Here is the start of my first 3D vehicle. This is the main hull. The overall appearance will be similar to the Eagles from Space 1999. My Moon Hopper, I think will look like an early version of a vehicle that became the Eagle. This is what I have done so far. I'm not sure about the glass though?
OK, here is a basic drawing. The landing gear will have more to it when done. The front will be all glass with a frame and more windows on the body around the roof and floor areas. The main body is the middle area (6 inches long) and two 2 inch sections on ether side where the landing gear attaches. The nose and rear will also be separate pieces. The five motors will be three pieces each. Finally, the landing gear will be the hardest to design out, but I think I have something that will work.
Update on what I have done. The windows where changed to the ones above and I have started to build. I was also able to design and build some of the engines. I'm happy with how it came out, but I did go back and add a little detail to the main engine. I have decided to add a small spine to the top of the vehicle. The purpose of the spine is to make the craft will look more modular. I want to design two or more mid sections that can be swapped out. The challenge for the spine is that it has to be small, but still able to support the vehicle. I'm thinking of using two or three triangular tubes that may get covered for more strength. After that will be the landing gear.
Alright here is the spine I came up with. I don't think it changes the look that much. It is just two triangles formed from a single piece of paper. I need to do a little surgery and cut out the mid section, so it can be held in place with magnets and switched out with different modules. The modules I have in mind are a wider transport version, shipping cargo box, and nuclear waste transport. I did a little engine work too.
You know me... you haven't even finished the thing, and I have kit-bashing ideas!
For example, taking that large red thruster, and placeing about 4 of those in a cluster, and then the aft piece and bow pieces together (forgoing the long center hull), and making a ship that would be a fast orbiter craft that you could place a couple weapons on and it could out-run anything in the fleet (because of the tremendous thrust and small frame).
The downside is that most of the existing hull would be fuel cells, and that would be like strapping yourself to a rocket... sure it would be fast, but if there were a problem, you might hear... "Houston, we have a..." KA-BOOM!!
Just thinking outloud!
So, when will this be available?
Game Designer, BETA Tester, Model Designer, Figure Designer... HEY! It's what I do...
I'm not sure. It depends on how the landing gear comes out and a few other things. I also want to design a few different mid sections to swap out. I Think I'll need to do a photographic building guide for the landing gear too.
Well thankfully the landing gear came out correctly and I was able to separate the middle section. I added doors to the connecting areas, glued the spine on and added magnets to the inside of model. I need to finish assembling the model now, then design three more middle sections.
PS: I have a name for the Moon Hopper. Falcon, which goes in line with the Eagle and Hawk.
Last Edit: Nov 27, 2010 3:32:11 GMT -9 by Tommygun
Thanks guys. I wanted to show proof that I am still working on it. Here is one of about seven or so pods that you can add to the Falcon moon Hopper. Some of these pods are made to be attached to each other to form a mini base. Some will have digital Moon camo.
Last Edit: Nov 27, 2010 3:33:03 GMT -9 by Tommygun
Yes, is great. Tommy, you should scratch a bit that pod fresh paint, docking ships and picking cargo in low gravity is not easy and precise (try Orbiter - a "real" space flight simulator - to get an idea ).
P.S. You may even build 3D meshes of your ships and make them fly in Orbiter!
I'm not too sure of my ability to make convincing scratches yet, so I'm not doing any. I do have a very light mottled texture to my model, so it does not look too clean. I'm designing the nuclear waist carrier next.
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9