Fantasy Cutouts Hovel SECOND FLOOR EDIT
Apr 23, 2020 21:15:56 GMT -9
squirmydad, Vermin King, and 1 more like this
Post by woosh on Apr 23, 2020 21:15:56 GMT -9
When I first saw the free Hovel from Fantasy Cutouts, I thought it looked really cool. however, when I started building it, I realized that it came with a very simple interior. I understand this is meant to be used as a tabletop gaming piece, but I got it to be put on a shelf and oogled at. It's detail was very under the line of detail for something like that, so I ADDED THE DETAIL MYSELF.
I first made some transparent windows for it and functional doors, which are all great. I then went after the wall texture to find stuff I could turn into 3d. I found a workbench, wardrobe, small chest, footlocker, medium and tiny cabinets. I painstakingly converted their 2d images into 3d models using gimp, but was not satisfied simply because there was no bed, and the only couch was too small.
I let the whole project sit for a while after completing the small furniture pieces. A couple weeks later, I picked it up again and was trying hard to decide how I could add a bed and still follow the texture of the walls, but alas, there was no way.
I sat it down as a funny thought crossed my mind; add a second floor and full bedroom. HAH...yeah...right with all the effort it took to make these few furniture pieces? What a joke, you funny.
But I gave the thought another chance, and my brain started spinning up wild things I could put on the second floor and subconsciously planned out that second floor with a small bed and a bear rug.
It was here that I decided I could try, but my imagination would not settle on how it would all look, nor did I know what the measurements would be.
So I fired up Garrys Mod and painstakingly converted the real world measurements into source units, and then into props, scaled perfectly to the nearest 16th of an inch.
After that, I had all the freedom to design this second floor, which was planned to have a balcony. However, I wanted it to stay hovel-ish, so I couldn't make it much bigger.
Over a couple days I designed a second floor complete with closet, ladder, support beams, bed, dresser, bookshelf and desk.
I even found that, the way I designed it, I could make two parts of the roof hinged.
After I finished the model, I had to backwards-convert the source unit measurements into irl measurements. this took two weeks total of on and off work, but tonight, just a few minutes ago, i FINISHED THE BLUEPRINT.
The next step is possibly the hardest yet, as I have to use the hovel's limited textures to make a second floor and furniture that doesn't even exist in the textures, and for that, I may require assistance from my most experienced cardboard warriors.
I will post pictures of the current house later, but for now, here are some screenshots of the finished, untextured model in garrysmod, made entirely with sprops! every perfect square is a quarter inch.
steamuserimages-a.akamaihd.net/ugc/1002557507576549609/BF6D92CD2866839E5407915F5181DED5FBCF37AC/
steamuserimages-a.akamaihd.net/ugc/1002557507576549713/44BA633134BBFE4BC048C770C91A7D533B88EA2E/
steamuserimages-a.akamaihd.net/ugc/1002557507576549907/D35D7E14273602B9334EE0886268906709BB5425/
and the measurements! su is source units.
I first made some transparent windows for it and functional doors, which are all great. I then went after the wall texture to find stuff I could turn into 3d. I found a workbench, wardrobe, small chest, footlocker, medium and tiny cabinets. I painstakingly converted their 2d images into 3d models using gimp, but was not satisfied simply because there was no bed, and the only couch was too small.
I let the whole project sit for a while after completing the small furniture pieces. A couple weeks later, I picked it up again and was trying hard to decide how I could add a bed and still follow the texture of the walls, but alas, there was no way.
I sat it down as a funny thought crossed my mind; add a second floor and full bedroom. HAH...yeah...right with all the effort it took to make these few furniture pieces? What a joke, you funny.
But I gave the thought another chance, and my brain started spinning up wild things I could put on the second floor and subconsciously planned out that second floor with a small bed and a bear rug.
It was here that I decided I could try, but my imagination would not settle on how it would all look, nor did I know what the measurements would be.
So I fired up Garrys Mod and painstakingly converted the real world measurements into source units, and then into props, scaled perfectly to the nearest 16th of an inch.
After that, I had all the freedom to design this second floor, which was planned to have a balcony. However, I wanted it to stay hovel-ish, so I couldn't make it much bigger.
Over a couple days I designed a second floor complete with closet, ladder, support beams, bed, dresser, bookshelf and desk.
I even found that, the way I designed it, I could make two parts of the roof hinged.
After I finished the model, I had to backwards-convert the source unit measurements into irl measurements. this took two weeks total of on and off work, but tonight, just a few minutes ago, i FINISHED THE BLUEPRINT.
The next step is possibly the hardest yet, as I have to use the hovel's limited textures to make a second floor and furniture that doesn't even exist in the textures, and for that, I may require assistance from my most experienced cardboard warriors.
I will post pictures of the current house later, but for now, here are some screenshots of the finished, untextured model in garrysmod, made entirely with sprops! every perfect square is a quarter inch.
steamuserimages-a.akamaihd.net/ugc/1002557507576549609/BF6D92CD2866839E5407915F5181DED5FBCF37AC/
steamuserimages-a.akamaihd.net/ugc/1002557507576549713/44BA633134BBFE4BC048C770C91A7D533B88EA2E/
steamuserimages-a.akamaihd.net/ugc/1002557507576549907/D35D7E14273602B9334EE0886268906709BB5425/
and the measurements! su is source units.