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Post by Dave on Oct 29, 2009 10:18:32 GMT -9
What I'm working on now is a two-level building with interior textures. The second floor is removable, as is the roof. Every surface will have a textured skin on it, including the ceilings. It's going to take a lot of work but I think it's going to stretch my skills and build up confidence for more models like this.
Wish me luck! I'm going to need it!
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Post by Dave on Oct 29, 2009 13:57:32 GMT -9
Well, that was a bit of mind-bender. I've got the wireframe worked out but I need to print and build a test version to see if I planned it all correctly. I still need to add some stairs (easy, I think) and a chimney (somewhat challenging since I want it to run through the house). These take a lot of work, but I'm glad I took on this project. I'm learning stuff! Doing textures seems really easy compared to working out the geometry. Brain is tired.
I don't plan to go anywhere today to make prints, since it's already getting late in the afternoon. But I'm feeling up to working on a new sci-fi model with exteriors only.
Or maybe I'll finish the Apothecary that I've started for the one-look building bundles, which is using a pattern similar to the Crescent Moon Tavern.
Too many options. Not enough discipline!
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Post by bobrunnicles on Oct 29, 2009 15:07:05 GMT -9
Can't wait to see this!
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Post by Dave on Oct 30, 2009 7:12:14 GMT -9
Today I should get a chance to make some prints and check out how everything fits together.
I still need to work out the stairs and chimney. I'm always looking for elegant solutions to these things to keep them quick and easy, but I'm starting to accept that if I want something to look right, I have to spend some extra time with the X-acto and glue.
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Post by Floyd on Oct 30, 2009 9:35:35 GMT -9
A fully realized& textured ceiling is nice but in practice (to me) seems a large waste of time. The only way you'd see it is to:
1. Be at eye level with the mini and looking up 2. or removing the piece upside down in your hand.
I say go for it, but keep in mind the extremely limited need or use for this (in my opinion).
I look forward to seeing what you ocme up with for interiors.
Floyd
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Post by jabbro on Oct 30, 2009 10:31:24 GMT -9
Dave, Just a thought on the chimney. Instead of making a whole 3D structure and having the building around it, why not make the building like you normally would and add two 2.5D chimneys. One for the inside with a cutout for the fire an another for the outside. That might make it easier. 
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Post by Dave on Oct 30, 2009 12:11:40 GMT -9
Good suggestions, guys. Thanks!
I probably won't put textures on the ceilings after all.
As for the chimney, the tricky bit is that the ground floor is smaller than the upper floor, like you'd find with many real Tudor houses. I'd like to have an indoor chimney that runs up through the second floor and out of the roof. It's not that hard, when you get down to it. I just needed to be able to envision how it would work, and now I've got a pretty good idea.
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