I am starting my next figure project. Let me paint you a picture. Its the year 2200 and the world is a very different place. Most of Asia and Europe are occupied by the NRSS (New Republic of Soviet Socialists) while the Americas are ruled by the Democratic CDS (Combine of democratic states). Do to some unknown disaster (cuz I have not thought up of it yet). Both countries are bent on the others destruction. The setting of the world is one where industrialization for war is the almost complete background with huge complexes and war warehouses to fight in blah blah blah. You should get the picture by now. Anyways this will be my fist experiment working with vectors so we shall see where it goes.
Post by abaddonwormwood on May 17, 2009 15:12:06 GMT -9
Geez no pictures yet - you must be getting old.
Strange to think that Russia and the US would be to two strongest powers down the track -China yes; Germany Maybe; A Northern Americas Union (Mexico, old US and Canada) could work. Japan could rule the Eastern world by sheer tech, not by force but by leasing the tech out to other countries.
Just thoughts outside the standard square.
Lord Abaddon of Wormwood
Jim: I actually do too many ranges for just one person, but I'm a bit mental.
LOL sorry about not having pics yet. Alas I have not even started on it. The legs will be based on the ones I used for my shock troopers as will most of the parts. My goal is to create a core model that I can add gibblys onto to create different sets. My modeling method as it stand means I have to start from scratch when I want to do something new. So this will be an experiment.
As to the russians.... My thinking was based in no such way in reality but rather on the absurd fascination I have with the cold war and also because I drew a sick looking futuristic bull-pup Kalashnikov doodled on the paper table cloth from the Italian restaurant down the road. They got a kick out of the fact that I tore a piece of the paper off and took it with me .
EDIT: You got me feeling all bad about not having pics Abaddon so here is a quick trace.
Post by squirmydad on May 17, 2009 17:15:11 GMT -9
If your looking for a cool near future battle scenario, you can have mine.
It all centers around Africa, Lake Victoria region, in a dead volcano. A new chemical compound has been discovered by Diamond miners. This chemical when synthesized produces an elixir that gives the drinker vitality and immortality. It should not be surprising that every major wealthy nation, state, criminal and mercenary organization wants to get and control this immortality drug. Central Africa is now the worlds battleground where armies battle to control the most precious resource of all, the secret to immortality.
I thought of this the other night. There is no way I'll be making a game or figure range for it. But it is a good way to get every organized military all in the same place.
I look forward to your new figure designs. The first 100 figures are the hardest, they get easy after that. JIM
Post by agelessone on May 17, 2009 19:00:17 GMT -9
If its the future, a AK might have some cool external optics. A lot of the bullpups that are out seem to have variable barrel lengths as well. One barrel for a sniper role, one with a bipod and heavy barrel, one shorty for CQB but with the same basic frame for army "uniformity" which looks great on minis
The British have one right now they can convert for different roles
Ahh the good old L85a2. A great weapon but in my book it scores low on the sexiness scale. For that you need to look to the French who have a history for romance that can be seen in there FAMAS. It looks sexy!
Just an image to let you all know that this project is not dead. I have been spending a lot of time fooling around with illustrator and photoshop just trying different things. I took your suggestion for some optics agelessone and added a reflex sight. As with my shock troopers I have mimicked Jim's Terra force work.
I'm not too sure about the hip pockets though... they just make that area seem a little too "busy". Maybe if there was just an opening at the top for an internal pocket, that's how my army issue pants are...
jabbro, Yes that was my idea. To create base unit that I can add armors and accessories on to generate different troops types.
Dagger, I agree totally I think I will be removing them altogether because they will just get covered up by accessories.
Here is a test build just to give you all a sense of colors. The helmet and forward hand are not going to be final. I just wanted to try out Floyd's technique for shading and highlighting and a camo tool Squiermydad sent me a link for. Over all not too bad i think.
Post by magpiestear on Jun 3, 2009 14:25:54 GMT -9
It looks great Nate.
Only thing (and this might just be me) but the weapon outline seems to lose definition where it is over his body. Took me a while to realise that the green glow on his shoulder pads was actually the siting lens and not a hole in his pads. Does that make sense?
One thing I learned a while ago, is to make the pose of weapons and gear at angles. Try to stay away from perfectly level or straight up, this is unnatural and looks off. The figure will look much more relaxed with the weapon pointing down, or more dynamic and action-y with the weapon up.
And not to be too critical of the coloring, but it really gives off a clown vibe. Too many primary bright colors. Try to stick with two main colors and an accent color. If you do go for colorful, desaturate the colors so the lines of the figure show up better. JIM
The only thing I really have to say about it is why have red in your camo? Its suppose to make the wearer harder to spot (blending in so to speak) with the red your making him stand out.
Reminds me when I was in the Seabees and a senior non com (from a sister command) was trying to convince some officers (and I think there was an area admiral that was in charge of our entire 3 sister commands).
He had us (in old army utility uniform before my command switch overto marine BDU some years later) stand next to people from his command (in desert camo) on the beach while they where out on the BMU boats. We jokingly said should we have our arms out in L-shape to pretend we were cactus to make the demonstration better?
Thanks everyone! I have changed the weapon to lighter color so its not lost. As far as the pose goes that was just a slap together I did without rotating the parts hence the perfect parallel angles. The red in the camo is just for fun but I agree and it has been reduced for the final figure and the blues have been lightened. Believe it or not there is a Russian urban camo that has 3 primary colors of blue, gray and a form of clay red (More red then brown) This was the look I was going for. I also remove the shoulder pads They looked too bulky. Here is a pic before I changed the weapon color. Also the camo came out more brown then reddish brown so ill have to fix that too.
I agree with you on the helmet. I thought It would grow on me and it has not. As far as face masks go I don't think ill do them on these guys. This was my first figure to not have a face mask and even though I used Jim's heads I don't want to cover them up too much. The shoulder pads will be saved for the heavy infantry.
woosh: also, where can i find cool ships and mechs? im looking particularly for any spider tanks or spider mechs. ive seen the site with all the mechwarrior papercrafts and ive made a couple of those but none of them are especially spider-like
Apr 7, 2019 12:38:49 GMT -9
woosh: ebbles sent me here when i asked about his ud41 utility dropship, and that hed seen a mod that had 4 engines, which id like to try
Apr 7, 2019 12:37:22 GMT -9
woosh: i was typing up a thread and it said it was too big. soooo whatever
Apr 7, 2019 12:36:03 GMT -9
Vermin King: Sorry, long day yesterday ...
Apr 7, 2019 4:37:09 GMT -9
woosh: is anyone currently online?
Apr 6, 2019 19:10:30 GMT -9
woosh: hello! i am new. im currently typing up a thread in the 'say hi' forum
Apr 6, 2019 19:09:52 GMT -9
okumarts: ANYONE can do it!
Apr 2, 2019 9:46:48 GMT -9
chiefasaur: Sweet tutorial! Now I know how to make paper minis ;P
Apr 1, 2019 19:15:04 GMT -9
oldschooldm: Yup. More power to anyone who tries it. It will only whet the appetite for people who want paper minis that were designed to be paper minis. :-) Fronts and Backs FOREVER! :-) [... it's bait, don't bite it! ... ]
Mar 25, 2019 8:13:22 GMT -9
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9