|
Post by highlandpiper on Jun 6, 2009 23:59:57 GMT -9
I thought this would be a good place to ask for advice and share what I want to attempt to do.
I play GURPS. Recently we decided to start playing the GURPS Dungeon Fantasy range. It is old School dungeon delving. However I don't have enough paper figures for it.
One Monks new Dungeon and Cave monsters are fantastic and I wish he would do MANY more of them.
However I still need more monsters. So I decided I would make some of my own based off of Dungeon Siege I & II.
This is how I propose to make them, but please correct me if you know a better way.
I will take screen shots of the monsters (from the Animation Viewer) I want to make and paste it into Photoshop and then start to draw them. I will do the "Sprite" style you guys seem to use so I can make them in several poses.
Large monsters I propose to do in 2.5D
Any help with suggestions would be great. These will be freely offered when I'm done.
Thanks.
|
|
|
Post by josedominguez on Jun 7, 2009 3:13:09 GMT -9
I'd print off the screen shots and trace them up on a light box, much easier to simplify the image and tweak anything that needs to be altered. Then again, I'm still learning
|
|
|
Post by squirmydad on Jun 7, 2009 10:16:01 GMT -9
For quick monsters, I suggest just going to Wizards prepainted gallery. Just copy, crop, mirror and place on tabs. You have instant figures for tons of monsters. Although the resolution will be fairly low ,this is a quick and dirty option to getting free figures.
Same works for any good straight on view of monsters. You will probably never get rear views, but for stand=ins, they will work just fine.
It's going to take me a few years of work to really get a massive number of different monsters done. JIM
|
|
|
Post by docryder on Jun 14, 2009 17:49:54 GMT -9
I'd print off the screen shots and trace them up on a light box, much easier to simplify the image and tweak anything that needs to be altered. Then again, I'm still learning If you use a program that allows you to add layers to an image, this isn't an issue. You place the original image on one layer and lock it, then paint on the other. No damage you can't get rid of.
|
|
|
Post by kane on Jun 15, 2009 7:00:32 GMT -9
Could also just use the graphics as they are. Match up a shot of each side and add a base tab.
|
|
|
Post by sarnon on Jun 15, 2009 12:32:21 GMT -9
Your idea of using screen shots intrigues me. What Dungeon Siege animation viewer are you referring to? Is this something in the game or a separate utility?
|
|
|
Post by kane on Jun 15, 2009 12:42:06 GMT -9
Sarnon, their is also a program for doing the same in World of Warcraft. Can't remember what its called, though. You can set poses, even!
|
|
|
Post by Slick on Jun 15, 2009 17:29:18 GMT -9
yes you are very correct kane I use the wow model viewer all the time to make and take screenshots of wow figures for a friend of mine who makes them into paper minis. highlandpiper, Here is a model viewer for dungeon siege (number 1 I think) I have not used this one so I can't say if its any good but the developer has made several others for other games and they worked good. files.filefront.com/ASP+Viewer/;3935907;/fileinfo.htmlNate
|
|
|
Post by jabbro on Jun 16, 2009 4:06:30 GMT -9
It would be interesting to see how they come out. Granted they would not match the style of One Monk, and aligning those figures front to back in 3D might be a real pain, but once the screen shots are taken a couple of filters might be able to be applied to give it that cartoon feel. I know Photoshop has a few nice ones that might help: cutout, drybrush, and median. They would come pre-colored and very little need be done.
|
|