My next set is going to be a bunch of Ogres. I have 4 of them. They are fairly simple and all in the same design. The first is just a standard Ogre. He is a bit larger than a regular figure but still fits on the same 25mm base.
I played around with mud. Not sure I got the look right. If anyone has some tips or pointers, let me know. I also played around with various other bits and textures. I tried not too make him too busy, but not simple at the same time.
Post by squirmydad on Jun 10, 2009 10:27:39 GMT -9
You got the coloring and textured down. I just use a large splatter brush and apply yellow, brown ,and red as necessary, then make it multiply or overlay transparency, whichever transparency effect look good. All that matter is the final look.
The only thing I don't like is the position of the weapon. All single handed weapons should be outside of the body, unless the figure is armed with two weapons, or two handed weapon. This makes them easy to mod, but also makes the figure easier to distinguish on the table. If all the equipment and weapons were inside the body silhouette it would just look like a roundish blob from a distance. Open up the poses and get those arms outside the silhouette of the body shape.
Cool design, reminds me of the plastic figures! JIM
Thanks, Jim. I'll keep this in mind when I do the designs on the new figs. This is one of the old inked characters, and I really did not think about modding. It took me a while to fix the feet as I figured it would. These lot were poorly designed altogether, but I thought they would still be useful.
Surprisingly, I think all those issues are fixed with this next Ogre and should be for the other two. Sorry it took me so long. Things have been picking up quite a bit at work and Guild Wars has stolen a lot of spare time. ;D
I played with the mud some more. I found a technique that renders wet mud quite well.
Post by squirmydad on Jun 15, 2009 15:32:26 GMT -9
The beveling and shading really give it some depth and will look great printed out. Still looking for your design of the Fimir. I know I have some sketches for "swamp dwellers" floating around too... JIM
Thanks, Beau. The ogres pretty much designed by GW that came with the Against the Ogre Hoard set for HeroQuest were definitely not the studs of fashion. More like their lazier, bigger, slovenly cousins.
Vermin King: After 3 1/2 hours of updating, I got this xxxxxxxx Win10 computer runnable. I'm really going to miss the ease of Win 7. Amazing all the stuff I did here that is just gone ... except for what I posted
Aug 19, 2019 18:38:15 GMT -9
squirmydad: I hope...lmk if you find something broken.
Aug 19, 2019 15:23:57 GMT -9
squirmydad: Onemonk.com fully functional once again!
Aug 19, 2019 15:23:39 GMT -9
cowboyleland: It looks like you guys are busy, but I would like to point out that the "Ghoul Design Tutorial." which would start to answer bobsomething 's question from Aug 10, is MIA (again)
Aug 13, 2019 6:13:32 GMT -9
squirmydad: I need to reset a primary domain or something.
Aug 12, 2019 12:05:38 GMT -9