin King on Nov 5, 2019 11:13:10 GMT -9
Uh ... sure, maybe???
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Post by aaron on Nov 5, 2019 16:49:32 GMT -9
Does this help a little?
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Post by squirmydad on Nov 5, 2019 17:48:54 GMT -9
Does this help a little? Are you sure that's not a stormtrooper's electronic sights? It would explain why they can't hit anything.
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Post by mesper on Nov 6, 2019 7:01:39 GMT -9
"Arctic, Nordic, Siberian, Canadian, Alaskan or anything cold, cold, cold.Trapped by the ice, surrounded by Arctic..."Hmm... Sounds kinda something like attached picture? Well then I'll just remove the useless remains of the ancient statue and there will be only a great, white and ice cold snowy desert...
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Post by mesper on Nov 6, 2019 7:06:12 GMT -9
Wait... because of cold, cold, cold -10 to Mesper's 1K posts goal ?!?
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Post by Vermin King on Nov 7, 2019 8:31:47 GMT -9
As I've mentioned elsewhere, I've been wanting to do some snow drift/sand dunes for some time. My scratch development didn't progress well, so I remembered the engines from Pierre Fontaine's One Man Transport, web.archive.org/web/20011111093835/http://paperforge.homestead.com/papermodels.htmlOne of the first models I ever built and goes together well. As far as the engine housing, there is a conic section, having a parabolic (maybe hyperbolic)outer face, and on another part where it attaches, the narrowed shape. Over lunch today, I put the parts together as line art and did some experiments to see if I could adjust it to look more 'drift-like'. Not really a snow drift yet, but I thought I'd show you the piece and three modifications.
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Post by squirmydad on Nov 10, 2019 12:58:48 GMT -9
I wonder if anyone has ever made a Great White Snow Shark? Oh wait, there's a movie;
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Post by squirmydad on Nov 11, 2019 11:01:09 GMT -9
Done!
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Post by squirmydad on Nov 12, 2019 19:38:23 GMT -9
Just the fin;
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Post by Vermin King on Nov 13, 2019 4:32:18 GMT -9
Well, I cut out the dune test pieces last night and they are all over the map. I was trying to develop a system to adjust the shape to various sizes and shapes. I can go back in and manually fix things, but I want to figure out where I messed up in the thought process. Pythagoras hates me
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Post by wyvern on Nov 13, 2019 6:14:43 GMT -9
Pythagoras? Well, that old square can be a bit obtuse, but he often has the right angle... Mind you, I'm a bit concerned you'll finally work out how that wormhole generator's meant to function and vanish from this dimension entirely
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Post by Vermin King on Nov 13, 2019 6:59:49 GMT -9
My thought process was that if you bisect the thing, you would have a right triangle for the cross-section. Don't know where I messed up the math. Even the one that was a straight enlargement is off (probably due to page thickness partially). On the other hand, when you look at snow drifts and sand dunes out in the open, these shapes look familiar, but my goal wasn't to make 'in the open' drifts, but instead to have various drifts up against buildings. That means the right angle cross-section needs maintained. I think I might go back to the Chevys before I try to sort this out EDIT-- So this thing is part of the wormhole generator? That might make more sense
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shep
Eternal Member
Red Alert! Shields up! LENS FLARE!!!
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Post by shep on Nov 13, 2019 8:46:26 GMT -9
The green circle is clearly the event horizon of the entry point. Once you pass this barrier, there'll be no turning back, and you'll get sucked to the other end of the wormhole... Savvy??!?
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Post by Vermin King on Nov 14, 2019 5:45:50 GMT -9
As is often the case when I experiment with another person's design, I can figure out pitfalls and sometimes learn about the mechanics of the whole thing. Someone at another forum was looking for ways to do shapes that reminded me of pipe elbows (and I immediately thought of the pipes done by curufea (I think -- they were on the dead computer). So, I found an image for a 90 degree elbow construction. Someone else posted this link, jwilson.coe.uga.edu/EMAT6680/Parsons/MVP6690/Essay2/round.htmlI don't need to do pipes, but I now have a method for developing shapes derived from a cylinder, which might get me 'close enough', especially if I view the cylinder as a 32-facet/tab circle. My main thought is that I can fairly easily develop sections of pipe using this method. More of the old drafting classes are coming back to me
The first image, while correct, didn't click with me on the development as much as the second, but the first one shows how to get the section's face.
Tonight I am going to play with this a bit. Probably a 16-face cylinder would be good enough for my purposes
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Post by cowboyleland on Nov 14, 2019 6:09:40 GMT -9
I loved this part of drafting class, too. Would have been '84. Set squares and french curves. They probably switched to computers within the decade.
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Post by Vermin King on Nov 14, 2019 6:19:07 GMT -9
I had a semester of drafting in Junior High, then two semesters in '80/'81 in college. I really wish I'd taken Computer-Aided-Design back then, but I'm afraid that class would be as out of date today as Drafting BTW -- Here are my failed tests Like I mentioned above, I can picture many of these being out in open ground, but the goal was 'drifts against buildings', and sometimes you will see those shapes against buildings (probably due to wind factors or heat loss from the building), but I was shooting for a right triangle profile. The three at the upper left are the original, an enlarged original, and one where I bisected the original and inserted a flat section. Definitely needs work
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Post by Vermin King on Nov 16, 2019 10:34:57 GMT -9
I started the process of the drafting and development exercise, but haven't gotten very far. To keep things less confusing with extra lines, I used 'Show Grid' and set the grid at 75 pixel with 300 dpi. Each of the 16 facets on my 'circle' is 75 pixels. Trying to decide what angle I need to do things at, so that I can end up with a drift shape when I get to the end.
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