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Post by Aestelon on May 12, 2009 17:06:45 GMT -9
I concur. ;D
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Post by Aestelon on May 12, 2009 17:05:55 GMT -9
I never even noticed that, but you're right. I think the forearms are okay, but it looks like the elbows would fall a little below the waist, if we could see it.
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Mage
May 12, 2009 8:29:59 GMT -9
Post by Aestelon on May 12, 2009 8:29:59 GMT -9
Really? I thought he looked okay when I test printed him, although he could possibly do with a little more colour to his skin. Is yours looking washed out in general, or would you suggest particular areas that need beefing up?
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Post by Aestelon on May 11, 2009 17:44:50 GMT -9
And since you're designing these in vectors, scaling's not a problem from that point of view, either.
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Post by Aestelon on May 11, 2009 14:54:58 GMT -9
Same max number of weapons, but yeah, you can mount bigger ones on heavy mechs.
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Post by Aestelon on May 11, 2009 13:47:44 GMT -9
Not that I'm aware of, but I don't exactly have an all-encompassing knowledge. I tend to just make up a fresh page of the right size, drop the images I want onto it and print that.
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Post by Aestelon on May 11, 2009 13:30:35 GMT -9
Glad you like! I forgot to post these before, but since I made them for my own use, I thought I might as well. These are the 25mm octagonal tabless bases using the FTM Slag2 texture, which is my base of choice.
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Post by Aestelon on May 11, 2009 12:27:36 GMT -9
I'm guessing HeroQuest, since they appear to be in a HeroQuest folder...
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Post by Aestelon on May 11, 2009 12:12:08 GMT -9
GIMP is actually really worth an extra chance. For ages, I only had it as a back-up graphics program; I'd use Artweaver for almost everything, but I couldn't bring myself to like GIMP's user interface. I started using it more when I realised how many different file types it could work in (like opening PDFs and SVGs into editable image files), and since then it's become my first stop.
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Post by Aestelon on May 11, 2009 12:08:23 GMT -9
Good call switching to PNG; it's by far the best format for graphic-type images like we tend to use. JPEG doesn't handle flat areas of colour well at all.
Fantastic fig; again, I love the shading on him. The rusty shield works really well.
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Mage
May 11, 2009 7:39:53 GMT -9
Post by Aestelon on May 11, 2009 7:39:53 GMT -9
And with a little texture added to the cape, I think he's finished. Enjoy! ;D
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Post by Aestelon on May 10, 2009 9:12:07 GMT -9
I agree with the others; I think the separate shields are a good idea, for the reasons both of them suggested (extra dimensionality and ability to vary the positioning). Plus it allows owners to field them without shields at all if they so choose, or add new shields of their own designs (and possibly different shapes). Excellent stuff so far, although I must admit the guy on the far right makes me think he should be in a prog rock band...
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Post by Aestelon on May 9, 2009 4:02:30 GMT -9
Oh dear - it's all gone wrong...
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Post by Aestelon on May 8, 2009 12:25:11 GMT -9
This is a brilliant idea, and it looks like it's shaping up nicely. It's a pity the sprite's angled like that, though; it'll make it a bugger to base. I think particularly good sprites to use would be ones from things like side-scrolling beat-em-ups and the like.
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Post by Aestelon on May 8, 2009 7:13:32 GMT -9
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Post by Aestelon on May 8, 2009 4:29:58 GMT -9
Hope the rules sets for these stand up to the quality of the figures. ;D I haven't had a play of them yet, but they certainly read well.
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Post by Aestelon on May 8, 2009 4:24:21 GMT -9
Next time you log into Photobucket, look at the bottom of the upload box. There's an option where it can automatically resize your pictures; I think the idea is that if you're uploading photos to put on a messageboard, for instance, it can resize automatically to the right sort of proportions. The bottom option there is something like "maximum filesize 1Mb", which is what I have it set to permanently; if I'm posting to a board, I always resize the pic manually anyway.
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Post by Aestelon on May 7, 2009 18:02:07 GMT -9
That is absolutely gorgeous! I can't wait to see what else you come up with!
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Ratman
May 7, 2009 15:04:34 GMT -9
Post by Aestelon on May 7, 2009 15:04:34 GMT -9
I think the main thing would be to highlight it a bit more on the sharp edge. As long as you keep that highlight rough and speckly, it should enhance the rust texture as well.
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Post by Aestelon on May 7, 2009 13:03:44 GMT -9
Now there's a rules supplement that could get me banned from the internet You're a poor, innocent fool indeed if you think that'd be the worst thing out there...
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Post by Aestelon on May 7, 2009 12:36:35 GMT -9
Ah, but that's not necessarily a clue, what with all the dungeon-crawling humanoids...
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Ratman
May 7, 2009 11:33:48 GMT -9
Post by Aestelon on May 7, 2009 11:33:48 GMT -9
Nice one. And you should totally think about flat basing - it looks great.
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Ratman
May 7, 2009 11:14:26 GMT -9
Post by Aestelon on May 7, 2009 11:14:26 GMT -9
Ooh, you've done it now. You're totally getting your own board. Jim doesn't do empty threats, you know. That's pretty darned gorgeous. My only critism is that by having the feet hanging below the top of the tab, you're making it difficult for those of us who remove the tabs to flat base our figs. Mind you, I imagine there's an easy way around that, like leaving a wedge under the feet when you trim and colouring it black while edging.
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Post by Aestelon on May 7, 2009 10:59:56 GMT -9
Nice. I take it from the lack of feet that it doesn't spend much time standing like that..?
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Mage
May 7, 2009 10:45:00 GMT -9
Post by Aestelon on May 7, 2009 10:45:00 GMT -9
Flat, you say... could that be the complete lack of shade and highlight..? Is this closer to what you had in mind?
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Post by Aestelon on May 7, 2009 10:32:52 GMT -9
COVERED IN BEEEEEEEES! ;D
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Mage
May 7, 2009 6:18:06 GMT -9
Post by Aestelon on May 7, 2009 6:18:06 GMT -9
Ah, no, see "live long and prosper" is when the hand is held up. This is "die soon, and in great agony".
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Post by Aestelon on May 7, 2009 5:59:52 GMT -9
Very tasty. It certainly looks like it'll build fine. Just as a reminder though, in case you hadn't got it down already, it looks like you cut the line between the elbow and the nee so it folds at the hips, right? You may want a little written note to that effect on the final sheet, just to make it clear.
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Post by Aestelon on May 6, 2009 18:05:13 GMT -9
My 3D stuff is done in an old copy of AutoCAD 2000. I used to use it professionally, and got a copy from work so I could work from home when we were on tight deadlines rather than staying there for overtime (the buses back to my village were ridiculously unreliable and didn't run at all after 6pm). I only ever needed to work in 2D for my job, but I learned about the 3D aspects of the program on my own time, and found it really useful.
Obviously it can't export to an unfolding program, but I have a good 3D headspace, so I find it pretty easy to work out the net version from whatever model I design.
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Post by Aestelon on May 6, 2009 9:57:23 GMT -9
Ah, I think I see. Are you actually making specific troops which can then be customised? My own game is supposed to be completely transferable between genres and worlds, so while I intend to create some troops to use as examples, I want it to be done in such a way that you can create your own armies, with standard troops, heroes, vehicles and the rest, and have a solid pricing structure to do so. I'm clearly digging my own grave here...
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