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Post by andreiarky on Mar 30, 2016 2:06:33 GMT -9
Hello! I just want to post my creation. This is the first part from a Medieval Stall, more objects and color variation will come. Please, help me if something is wrong. The real Photoshop file is 2000x2000 for an easy edit. I dont have a printer at home and I cant print it right now, excuse me! So, only a 3D render in Blender is available for now, again, sorry! Just one question, how tall shall be a stall like this, "In game" like 1 or 2 in. ?? Thanks for your time! i.imgur.com/NA02T2s.png - Big photo.
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Post by cowboyleland on Mar 30, 2016 5:21:19 GMT -9
It is hard to answer how big it should be because it could be so many things. Do you mean a "stall" to keep animals in? We also us "stall" in English to be a shed to sell things out of in a market square. This model could be a start for either of those!
I don't know how they do things in Romania, but I would think that whatever the roof is made of should extend all the way to the edge of the roof. Won't leaving the roof wood exposed at the edges lead to leaks and maybe rotten wood?
A stall for animals needs a door somewhere if it is not open (maybe supported by a few poles) all along the high side. The size could vary. For miniature people who are 30mm to the eye line a front edge of 35mm lets the farmer step inside the shed without ducking much, but maybe for ease of construction (and small animals like sheep) he doesn't mind ducking. On the other hand maybe there is a bit of hay storage above the ground floor so the short wall is 35mm and there is a ladder somewhere to get into the loft.
For a market stall the top half of the tall wall would be open with a counter to display goods and to count coins on . In this situation I would make the front edge 35mm or so to the roof. Actually maybe make the back wall 30mm so the seller can nearly walk to the back of the hut without ducking too much.
You have a nice start to a few different models, you just need to decide what you want it to be and add details that work together.
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Post by Vermin King on Mar 30, 2016 6:09:18 GMT -9
Correct me if I'm wrong, but I believe this is a feed trough. I know, English is a strange language...
If it is a feeder, one inch would be too tall
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Post by oldschooldm on Mar 30, 2016 6:09:34 GMT -9
Perhaps this is a Feed Trough?
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Post by mproteau (Paper Realms) on Mar 30, 2016 6:15:40 GMT -9
Assuming you're shooting for a 28mm accessory, one strategy you can employ is to add to your 3d model one of the 28mm minis you can grab for free from the forums here. That way, you would have a nice virtual reference for how the model would appear on a game table.
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Post by andreiarky on Mar 30, 2016 7:18:34 GMT -9
Sorry for my english, i mean Market stall This: Medieval Stall - Google Image sorry for my english, and thanks for advice, where can i find the 28mm figurine for 3D this can be very usefull. Also, the glue-taps are ok placed? I will create another texture, I dont like this one Thanks for your time! // Andrei
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Post by Vermin King on Mar 30, 2016 8:57:54 GMT -9
The wood is outstanding, but as mentioned above, I would have the roof material extend to the edges
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Post by mproteau (Paper Realms) on Mar 30, 2016 9:13:26 GMT -9
where can i find the 28mm figurine for 3D this can be very usefull. I have no 3d model resources for you. I simply meant to take one of the images from the forum here (for example: orig08.deviantart.net/f020/f/2016/034/d/0/celticwarriorminifreebie_by_madmanmike-d9qd74b.png is a 28mm figure from Hoard #138 that I SWEAR I'm working on getting released soon...). If you can make a 3d shape with the front art lined up on it, then you'd be able to get an idea of how a mini would look next to it.
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Post by squirmydad on Apr 3, 2016 11:31:22 GMT -9
The 3D program I used to design has a function called create image prop. Which allows you to take an image file and create basically a figure flat within your 3D design. Which program are you using?
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Post by andreiarky on Apr 5, 2016 22:29:49 GMT -9
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