Post by okumarts on Feb 13, 2024 14:23:56 GMT -9
I ran a Shadowdark Gauntlet adventure Sunday and Monday night. It was called The Cursed Barrow of the Superb Owl: a ShadowDark Gauntlet.
It was fun but tiring. Each player had 4 characters. Each were level zero and had between 1-3 Hit Points. The idea is to whittle down the group so the survivors are the eventual 1st level characters.
On Sunday only 3 of my regular 5 players could make it so it was somewhat chaotic but relatively manageable. When all 5 were there on Monday it was a serious mob of adventurers descending on the dungeon.
First they had to steal some supplies.
Then they met ANOTHER group trying to get past a magic door.
There was a hall with a stuck door that was waist deep in brackish water and when the far door was touched skeletons rose up out of the water and attacked. They couldn't hit anything.
I used some minis by Paper Warriors. He put out some really cool minis.
There was a hole in a wall in the tomb that went to a sewer that led to an ocean bay.
So that's how I got the next eight characters into the adventure on the second night. Another group got in via the sewer entrance. Creatures lay in wait to drop from the ceiling, of course.
I started using fire markers to determine the torch locations. It became super important as the torch bearer on the boat fell in the water and the monsters killed some characters in the dark. Yikes!
The teams met up and battled some Ratmen to get to the final resting place of the Supreme Owl Relic.
LOTS of other things happened. The false bottom of the sarcophagi dropped out into an underground stream filled with ten more skeletons that climbed out to cause chaos at the end. Everyone escaped though ... SOMEHOW!
Also, at the end, the relic tested the Wisdom of the character that picked it up and the first character failed the save and their head blew up. Hilarity ensued. The next character had to act quick as the torches were running out and the skeletons were approaching quickly. The save was made and a false wall was revealed allowing the characters to escape the dungeon just in time.
One meta mechanic that I really liked was the 1 hour of real time torches. Using timers on the phone was a fun way to keep track and some torches went out by surprise which was hilarious.
The final five characters that will move on (yes, one of them is from a Paper Warriors set).
Conclusion: 5/5 fun game! Highly recommended.
It was fun but tiring. Each player had 4 characters. Each were level zero and had between 1-3 Hit Points. The idea is to whittle down the group so the survivors are the eventual 1st level characters.
On Sunday only 3 of my regular 5 players could make it so it was somewhat chaotic but relatively manageable. When all 5 were there on Monday it was a serious mob of adventurers descending on the dungeon.
First they had to steal some supplies.
Then they met ANOTHER group trying to get past a magic door.
There was a hall with a stuck door that was waist deep in brackish water and when the far door was touched skeletons rose up out of the water and attacked. They couldn't hit anything.
I used some minis by Paper Warriors. He put out some really cool minis.
There was a hole in a wall in the tomb that went to a sewer that led to an ocean bay.
So that's how I got the next eight characters into the adventure on the second night. Another group got in via the sewer entrance. Creatures lay in wait to drop from the ceiling, of course.
I started using fire markers to determine the torch locations. It became super important as the torch bearer on the boat fell in the water and the monsters killed some characters in the dark. Yikes!
The teams met up and battled some Ratmen to get to the final resting place of the Supreme Owl Relic.
LOTS of other things happened. The false bottom of the sarcophagi dropped out into an underground stream filled with ten more skeletons that climbed out to cause chaos at the end. Everyone escaped though ... SOMEHOW!
Also, at the end, the relic tested the Wisdom of the character that picked it up and the first character failed the save and their head blew up. Hilarity ensued. The next character had to act quick as the torches were running out and the skeletons were approaching quickly. The save was made and a false wall was revealed allowing the characters to escape the dungeon just in time.
One meta mechanic that I really liked was the 1 hour of real time torches. Using timers on the phone was a fun way to keep track and some torches went out by surprise which was hilarious.
The final five characters that will move on (yes, one of them is from a Paper Warriors set).
Conclusion: 5/5 fun game! Highly recommended.