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Post by uptrainfan89 on Apr 30, 2012 7:30:35 GMT -9
I'm looking for some nice textures for texturing starships in Photoshop CS5. Was wandering if anyone had some good tips or links? ;D
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Post by old squirmydad on Apr 30, 2012 11:03:31 GMT -9
Google spaceship texture; www.google.com/search?sugexp=chrome,mod%3D13&ix=h9&q=aztec+texture&safe=active&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=Ye-eT7DDNYaniAKZuuxH&biw=1383&bih=779&sei=ZO-eT7qVN4SZiAKhveGJCQ#um=1&hl=en&safe=active&tbm=isch&sa=1&q=spaceship+texture&oq=spaceship+te&aq=0&aqi=g6g-m4&aql=&gs_nf=1&gs_l=img.3.0.0l6j0i5l4.31559.37022.4.39422.12.12.0.1.1.1.1101.2507.2j5j2j7-1.10.0.Ak0xAHHeR2k&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=a9487e48b7cb9299&biw=1383&bih=779
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Post by glennwilliams on Apr 30, 2012 13:12:24 GMT -9
There are some great pix of the Death Star's exterior and BSG.
Take a look at the US and Soviet space stations. Lots of panels, pipes, and access hatches.
If you're still thinking of game sized spaceships, I'd also recommend looking at large aircraft panels on aircraft like the C-5, B-36, and that humungous AN-22 follow-on the Russians have with six engines. You might also consider pre-Dreadnaut battleships.
There's a lot of great concept art for the Halo games as well.
For base textures, I'd generally leave them unfinished metal, as paint on a big ship adds mass for no real benefit (maybe some "national" markings and squadron ID things like strips). I'd make them cramped because large space is filled with oxygen, again additional mass with no benefit.
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