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Post by cowboyleland on Nov 19, 2010 19:15:05 GMT -9
I'm thinking about setting a Savage Worlds game in late medieval or early Renaissance Venice. Does anyone have suggestions about tiles I could use to represent a variety of places in the city? I need canals and bridges etc. Gondolas would be good too.
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Post by Sirrob01 on Nov 19, 2010 19:18:54 GMT -9
Himmelviel from WWG has canals and bridges, you could look at garden of stone speakers as well.
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Post by cowboyleland on Nov 19, 2010 19:38:36 GMT -9
Thanks Rob. I'm going to keep looking for stuff less fantastic than Himmelvil, but I'll keep it in mind. Where do I find "Garden of Stone speakers?"
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Post by Sirrob01 on Nov 19, 2010 20:29:39 GMT -9
Garden is another wwg product so it might be little to fantasy as well
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Post by Tommygun on Nov 19, 2010 21:43:13 GMT -9
Take a look at SkeletonKey Games at RPGnow.com, they may have some things you can use. Also look at these two sets. They are for sewers, but they might work for canals?
e-Adventure Tiles: Sewer Chambers and Ptolus e-Adventure Tiles: Sewers
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Post by BilliamBabble Inked Adventures on Nov 20, 2010 8:19:18 GMT -9
Like above, I was just about to suggest using sewer tiles - the wider the better.
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Post by cowboyleland on Nov 20, 2010 9:44:05 GMT -9
So I'm thinking now if I had various widths of water, some curved and some straight with a couple styles of intersection I could just lie various thicknesses of cobbled walkway beside (and over them for bridges) and be ok. What I'd like for flavour is some top down views of renaisance buildings that would be a bit like the walls on Billiam's tiles. I'll have to do that myself, wont I?
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Post by BilliamBabble Inked Adventures on Nov 20, 2010 13:06:12 GMT -9
Call me insaaaane....
But perhaps there's way of taking some photo samples from Venice streets - via screen captures of Google Earth, then compressing them into strips with GIMP or photoshop using a perspective sheer?
(I'm sorry haven't got as far as producing anything like 3D/2.5D exterior walls for buildings ... yet...)
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Post by Tommygun on Nov 20, 2010 17:30:01 GMT -9
I can across this freeware map tile editor. It is designed for computer games, but if you can find a way to print the maps at the right scale it may prove useful. www.mapeditor.org/
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Post by cowboyleland on Nov 20, 2010 17:54:04 GMT -9
Billiam: that thought had crossed my mind. Which means we're both crazy. But maybe crazy like a fox. I'm gonna give it a try and see what happens.
Tommy(gun): I'll definitely look into that link.
Thanks to all who have pitched in. Feels good to have my "problem" taken seriously. ;D
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Post by cowboyleland on Nov 25, 2010 4:19:20 GMT -9
I spent a couple of hours with google earth and gimp but I have not been happy with the results. I think I'd be better of "old school" pencil and paper and maybe some water colours if I get ambitious. Google earth is a great visual reference.
Not to abuse the brain trust, but who has a suggestion for a boat I could bash into a gondola?
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Post by Parduz on Nov 25, 2010 6:24:27 GMT -9
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Post by cowboyleland on Nov 25, 2010 13:05:12 GMT -9
Thanks Parduz! This will certainly get me off to a good start. I'm really intrigued by the gondolier too ;D
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Post by afet on Nov 28, 2010 7:06:34 GMT -9
If you are just looking for 2D tiles, I would recommend WOTC's new City set. It has modular canal pieces and a canal bridge. If you're interested in going 3D, Fat Dragon's Dragonshire Deluxe set, has a lovely narrow stone bridge, and the street tiles would be easy to convert into canal tiles. The look of Dragonshire is less fantastical than Himmelveil. Here's a water tile that you could use as the image to turn the Dragonshire streets into canals.
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Post by cowboyleland on Nov 28, 2010 20:00:52 GMT -9
hey Afet, I'm leaning 2d and I much appreciate the water. I think someone in my group might have the WOTC stuff, so I'll have a look at it before I buy. I also want to wait until they realise that the Canadian Dollar has been trading about par for months!!!
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Post by afet on Nov 29, 2010 10:46:45 GMT -9
Hi, Here's an example of how you could easily turn the street tiles from FDG's Dragonshire deluxe into canal tiles. It would be quite simple to make narrower (10') canals this way. I may just start this as a project over at the FDG forum. Cheers, canalTintersection
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Post by Parduz on Nov 29, 2010 14:09:25 GMT -9
Nice, but you should make the water more.... muddy. I think that Venice did not see clear water in the canals from centuries
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Post by cowboyleland on Nov 29, 2010 14:19:24 GMT -9
I was thinking the same thing. I'll add a layer of brown.
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Post by afet on Nov 29, 2010 16:07:18 GMT -9
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Post by cowboyleland on Nov 29, 2010 16:42:41 GMT -9
I just tried to log in over there. Once I get the key email I'll check it out. BTW do you have a use for these things yourself?
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Post by afet on Nov 30, 2010 7:08:52 GMT -9
I just tried to log in over there. Once I get the key email I'll check it out. BTW do you have a use for these things yourself? Absolutely, I'll use them. And so will many others. Canals are a great transition to and from a waterfront. I asked Tom (the owner of FDG) to produce a canals set for Dragonshire last year, but at the time he held back so as not to compete directly with WWG. I have the WWG canals, and they are beautiful, but they don't really match the style that I was looking for. Now Tom's busy with other things, so I'm going to just take the bull by the horns and mod some canal tiles for Dragonshire myself.
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Post by afet on Dec 7, 2010 14:43:23 GMT -9
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Post by cowboyleland on Dec 8, 2010 13:19:42 GMT -9
I did a quick mod of the "vintage" gondola that parduz linked above. It needs some tweeks, but I'm also thinking of just doing a flat boat "tile. gondolatile by cowboyleland, on Flickr" What do you all think?
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Post by cowboyleland on Dec 8, 2010 16:32:49 GMT -9
Parduz, I'm especially awaiting your critiques. Afet, Do you think it fits in?
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Post by Tommygun on Dec 8, 2010 17:23:31 GMT -9
Do you think you could resize and mod one of Grendelsmother64 Viking ships into a gondola?
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Post by afet on Dec 8, 2010 19:03:58 GMT -9
Parduz, I'm especially awaiting your critiques. Afet, Do you think it fits in? It looks reasonably good. Does it need to fit minis? I was thinking the same thing about modifying and resizing the viking ships.
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Post by cowboyleland on Dec 9, 2010 15:53:43 GMT -9
I scaled the plans from the site Parduz gave about asymmetry. So it is a little narrow for figs, but making it wider could make it look "pudgy". I'm afraid it is too long to get around some canal corners, but if I shorten it, it is either even narrower or even pudgier.
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Post by Parduz on Dec 10, 2010 5:38:31 GMT -9
It's hard to say something.... About place for miniatures (i guess that the base is the problem) I see not so much solutions: 1) Make it pudgy and live with it. It's even better than a flat tile 2) Build a sort of "chair" so that you can put the miniature base on it and have it go over the gondola borders. A bit of artist license, in this case. Or cut an horizontal slide on the gondola sides so you can inserts the base in them. 3) if your paper minis have removable bases, build slots for the minis tab and insert the mini in it putting the base aside.
Remember that Gondolas are very long (11 meters). They can turn in narrow canal just 'cause they have not so much "belly" in the water: the tip and the tail can "rotate" around the center, instead of just describing curves like other boats do.
Sorry for not being so much useful.
-edit- I just want to add that the more you go back in the time, the more the gondola was shorter and larger. The actual proportions was adopted in 1800, but the Gondola exists from 1500 and it was not so thin and elegant.
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Post by cowboyleland on Dec 10, 2010 12:31:57 GMT -9
I'm leaning towards pudgy myself. (I mean making the gondola pudgier, I don't generally share observations about my waistline )
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