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Post by Spacejacker on Jul 28, 2009 13:04:59 GMT -9
I've been itching to try another model all day, so following on from the Hero Captain here's the next crewmember.. An unimpressed engineer with combat shotgun. I need to color both these properly before I start another! Engineer:  By albinobikers at 2009-07-28
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Post by squirmydad on Jul 28, 2009 13:38:13 GMT -9
I really like the clean style. These would even look nice as 30mm figs once colored. And who knows, eventually you could do some nice texturing and beveling to give them some depth. JIM
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Post by Dagger on Jul 28, 2009 14:16:20 GMT -9
Another really nice figure... good work...
I really the expression on his face... the boots look a tad large though...
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Post by Spacejacker on Jul 28, 2009 15:05:12 GMT -9
Thanks again Jim! Yeah I'm starting to think going 15mm might not be that necessary for saving space if I'm flat storing them anyway. Maybe I'll print them out at 20mm just to be different  I have a crazy idea for colouring that involves shading the whole figure in grayscale gradients in a photoshop layer, making it an overlay or multiply. That way I/folks could change the colours really quick by just dropping block colour in a layer below. Dagger- Haha.. The boots are actually considerably smaller than the ones Darkmook draws! (Darkmook's lone survivor was what inspired me to begin) I don't have the guts to make them the size he does. But yes, looking at it posted on the forum I'm thinking the legs aren't quite right.. He's got too much waist height. The difficulty and also the fun of working with such minimal linework is that very small changes make big differences. Funnily enough, I delete way more than I add when working on these. This guy originally had a webbing ammo harness and kneepads, but it got too cluttered.
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Post by WaffleM on Jul 28, 2009 15:44:25 GMT -9
Very Johnny Quest! In a good way of course! Excellent work. You have a nice clean style that I've been striving for in my figures. Got any tips?
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Post by Spacejacker on Jul 29, 2009 7:50:07 GMT -9
Tips.. Umm.. 1 or two well placed lines are better than 20 hastily added ones? try to get as much worked out on paper as possible before you begin making vectors. A bit of planning is good too, building the figure in easy parts like limbs make it a snap to shunt them over or under other parts. Imade my first figure in seperate layers for each part, but it turns out the group function in inkscape is good enough to use without bothering. (Photoshop hangover) If something is taking a long time because of detail (not because you are trying to get it exactly right) then you probably don't need to be doing it  It's a bit like painting 15mm or 6mm models in that respect.
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Post by buckwiley on Jul 30, 2009 5:04:54 GMT -9
Very Johnny Quest! In a good way of course! Excellent work. You have a nice clean style that I've been striving for in my figures. Got any tips? I couldn't put my finger on the style but Waffle nailed it - Johnny Quest! Very Awesome! I'd love to see what some fantasy figures would look like in this style... any chance you'd branch in that direction? Great Work - really like it!
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Post by Spacejacker on Jul 30, 2009 14:44:31 GMT -9
Thanks again folks!
I'm going to concentrate on Guncrawl stuff for a while and have lots of plans, so can't see any fantasy on the horizon I'm afraid.
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Post by WaffleM on Sept 2, 2009 6:22:19 GMT -9
I have a crazy idea for colouring that involves shading the whole figure in grayscale gradients in a photoshop layer, making it an overlay or multiply. That way I/folks could change the colours really quick by just dropping block colour in a layer below. Thanks for this tip! I did some experimenting with the 15mm Mecha that I'm working and the idea of transparent color overlays will make alternate color schemes so simple. Brilliant!!! I'm now a gray scale convert!
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Post by afet on Sept 5, 2009 12:50:41 GMT -9
Beautiful figure! I'm not clear what it is that makes him an engineer, though. Maybe he would seem more like an engineer if he had a tool, or a device for measurement, or some goggles on his forehead or something.
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Post by docryder on Sept 6, 2009 16:52:25 GMT -9
Good stuff!
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Post by Spacejacker on Sept 8, 2009 10:51:29 GMT -9
He's an engineer for 2 extremely geeky reasons. 1.He has a shotgun 2.Every crew needs an engineer. This figure has been almost completely overhauled and is part of the Crew set now. Only his haircut and shotgun remain. I should maybe delete this thread. PS- I will finish the set soon, I got distracted by a new synthesizer 
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Post by stevelortz on Sept 8, 2009 16:26:18 GMT -9
Hey! I spent 6 years in the USN as a Machinists Mate! Engineers forever! (we did however arm ourselves with 24 and 36 inch crescent wrenches for repel boarder drills)
Have fun! Steve
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