I made some Star ship miniatures for the tactical spaceship combat of a Star Trek RPG I'm playing. Most of them are just top-views and bottom views of ships (some direct from the blogs of the designer, like Doug Drexler) aligned so that I can cut and lighly bend them to give a 2.5D feel to them.
I'will put the print version of them in the next few posts.
Last Edit: Feb 2, 2019 11:21:17 GMT -9 by squirmydad
I've gone through a few iterations of 2d/2.5d ships, but for the moment I'm just doing this to the flat ones to fold/glue and slide into the slotted bases I have available. You end up with the a white tab coming down at a 90 degree angle from the bottom of the ship.
Last Edit: Feb 2, 2019 11:22:07 GMT -9 by squirmydad
I had made a space combat game and tested it with some friends. A big chunk of it was designing your own ships, so I made a bunch up to have ready each time we played. These are some of the 3d'ish ones I have leftover. I had to improvise some bases for the moment =)
I was never quite happy with the way they were turning out, but it was an improvement over the tokens we were using before.
Last Edit: Feb 2, 2019 11:37:45 GMT -9 by squirmydad
Some of them yes. Because of the weird shapes and the 2.5D, some of the parts were getting pretty thick after it was folded and glued, so I tried cutting them beforehand and struggling with lining everything up. I feel like I got pretty close to what I wanted, but something still isn't quite right.
Jem Hadar Battleship (it's big, I couldn't fit it properly in a 15cmx10cm photo with a folding line)
Various alien ships
Klingon Vor'cha, with some light scouts
Vulcan ships First cut out the strips to make the circular warp halos, only then fold and glue the parts of the ships at the line. Fold the halo strips in half and make little circles with them. Edge the Suurok Class halo (the upper one) light blue.
Last Edit: Feb 2, 2019 11:38:38 GMT -9 by squirmydad
Great! Looks like a variant of the K7-Station from "Trouble with Tribbles"...
I need to build this station too, but for the X-Wing miniatures game. Have to figure out what the size will have to be in the dynamic scale of the capital ships, so I can re-scale the model accordingly...
woosh: also, where can i find cool ships and mechs? im looking particularly for any spider tanks or spider mechs. ive seen the site with all the mechwarrior papercrafts and ive made a couple of those but none of them are especially spider-like
Apr 7, 2019 12:38:49 GMT -9
woosh: ebbles sent me here when i asked about his ud41 utility dropship, and that hed seen a mod that had 4 engines, which id like to try
Apr 7, 2019 12:37:22 GMT -9
woosh: i was typing up a thread and it said it was too big. soooo whatever
Apr 7, 2019 12:36:03 GMT -9
Vermin King: Sorry, long day yesterday ...
Apr 7, 2019 4:37:09 GMT -9
woosh: is anyone currently online?
Apr 6, 2019 19:10:30 GMT -9
woosh: hello! i am new. im currently typing up a thread in the 'say hi' forum
Apr 6, 2019 19:09:52 GMT -9
okumarts: ANYONE can do it!
Apr 2, 2019 9:46:48 GMT -9
chiefasaur: Sweet tutorial! Now I know how to make paper minis ;P
Apr 1, 2019 19:15:04 GMT -9
oldschooldm: Yup. More power to anyone who tries it. It will only whet the appetite for people who want paper minis that were designed to be paper minis. :-) Fronts and Backs FOREVER! :-) [... it's bait, don't bite it! ... ]
Mar 25, 2019 8:13:22 GMT -9
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9