Post by josedominguez on Mar 26, 2011 8:30:43 GMT -9
My group have started work on a wargame using OneMonk Sci Fi as it's official line.
The game uses individual models which are then placed on stands, keeps the detail of skirmish but speeds up movement and removes a lot of the hassle.
We'll post as we develop material, any comments welcome and once we have the basic set sorted we'll look for playtesters. In particular we will be looking for 'points cost moderators' for the game. This will allow new units to be added and 'made official' really quickly as we don't believe 'troop building' systems are fair. (But you could ask for existing models to be 'made official).
We are aiming to keep everything on the cards, so objectives etc... will also be card based. Building an army is simple, half of your army must be made up of cards with a green points cost box (top right) everything else comes out of the remaining 50%
The next set to work on will be 'command cards' each player gets a number of command points each turn, these can be spent on issuing orders or on buying command cards. The command card deck is built before the game starts and includes things like 'jump on the grenade', 'rallying cry' etc.... but also includes things like 'supply drop' and 'orbital laser'. These are items you need to buy but including them in the command card deck adds a random factor to when they will become available. (The command deck must contain at least 20 cards and you can only ever keep 3 in your hand).
Post by josedominguez on Apr 19, 2011 1:22:23 GMT -9
Some army and command cards. The aim is to avoid needing the rulebook as much as possible, lots of info on the cards. We are keeping it all clean and crisp to make printing cheap! All cards are double sided, the army cards have info on both sides, command cards have a generic back.
Post by josedominguez on Apr 20, 2011 0:12:52 GMT -9
Basic playtest set should be up by next week..... hoping to have this driven by the forum and create something new, already looking to include a lot of forum hoard material.
Intro set will be terra-force vs skelebots (to create a nice easy to cut out basic set). THis will include three unit types for each and a range of upgrades along with the basic command deck for each.
Additional armies (so far). Xenos: greys with trophy-hunters and other alien mercenaries Hybrid Outcasts: Mutants, space pirates and other 'unsavoury' types Scourge: Led by the highly unbalanced Dr M, a terrorist organisation that infiltrates planets using toxins, virus and nano-tech to create an army of zombies and other horrors.
Each army will include basic units and a command deck. Additional troop types and equipment will be released as 'expansion decks' this is all print and play, so you get the cards once and print as many as you need, we are using cards to minimise rulebook reference. Some of the cards even double as objectives, scenery and markers e.g. when using a 'zombie drop' card you place the actual card on the board to represent the cargo container of zombies (If you haven't made a nice card model that is).
We'll also aim to include stats for any other paper models that are available e.g. slicks ODAT troops and the excellent models from armour grid. We really want this to be something everyone can be involved in and feel that a game with 'official figures' will really promote paper modelling (as long as we get the game right!).
Post by josedominguez on Apr 24, 2011 15:00:14 GMT -9
Excellent We think doing it this way lends itself to an evolving system.... you just need a new card to introduce a new unit type and the target system means there's lots of detail without loads of tables etc.. E.g. a normal human has Resistance 9/9 the first number is the target for a shooting attack, the second is melee. A Terra-force carbine gets +3 to hit at short range.... this gives 'to hit' of 6 or more on D10. This is a combined to hit/wound roll. Then the model gets a save. A normal terra-force trooper only has an armour save, so he'll take that. Troops with multiple saves are allowed to take an armour save and to choose one other, this means a model with a stealth and dodge save has to choose between them (you can't dodge if you are hiding after all). Weapons perform differently against different saves e.g. a shotgun is very good vs stealth and a sniper rifle is very good vs armour. All of this is combined into two dice rolls to keep the game moving quickly.
For what it's worth, if you would want to use either of the figures I did for the December Hoard (Cyborgs and Robots), feel free! Sure, my Psi-borgs and Skeletrons aren't the best figures out there, but should you wish to enclude them in your game, you have my blessings.
The Skeletrons would fit nicely into the Skelebot Army, or could be part of any, actually. They are armed with a machine gun and energy sword.
The Psi-Borgs carry flame-throwers, and have the "Jaws of Death" (converted "Jaws of Life") that they use to open tanks like a can opener. Of course they possess mental abilities that work like telekinesis, or force blasts. In the game I am working on, they are short ranged blasts that can target individual units and ignore armor. Powerful short-ranged fighters that can target and eliminate individual units, use their flame-throwers to eliminate entire squads, and rip through tanks like tissue paper.
They are there if you want to use them.
If not, I am not offended. You can't use EVERYONE's stuff, and there are 150 better artists out there better than me.
Game Designer, BETA Tester, Model Designer, Figure Designer... HEY! It's what I do...
Post by josedominguez on Apr 27, 2011 1:17:56 GMT -9
Due to the huge amount of really cool stuff out there we will be including a mercenary faction.... this can be played on its own as 'space pirates' or can be added to most other forces. This will allow us to add new unit cards without having to create a new faction (ideal when you consider the slow release rate of many paper models). The mercenary/space pirate faction is intended to be very diverse... like the rebels in star wars. We've almost got the basic cards for three unit types for each of the main factions finished, I'll add the mercenary faction today. Maybe even get some cards up
The cards are designed to be clear and cheap to print, so no flash logos, banners or background art Just a nice image of the miniature then the rules.
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9