Post by Brave Adventures on Jan 9, 2013 17:43:58 GMT -9
Oy! They’re here and they’re cheap! One badass gang of anti-authority, shotgun wielding anarchists, just waiting to terrorize the streets and underworld of your favorite Modern, Cyberpunk or Sci-Fi themed game. Cheap thugs hired by the local mob boss? Rival gangs waging war on the streets of a dark metropolis? Guarding a warehouse filled with black market firearms or narcotics? Whatever nefarious business you have in mind, these guys are down for the job.
Good figure, Ryan. I took the free copy of rpgnow and then I bought another on your site.
I'm not an artist, a producer or a designer and I don't have any specific technical skills but even so I see clear improvements compared to the soldier (which it is already a good first figure). Bravo! Imho you have found the right proportions.
About your latest project ...
they are not GW wh40k space marines. They are sci-fi space/stellar marines in heavy armor. Everything else is a accidental coincidence. ;D
Excellent for many sci-fi wargames rules. "Known" and less known.
I I like only one single pose only for characters. For squads and larger units I believe that they should be at least three or more. So when I read "different poses" I am quite confident and very happy.
There is still something, few, in the figures that puzzles me. but now I can not identify what.
Not only the legs' proportion but also their position ( for example ). But there are several tips on this topic and in other threads about correct proportions. So I am sure that your final version will be great.
But "stellar marines in heavy armor", as well as the Halo's spartans are human beings, men and women, genetically modified.
So, imho, it is also important to remember the ratio between human and modified human.
Post by Brave Adventures on Jan 11, 2013 16:51:31 GMT -9
Hi Rhannon. Thank you very much for purchasing the set! And thank you for your detailed feedback! What helped with the Punk was that I relied more on using messy circles when drawing to help me work out the correct proportions. Part of the problem I had with the Future Soldier was that I added the details before the proportions were correct and then it was harder to adjust them afterwards. Every time I draw a new mini I learn something new, either on the drawing side, or on the technical side (colouring on the computer etc.).
Since they are not officially 40K marines, and I was intentionally trying to make them a little different, I think it is okay that they are not super beefy like the genetically engineered mutants that are space marines. I think I was going more for the "baseball player" sized human in power armour.
OT: who are the other two artists?
Their names are Adrian (Canada) and Gaston (Argentina). I'm from Canada, but currently living in Japan.
The shoulders are too low for the amount of metal there's on them: the armor should be higher, at least at the ears level.
Yes, I think you are right, to me this makes their necks look a little long. I think if I adjust the head a little, and lower it into the armour a bit, it will look more natural. I'll see what I can do.
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9