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Post by BilliamBabble Inked Adventures on Sept 19, 2010 7:50:03 GMT -9
I have a general preference for a one-inch squares in games and my own plans but recently I keep coming across a variety of suggestions.
Sometimes it's a practicality of figure bases fitting into a grid or hex, the prevalent being 1inch to 1.5inches for 28mm/30mm figs; sometimes it seems to be relative to adventure module maps - the strangest being an old AD&D recommendation of 3 squares width for a 10ft passageway - which can be very difficult with modern minis (I can't remember the actual measurement, and my DMG is in a different location).
Is there a universal gaming sweet-spot for scale? By which I don't mean horizontal scale which I know is a really hot topic, but table-top floor plan scale for mapped terrain, under or overground.
Any thoughts?
(Thanks, Bb)
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Post by sammo on Sept 19, 2010 9:18:56 GMT -9
As far as any experience I have...
A one inch square or hex (flat to flat) is going to be five feet. At least for modern RPGs played with miniatures. heroscape plays out on a different (larger) hex, same with mech games and some other war-game style stuff.
As far as I'm concerned, one inch grids are the way to go.
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Post by glennwilliams on Sept 19, 2010 15:04:01 GMT -9
then there's the clickies that just don't fit. I use standard grids and the clickies are deemed to be centered on the square and not overlapping. Personally, I prefer a 1" grid that looks like a floor pattern so it can be ignored if desired (most of us really don't fill a 5 ft square, do we?). The other advantage of one inch=five feet is that it makes converting and measuring so much easier (except for that Pythagorean thingie).
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Post by Floyd on Sept 19, 2010 15:37:37 GMT -9
1" to 1.25" is good. 1.25" (ala WHQ) is good because it offers a wee bit more room while visually inscale with 1".
~F
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Post by sammo on Sept 21, 2010 13:07:54 GMT -9
I forgot about the clickies, I even have a bunch of them, but whenever I go to use them I use the maps they came with (not very imaginative, but they do fit in the grid).
I suppose I was also really thinking of RPGs more than wargames. When I run an RPG I don’t force a mini to be in a square or hex as it is too rigid (may players often here me say “I’m not going to put a grid on the world, man.”) But giving it further thought there must be many games that really compel a mini to occupy a single square…so my assessment is really just personal preference and probably not indicative of what all the gamers want.
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Post by glennwilliams on Sept 22, 2010 14:51:41 GMT -9
as my adviser in my Ops Research masters would have said, "grids are merely an assumption to make the game playable." I don't see any reason why house rules couldn't adapt the mini/grid conundrum, as the grids are just reference points. (altho', when playing a rules lawyer, I do go for strict interpretation)
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Post by Mike H "Chugosh" on Oct 5, 2010 19:20:12 GMT -9
I usually go freeform with enough rulers around for measuring off movement and ranges.
I played a lot of GURPS for ten years or so, so I got very used to one inch hexes, each hex a yard. It was a good scale for one turn a second fighting, and though designed with undersized 28mm scale figures in mind, would have worked great with two inch army men fo various kinds. (Never tried it, but it would have worked.)
Nowadays, I'm playing a lot of Savage Worlds, with its two yards to the inch scale, or 25mm. Works great with slightly scaled down paper minis and plastic 1/72 scale plastic armies.
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