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Post by 8rad on Jun 26, 2014 1:42:52 GMT -9
Took a hour out of contest work to throwup a quick mini. Got a feel for the workflow...i have much to learn 8R
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Post by Vermin King on Jun 26, 2014 4:02:37 GMT -9
Hmmm, I can't click on it to enlarge.
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Post by WackyAnne on Jun 26, 2014 6:58:02 GMT -9
Wow! I love just about everything about it. The pose and linework are dynamic, the facial characterization is compelling, the toga attention-drawing not only in its bright colour, but in its unusualness as costume, particularly for a skeleton. I guess this is what one of mesper's gladiators would look like if cursed with undeath after a brutal loss on the sands... I find the quick sketch nature of the lines to be highly effective here, although my OCD is pinging a little on the tiny bit of red that goes outside the lines Now you need to get the basing finished, and a good black outline around the figure to make it easier to cut out & blend into the tabletop background...
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Post by 8rad on Jun 26, 2014 8:15:12 GMT -9
Wow! I love just about everything about it. The pose and linework are dynamic, the facial characterization is compelling, the toga attention-drawing not only in its bright colour, but in its unusualness as costume, particularly for a skeleton. I guess this is what one of mesper's gladiators would look like if cursed with undeath after a brutal loss on the sands... I find the quick sketch nature of the lines to be highly effective here, although my OCD is pinging a little on the tiny bit of red that goes outside the lines Now you need to get the basing finished, and a good black outline around the figure to make it easier to cut out & blend into the tabletop background... Thanks for the feedback, yeah its scruffy and quick for sure. Really just a tester for workflow. Lines all in vector and colour in raster, so changing line thickness is real easy. I printed mine out at 28mm but looks kinda smaller than I expected. i.e GW size Read through a few of the tutorials but still have soooo many questions. So more reading on the cards . But the one answer i have not seen is about angle. i.e side on vs front on. which is best. Kinda got the feel that for rpg its front on and wargames side on. 8R
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Post by Vermin King on Jun 26, 2014 9:04:06 GMT -9
I generally prefer a view that is in between front and side. That gives a figure that is very versatile
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Post by cowboyleland on Jun 26, 2014 11:48:53 GMT -9
I agree with Vermin King about 3/4 poses. I think you have a good grasp on what a figure should be. Just so you know, almost everybody does skeletons. I don't know why. You might get more "demand" if you did something in another direction. Still, suit yourself!
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Post by wyvern on Jun 26, 2014 12:05:48 GMT -9
Just so you know, almost everybody does skeletons. I don't know why. You might get more "demand" if you did something in another direction. Still, suit yourself! Well, almost everybody does human skeletons, but non-humans are not so common, so there is room in this sphere.
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Post by 8rad on Jun 26, 2014 12:14:34 GMT -9
I agree with Vermin King about 3/4 poses. I think you have a good grasp on what a figure should be. Just so you know, almost everybody does skeletons. I don't know why. You might get more "demand" if you did something in another direction. Still, suit yourself! Yeah 3/4 makes good sense, skellies are good for me to learn as they are the basic building blocks of all figure drawing, but no muscle to worry about. Never really though about paper minis before so demand is not a factor for me. But now i have done one there's defiantly an appeal. really enjoyed this so i refined and done another. My main aim is a slender man for my lad, however feeling i might do more. Already have a few ideas brewing as well as thinking how I can use them for the 2015 solo pnp contest on boardgamegeek. 8R
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