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Post by WaffleM on Sept 13, 2010 9:10:07 GMT -9
Here is a preview of our next product "Hex Grid: Battle Tiles": (The above battlefield would measure approximately four and a half by five feet!) This Multi-Layered PDF will include six inch wide (measured flat-to-flat) interlocking hex tiles that can be combined to create endless battlefields. The different layers can be turned on or off to build up custom combinations. These layers include: - 12 different Terrain Backgrounds
- Paved Roads, Dirt Roads, and River Sections
- Rocks, Vegetation, Island, Iceberg, Craters, and Fog Rough Ground
- 3/4", 1", 1-1/2", 2", 3", and 2" point-to-point "Hexa-Scape" Hex Grids
I still need to complete the compiling and testing, but Hex Grid: Battle Tiles should be available soon.
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Post by old squirmydad on Sept 13, 2010 9:48:51 GMT -9
That looks very cool. You need some pics with mechs marching around on them. Just to clarify, you can turn the hex grids on and off right?
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Post by WaffleM on Sept 13, 2010 10:19:37 GMT -9
Yep! All layers can be turned on or off, so you can make them as simple as just a blank six inch hex, or as complicated as a desert background with dirt roads, a river, a paved road as a bridge, craters, vegetation, an overlay of fog, a white (actually very light gray) 1" hex grid for individual troops, and a black 3" hex grid for vehicles!
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Post by tonsha on Sept 13, 2010 10:21:28 GMT -9
Wow! Very cool!! Are you planning to do them with and without the small hex overlay? Edit: DUH! WaffleM just said that, Dave! Wake Up!! (They look real cool, anyway. Think I'll buy them ) DaveA
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Post by Floyd on Sept 13, 2010 16:10:48 GMT -9
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Post by Sirrob01 on Sept 13, 2010 21:47:16 GMT -9
Great map and terrain pieces.
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Post by tugunmojo on Sept 14, 2010 19:16:12 GMT -9
What I like about this product idea is that is it not just for Armor Grid. There are several different gaming possibilities.
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Post by old squirmydad on Sept 14, 2010 20:30:39 GMT -9
What I like about this product idea is that is it not just for Armor Grid. There are several different gaming possibilities. OGRE, Sky Galleons of Mars, Battletech...more like several hundred games. ;D
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Post by sammo on Sept 14, 2010 22:12:38 GMT -9
This look freakin' sweet.
I can't wait to get my hands on a set.
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Post by mruseless on Sept 15, 2010 9:27:58 GMT -9
Awesome idea, I can't wait to see it... buy it, hopefully.
How will the hex panels interlock?
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Post by sammo on Sept 16, 2010 11:02:14 GMT -9
I really want to get a hold of this set I love me some hexes, its so much more intuitive than playing on a grid, regardless of what you are playing.
I hate to even ask (all my projects take way longer than I expect) but any idea of a release date? This set has got my mind churning a hundred miles an hour...so I was wondering how long my waiting will last.
Also does one f the textures match the texture for the Armor Gird terrain set?
At the risk of being the guy that complains about something that he hasn't really ever seen before...right after saying how awesome it is and how bad I want it... One thing that keeps catching my eye when I pull up this page to drool over it is that the water in the river doesn't seem to match the water in the water hexes. Just something I noticed, it certainly isn't detrimental to what is sure to be an awesome set ;D
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Post by mruseless on Sept 16, 2010 13:13:01 GMT -9
I noticed the water thing too. ;D
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Post by WaffleM on Sept 17, 2010 3:29:16 GMT -9
I hate to even ask (all my projects take way longer than I expect) but any idea of a release date? This set has got my mind churning a hundred miles an hour...so I was wondering how long my waiting will last. I'm hoping to release it at the end of next week, but more realistically I should say that it will be released before the end of the month. I just swapped out a few of the terrain textures and that lead me to adding two more. So currently the terrain background count is at fourteen, and I'm tempted to throw in six more as bonuses. The bonus ones would be the two dungeon tiles, lava and slime fields, and two star scapes. These don't really fit in with the different layers or the overall outdoor theme, so they may just have to wait for another set. Most of the textures from the Armor Grid: Terrain Pack -->LINK<-- are used here. The rivers do not use the same texture as the water tiles (the water tiles do match the Terrain Pack), as it needed to look more like flowing water. The other reason I decided not to use the same texture for the rivers was that in my Mech Attack games I treat rivers as Rough Ground instead of Shallow Water. This allows Troops to cross rivers, but not lakes. And now another teaser:
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Post by tonsha on Sept 18, 2010 0:36:27 GMT -9
Oooooh! you little devil! I am well and truly teased! DaveA
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Post by Parduz on Sept 18, 2010 0:55:34 GMT -9
They're really good. Do you plan to make layers to print "terrain transition" hexes? I know that this will means to build a semitrasparent hex side for each terrain tipe (fading from 100% to 0% opacity), then do 6 layers for each side.... but it will be very cool
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Post by sammo on Sept 18, 2010 8:24:50 GMT -9
Must........possess........multi-layered........terrain hex tiles!
I seriously can't wait for these!! I'll have to make sure I have the supplies on hand to get them on my table ASAP.
Keep up the good work!
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Post by onemonkeybeau on Sept 18, 2010 8:26:48 GMT -9
No joke... really excited about this!
Any chance of a closeup of all the textures that will be included?
onemonkeybeau
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Post by WaffleM on Sept 18, 2010 18:26:35 GMT -9
They're really good. Do you plan to make layers to print "terrain transition" hexes? I know that this will means to build a semitrasparent hex side for each terrain tipe (fading from 100% to 0% opacity), then do 6 layers for each side.... but it will be very cool Sorry, no transition terrain hexes. With fourteen different terrain textures, plus four bonus textures, the number of combinations would make transition terrain hexes too complicated. Speaking of terrain textures: Onemonkeybeau, here's your close up!
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Post by nikloveland on Sept 19, 2010 4:21:46 GMT -9
Those textures are lookin' nice. I think transitional hexes could be a pain but it might be doable if you use a layered pdf. One side could be the base texture all the way across and then the other side could be one of the 14 textures being transitioned. That might be a very slow PDF though ( The Dragon we are working on has less than 10 layers and it refreshes each layer when scrolling pages, slow but customizable). It would also be cool to get those on Onemonk's bases and trays. Nik
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Post by onemonkeybeau on Sept 19, 2010 20:09:31 GMT -9
Great!
Thanks for the closeups!
Looks really nice!
onemonkeybeau
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Post by WaffleM on Sept 20, 2010 17:29:29 GMT -9
Now available at Wargamevault.com for just $4.95US! You can check it out -->HERE<--! Please let us know what you think. Thanks! -Matt aka: WaffleM
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Post by WaffleM on Apr 23, 2011 11:27:25 GMT -9
I just wanted to let everyone who picked up Hex Grid: Battle Tiles that I've applied an update to realign the 1 Inch Hexagon Grid Layers. This update eliminates the need for the 1 Inch "flipped" layers and makes it easier to match neighboring tiles. To apply this update you just have to go to the Hex Grid: Battle Tiles product page LINK, log in, and download another copy. If you have any questions about this update please let me know.
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Post by colonelshofer on Dec 29, 2013 21:33:56 GMT -9
Hi, Can you check the colour balance for the Forest Floor, in this pack, compared the bases pack, please - I think it is off.
CS
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Post by WaffleM on Dec 30, 2013 8:44:12 GMT -9
Hi, Can you check the colour balance for the Forest Floor, in this pack, compared the bases pack, please - I think it is off. CS I'll take a look, but it's probably slightly different than the freebie bases because the textures for the bases had to be completely rebuilt. The Battle Tiles version had gone missing... edit: I just downloaded fresh versions and checked. The bases are slightly lighter in the darker areas, but this was deliberate to keep them from looking too blotchy. They may not be identical, but they are complimentary to each other. If you'd like the bases to perfectly match the tiles, you could print out a tile with the appropriate background and then print blank base shapes on the same page. You may have to redraw the shapes to the center of the page, but this will give you an exact match.
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Post by colonelshofer on Dec 30, 2013 9:42:05 GMT -9
Just sayin' - TY CS
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