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Post by Dave on Jun 28, 2010 12:56:01 GMT -9
My next planned release is set of ground tiles featuring ramps and elevated sections. These can be used on their own or combined with my earlier Medieval Ground Tiles.
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Post by josedominguez on Jun 29, 2010 9:18:28 GMT -9
I'm gonna need a bigger house 
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Post by Dave on Jul 6, 2010 17:36:13 GMT -9
This set has a name! It's going to be the High Ground Tiles Set. Here's a peek at my paper test (buildings not included): 
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Post by Dave on Jul 6, 2010 23:22:50 GMT -9
Here's another graphic to go along with this High Ground Tiles Set, showing some of the pieces featured in this set and how you might arrange them. 
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Post by Dagger on Jul 7, 2010 2:46:45 GMT -9
Very nice...
Is there going to be a 2" Platform and a 1"-2" Ramp?
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Post by cobra on Jul 7, 2010 4:47:01 GMT -9
Not really any need for that. If dagobahdave makes the sections easily stackable (depending on the design and the graphics), you can just place a 1" ramp on top of a 1" platform to make it a 1"-2" ramp. Likewise, stack 2 1" platforms on top of each other for a 2" platform.
In my opinion it is better to have a few sections that can be combined in lots of ways than to have a lot of different sections each with limited use.
Making enough copies of the four sections (2 platform heights and 2 ramp angles) described above should cover most terrain building needs.
One thing i would like to see though is a bridge piece to place between two sections.
/Cobra
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Post by josedominguez on Jul 7, 2010 9:15:27 GMT -9
What textures will you use on top? The medievil tiles have tile/cobbles on a 'rough ground' background. Will this transition to the new tiles cleanly? Would a 'pavement' background layer added to the original sets enable a smoother transition... I can't picture the 'mud' background from the medievil sets on a ramp or raised platform. Maybe a layer with a transition from mud to pavement? Can we have an iron barred gate for the tunnel? And maybe a base tile for that piece that can make it look like a sewer outlet? Actually, that's probably another set!
I'm already planning an 18" square 1" platform to base my ruined plaza on. A centrepiece is born.
Will there be some steps to lead up to it? (instead of the ramp).
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Post by Floyd on Jul 7, 2010 10:20:40 GMT -9
Really nice to see this set coming along.
Some truncated ramps (at the current heights might be nice). In other words ramps that make the height transition but aren't 6" long. Maybe a 3" or even 1" or 2" end caps to make it look more organic on the outer edges might be nice. (this is what I think Dagger is meaning as well). How are some of the other area's going to be navigated? Bridges, catwalks like in some of the newer Ruins sets? Some upcoming stairway editions?
This is looking good so far.
~F
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Post by Dave on Jul 7, 2010 11:14:14 GMT -9
Is there going to be a 2" Platform and a 1"-2" Ramp? Yes! Here's the complete parts list: Shallow Ramps:1" Ramp 1" to 2" Ramp 2" to 3" Ramp (with optional passageway) 3" to 4" Ramp (with optional passageway) Steep Ramps:2" Ramp 1" to 3" Ramp 2" to 4" Ramp (with optional passageway) Ground Tiles:Standard 6"x6" Ground Tile Ground Tile for 1" (Shallow) Ramps Ground Tile for 2" (Steep) Ramps Platforms:1" Platform 2" Platform 3" Platform (with optional passageway) 4" Platform (with optional passageway) Passageway PieceFor the wall textures, I've started with these three: Gray Stone Brown Stone Gray Medieval Bricks Brown Medieval Bricks Red Medieval Bricks Red Victorian Bricks Brown Victorian Bricks One thing i would like to see though is a bridge piece to place between two sections. Yes, these will come later. I'm also planning to release canal and river tiles, so you'll have something to build bridges over. What textures will you use on top? The medievil tiles have tile/cobbles on a 'rough ground' background. Will this transition to the new tiles cleanly? Would a 'pavement' background layer added to the original sets enable a smoother transition... I can't picture the 'mud' background from the medievil sets on a ramp or raised platform. Maybe a layer with a transition from mud to pavement? The standard 6"x6" ground tiles included in this set will feature the red cobblestones texture I included with the Medieval Ground Tiles set. For this set, I've eliminated the street sections that feature 90-degree corners, and kept only the sections that have rounded edges. It's still a complete set of ground tiles, but it doesn't offer as wide a variety of colors or road sections as the Medieval Ground Tiles. This High Ground Tiles set includes the same background textures as the Medieval Ground tiles (including some additional layers), and also include sidewalk textures for the first, and a gray cobblestone background if you want the entire platform to have a man-made surface. The ramp tiles in this set will only feature a straight road section, but will the same selection of textures as found on the 6"x6" tile. Later, I plan to update my Medieval Ground Tiles with sidewalks and that gray cobblestone background, so these two sets will have even greater compatibility. I'll also create ramp tiles in all of the road colors available in the Medieval Ground Tiles. Transitional tiles between rough ground and man-made surfaces are tricky, since I need to anticipate all of the possible transitions, and that's a huge number, when you consider all of the textures on a single PDF. I don't have a good solution for this yet, so I really just have to recommend that you print two tiles and carefully cut and piece them together if you want a transition that isn't possible just by selecting layers in the PDFs. Can we have an iron barred gate for the tunnel? And maybe a base tile for that piece that can make it look like a sewer outlet? Actually, that's probably another set! A gate piece is a great idea. I might do that. A sewer tile is another great idea, and I'll probably include that with the canal tiles. Some truncated ramps (at the current heights might be nice). In other words ramps that make the height transition but aren't 6" long. Maybe a 3" or even 1" or 2" end caps to make it look more organic on the outer edges might be nice. (this is what I think Dagger is meaning as well). Later, I'd like to release some hilly terrain, and those sorts of sloping pieces would make sense for that set. I'll keep building everything to that standard 6"x6" footprint, so you should be able to combine them with these High Ground Tiles without any difficulty. How are some of the other area's going to be navigated? Bridges, catwalks like in some of the newer Ruins sets? Some upcoming stairway editions? Will there be some steps to lead up to it? (instead of the ramp). Stairs and other connectors will be saved for another set for later on. Obviously, I've opened up a can of worms by creating ground surfaces, but it's nice to know there are so many new directions to take these. Little by little, I'll keep chipping away at them, and releasing them in stand-alone sets so you can build up your collection of terrain while new stuff is in development.
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Post by josedominguez on Jul 8, 2010 9:28:34 GMT -9
I love the different levels, Mordheim always suffered from being a game designed for multi-level terrain which most people just don't own. My gaming board is going to look like San-Francisco 
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Post by Dave on Jul 8, 2010 17:08:14 GMT -9
This set's almost done! It should be available in just a few hours.
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Post by Dave on Jul 8, 2010 22:46:12 GMT -9
Almost done! I'm creating the advert graphics now. I've started to realize that there are lots of ways to use the components in this set. You're really going to have a blast creating building blocks that you can configure in different ways, or create large one-piece terrain sections in all sorts of shapes.
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Post by Dave on Jul 9, 2010 12:42:02 GMT -9
This High Ground Tiles set is now available! 
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Post by Floyd on Jul 9, 2010 13:07:54 GMT -9
Dave, Found an issue.
The : Ground-Tile-Passageway.pdf has the sidewalk edge texture misaligned.
Also, I noticed bottom glue flaps. Was the intention to mount it onto Foamcore or another (blank 6x6 of cardstock?
I know it would be a pain now, but having a the name of each piece labeled in it's respective PDF would help keep organized when printing a few pieces at once. (I just made sure I printed each piece in order. 1. Ramp sides (A&B), Ramp top, next ramp, etc.
Some center supports for underneath the ground tiles for the platforms might be nice at some point too (unless you covered this in the blanks Folder). I'll make my own, not a big deal.
Good stuff though and thanks for all the work you put into these releases . I am not trying to sound negative at all. I look forward to getting some Highground done for the city.
~F
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Post by Dave on Jul 9, 2010 14:01:03 GMT -9
Hi Floyd,
The Passageway tile has been corrected. Just download that ZIP folder again.
For the glue-flaps, I wanted to make them as versatile as possible. You should be able to mount them to foamcore, or just print out a blank 6x6 tile and glue it to that. You might also go crazy with creating very tall walls, in which case the glue-flaps wouldn't need to be scored. So they're multi-purpose, hopefully.
I really should have labeled the individual pieces! It's a little crazy to go updating all the files right now, since there are folks in the process of buying them and it'll take a couple of hours to add the labels, and then another couple of hours to upload them. I'm not sure it's worth it just now. After the initial selling frenzy calms down, I'll probably give them an update.
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