|
Post by josedominguez on Mar 26, 2011 8:30:43 GMT -9
My group have started work on a wargame using OneMonk Sci Fi as it's official line. The game uses individual models which are then placed on stands, keeps the detail of skirmish but speeds up movement and removes a lot of the hassle. We'll post as we develop material, any comments welcome and once we have the basic set sorted we'll look for playtesters. In particular we will be looking for 'points cost moderators' for the game. This will allow new units to be added and 'made official' really quickly as we don't believe 'troop building' systems are fair. (But you could ask for existing models to be 'made official). www.keepandshare.com/doc/2765922/frontiers-of-war-rulebook-v1-pdf-april-24-2011-6-34-am-930k?da=y
|
|
|
Post by revgunn on Mar 26, 2011 12:55:31 GMT -9
Looks cool so far. It has a nice AVP vibe. A good background is so important for making a game popular. Now I'm curious about the mechanics.
|
|
|
Post by josedominguez on Apr 9, 2011 1:30:25 GMT -9
updated rules so far www.keepandshare.com/doc/2735096/frontiers-of-war-rulebook-v2-pdf-april-9-2011-4-29-am-437k?da=yWe are aiming to keep everything on the cards, so objectives etc... will also be card based. Building an army is simple, half of your army must be made up of cards with a green points cost box (top right) everything else comes out of the remaining 50% The next set to work on will be 'command cards' each player gets a number of command points each turn, these can be spent on issuing orders or on buying command cards. The command card deck is built before the game starts and includes things like 'jump on the grenade', 'rallying cry' etc.... but also includes things like 'supply drop' and 'orbital laser'. These are items you need to buy but including them in the command card deck adds a random factor to when they will become available. (The command deck must contain at least 20 cards and you can only ever keep 3 in your hand).
|
|
|
Post by josedominguez on Apr 19, 2011 1:22:23 GMT -9
|
|
|
Post by josedominguez on Apr 20, 2011 0:12:52 GMT -9
Basic playtest set should be up by next week..... hoping to have this driven by the forum and create something new, already looking to include a lot of forum hoard material.
Intro set will be terra-force vs skelebots (to create a nice easy to cut out basic set). THis will include three unit types for each and a range of upgrades along with the basic command deck for each.
Additional armies (so far). Xenos: greys with trophy-hunters and other alien mercenaries Hybrid Outcasts: Mutants, space pirates and other 'unsavoury' types Scourge: Led by the highly unbalanced Dr M, a terrorist organisation that infiltrates planets using toxins, virus and nano-tech to create an army of zombies and other horrors.
Each army will include basic units and a command deck. Additional troop types and equipment will be released as 'expansion decks' this is all print and play, so you get the cards once and print as many as you need, we are using cards to minimise rulebook reference. Some of the cards even double as objectives, scenery and markers e.g. when using a 'zombie drop' card you place the actual card on the board to represent the cargo container of zombies (If you haven't made a nice card model that is).
We'll also aim to include stats for any other paper models that are available e.g. slicks ODAT troops and the excellent models from armour grid. We really want this to be something everyone can be involved in and feel that a game with 'official figures' will really promote paper modelling (as long as we get the game right!).
|
|
|
Post by josedominguez on Apr 24, 2011 3:36:32 GMT -9
|
|
|
Post by tugunmojo on Apr 24, 2011 14:44:11 GMT -9
Finally had some time to look over your files--I can say that I am liking the concept of your mechanics. Will have to stay tuned to this. Keep up the good work!
|
|
|
Post by josedominguez on Apr 24, 2011 15:00:14 GMT -9
Excellent We think doing it this way lends itself to an evolving system.... you just need a new card to introduce a new unit type and the target system means there's lots of detail without loads of tables etc.. E.g. a normal human has Resistance 9/9 the first number is the target for a shooting attack, the second is melee. A Terra-force carbine gets +3 to hit at short range.... this gives 'to hit' of 6 or more on D10. This is a combined to hit/wound roll. Then the model gets a save. A normal terra-force trooper only has an armour save, so he'll take that. Troops with multiple saves are allowed to take an armour save and to choose one other, this means a model with a stealth and dodge save has to choose between them (you can't dodge if you are hiding after all). Weapons perform differently against different saves e.g. a shotgun is very good vs stealth and a sniper rifle is very good vs armour. All of this is combined into two dice rolls to keep the game moving quickly.
|
|
|
Post by kiladecus on Apr 26, 2011 16:51:23 GMT -9
I think you are doing a great job of this.
For what it's worth, if you would want to use either of the figures I did for the December Hoard (Cyborgs and Robots), feel free! Sure, my Psi-borgs and Skeletrons aren't the best figures out there, but should you wish to enclude them in your game, you have my blessings.
The Skeletrons would fit nicely into the Skelebot Army, or could be part of any, actually. They are armed with a machine gun and energy sword.
The Psi-Borgs carry flame-throwers, and have the "Jaws of Death" (converted "Jaws of Life") that they use to open tanks like a can opener. Of course they possess mental abilities that work like telekinesis, or force blasts. In the game I am working on, they are short ranged blasts that can target individual units and ignore armor. Powerful short-ranged fighters that can target and eliminate individual units, use their flame-throwers to eliminate entire squads, and rip through tanks like tissue paper.
They are there if you want to use them.
If not, I am not offended. You can't use EVERYONE's stuff, and there are 150 better artists out there better than me.
David
|
|
|
Post by josedominguez on Apr 27, 2011 1:17:56 GMT -9
Due to the huge amount of really cool stuff out there we will be including a mercenary faction.... this can be played on its own as 'space pirates' or can be added to most other forces. This will allow us to add new unit cards without having to create a new faction (ideal when you consider the slow release rate of many paper models). The mercenary/space pirate faction is intended to be very diverse... like the rebels in star wars. We've almost got the basic cards for three unit types for each of the main factions finished, I'll add the mercenary faction today. Maybe even get some cards up The cards are designed to be clear and cheap to print, so no flash logos, banners or background art Just a nice image of the miniature then the rules.
|
|