Just an FYI - the image merged into the cutfile didn't seem lined up all that well with the cutlines. I nudged it down, and will be cutting them soon to see how it all looks. There are some spots where the cutlines cut out circles rather than following the contour of the figure:
That sort of thing could have been one continuous cut around the legs. Don't take it as too much of a criticism - I'm a bit OCD about these things, and it's not like there's a right and wrong.
Ok. I'll wait until the robocutter is done before posting this... ... ...
Bah! The cutter didn't do that right... ugh. Maybe it's because it was too dark in the room and the reg marks didn't get read correctly. Trying again.
wisdomknight - are you drawing these by hand? How are you exporting the bitmaps for tracing?
I do both.
I trace and edit and or draw some in by hand. Black and white images work best.
Not using the trace feature works bestest best. For me at least.
I draw straight polylines around the top half of each mini after creating the horizontal score line. Then, I edit the points and make most of em smooth curves (it's often easier for me to do this than it is to lay down curves... I think Studio is better about it now, but it's a habit I've come to know and love...)
Once the top is outlined, I copy it, paste it, align it with the top half, and then I zoom all the way in as far as it will go on the score line. I do this so I can nudge the shape until one of the selection box lines is lined up with the score line. I count how many times I nudge it until it's lined up. Then, I flip it vertically, slide it down until the selection box lines up with the score line, then I nudge it the right number of times in the opposite direction. Then, I select the top and bottom, make it a compound shape, edit the shape, connect the two halves and remove the middle points on the sides.
Phew! That's what I do.
But, again, it's not that one way is right or wrong - it's about getting the pieces cut, right? I'm just sharing in case others want to tinker with workflow. I used to trace, but I spent a lot more time cleaning up the trace, making the template image to trace, etc. and the resulting cutlines were still more complicated than they needed to be. But, maybe my workflow in THAT direction was flawed!
wisdomknight - I've got my first page of Deep Ones edged, and I look forward to page 2 -- that's what's important!
woosh: also, where can i find cool ships and mechs? im looking particularly for any spider tanks or spider mechs. ive seen the site with all the mechwarrior papercrafts and ive made a couple of those but none of them are especially spider-like
Apr 7, 2019 12:38:49 GMT -9
woosh: ebbles sent me here when i asked about his ud41 utility dropship, and that hed seen a mod that had 4 engines, which id like to try
Apr 7, 2019 12:37:22 GMT -9
woosh: i was typing up a thread and it said it was too big. soooo whatever
Apr 7, 2019 12:36:03 GMT -9
Vermin King: Sorry, long day yesterday ...
Apr 7, 2019 4:37:09 GMT -9
woosh: is anyone currently online?
Apr 6, 2019 19:10:30 GMT -9
woosh: hello! i am new. im currently typing up a thread in the 'say hi' forum
Apr 6, 2019 19:09:52 GMT -9
okumarts: ANYONE can do it!
Apr 2, 2019 9:46:48 GMT -9
chiefasaur: Sweet tutorial! Now I know how to make paper minis ;P
Apr 1, 2019 19:15:04 GMT -9
oldschooldm: Yup. More power to anyone who tries it. It will only whet the appetite for people who want paper minis that were designed to be paper minis. :-) Fronts and Backs FOREVER! :-) [... it's bait, don't bite it! ... ]
Mar 25, 2019 8:13:22 GMT -9
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9