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Post by ken on Aug 10, 2011 10:22:48 GMT -9
I'm starting a new project and decided I wanted to make the figures with multiple parts, that I could swap around to make new versions of the same fig.
I'm a bit stuck on how to go about doing this though.
Any ideas or tips?
Thanks Ken
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Post by josedominguez on Aug 10, 2011 14:10:34 GMT -9
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Post by monktaraz on Aug 19, 2011 0:32:11 GMT -9
I'll tell you what I did. I created some spartans warriors, just the model, and some weapons, and items apart. (both sides are needed). You just print all parts and glue them as you wish. You can check the result in cardboard-warriors.proboards.com/index.cgi?board=2011submissions&action=display&thread=3067--------------------------------------------------- Another earlier version I tried to make was a print version of 2.5D space hulk, but it didn't end very well... Any way, I'll show you so you may get some better ideas. I create all diferents versions of space marines (terminators), but with no arms or weapons, and all the arms wielding the weapons apart. The idea was to make a mod version of the rules, by letting the space marine player to choose the weapons he wants in every map. The arms are magnetic. ----------------------------------------------------- The easier way is to create all the parts and modify the figure with whatever software you are using before printing, because of the scale in figures, adding smalls parts and print them separatelly makes the figure to look poorly detailed. Josedominguez made a great example of how to do this, so no I'm not going to add more info about it. ------------------------------------------------------
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Post by labrat on Aug 19, 2011 17:50:03 GMT -9
It is a challenge for sure. I tried doing this with a couple of my sets, and it takes a lot of ground work, but once you do it, you can put them together pretty fast. Spend time planning just how you would attach your various pieces at the shoulders and such. One thing I think would work ok would be to do three or four different leg poses, from the pelvis down, and then do three or four upper body poses, and lots of different heads. With all that you can get quite a few different combinations. Especially if you can also swap out weapons, and change some colors for further variation. Here are some of my design attempts at modularity. I ran into lots of issues trying to put them together. I still have a lot to learn in this realm. Out of frustration, I have gone back to doing most of my figures individually.
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